Hey everyone!
I wanted to take a moment to share what I’ve been working on behind the scenes and, more importantly, what’s coming next for Game Translate.
Over the past few months, I’ve spent a tremendous amount of time researching, extracting game data, studying game engines, and preparing several translation projects. A lot of this work isn’t particularly exciting to show in screenshots, but it’s the foundation that makes everything else possible.
And now, I’m finally getting to the part I’ve been looking forward to the most: bringing more of these games to English-speaking players.
My Upcoming Translation Projects
Here’s my current roadmap, listed in the exact order I plan to work on them:
- Super Robot Taisen F Final (PS1)
- Super Robot Taisen F + F Final (PS1) — Combining both games into one seamless, single-disc experience.
- Super Robot Taisen L (NDS)
- Super Robot Taisen Compact (WSC)
- Super Robot Taisen Compact 2 DX Full Color (WSC) — Bringing the Compact 2 trilogy to life in full color.
- Super Robot Taisen Compact 3 (WSC)
- Super Robot Taisen Complete Box (PS1)
- Gokinjo Boukentai (SNES)
- Milandra (SNES)
And here’s the good news: the full dialogue scripts and battle messages have already been extracted from every game on this list.
That means a huge portion of the preparation is already behind me. The scripts are ready, and I can now concentrate on translating, reviewing, integrating, and polishing everything. The more technically ambitious projects, especially the F + F Final merge and Compact 2 DX, will naturally require additional engineering work.
My Goal: Complete Everything Within 6 Months
Yes, you read that right.
My goal is to finish all of these projects within the next six months.
It’s an ambitious schedule, and I know that. But I’ve been preparing for this for quite some time.
I’ve built up a fairly extensive collection of reference materials covering the Super Robot Wars universe, including its lore, character personalities, mecha databases, story routes, interconnected events, and timelines.
Having these resources available makes an enormous difference. Instead of spending hours trying to understand a character’s background or how a particular event connects to another game, I can cross-reference the information directly and focus on producing translations that are accurate, consistent, and natural.
It also allows me to review and audit translations much more efficiently, especially across games that share characters, terminology, and story elements.
A Little About My Translation Workflow
One of the biggest advantages I have today is a personal Super Robot Wars knowledge database that I’ve spent a considerable amount of time building, combined with AI-assisted research and translation tools.
For example, whenever I encounter a character, I can quickly retrieve relevant information about their background, personality, speaking style, and role in the story. I then cross-reference that context with the original Japanese dialogue, prepare the initial translation, and put it through additional review and auditing.
It’s a relatively straightforward process from the outside, but there’s quite a bit happening behind the scenes. The real advantage isn’t simply using AI. It’s having the right reference materials, understanding the original work, and knowing how to verify the results.
This approach has significantly improved both my translation speed and consistency, and I expect it to keep getting better as my database and tools continue to evolve.
Want to See What My SRW Database Can Actually Do?
I realize that talking about a massive lore database and AI-assisted workflows might sound a little abstract, so here’s something you can actually check out.
I’ve recently developed a new feature for Game Translate that allows AI to create light novel adaptations based on the original game scripts and my extensive Super Robot Wars lore library.
Rather than simply inventing a story from a short prompt, the AI can draw upon the source material, character backgrounds, personalities, relationships, and established events to build a much richer narrative.
Of course, I still personally review and approve the chapters before publishing them. AI handles much of the writing, but the final editorial decisions remain mine.
The first chapter of my Super Robot Taisen F fan novelization is already available:

Read Chapter 1 — Gathering Dark Clouds
Give it a read if you have a few minutes!
I think it’s a nice little demonstration of what becomes possible when you combine AI with a carefully developed collection of reference materials.
The novel is obviously a different kind of project from a faithful game translation, since a novelization allows room for creative storytelling. But both benefit from the same underlying knowledge of the characters and their universe.
And that’s really the point I wanted to make: I’ve spent a lot of time building the foundation for these projects, even when there wasn’t much visible progress to share.
Now I’m finally getting to put those resources to use.
One Promise: The Quality Will Keep Getting Better
There’s something I want to promise everyone who has been following and supporting my work.
Every new translation will be better than the last.
I’m constantly learning, improving my tools, refining my translation process, and finding better ways to catch mistakes before they reach players.
My goal has never been simply to replace Japanese text with English. I want the dialogue to feel natural, the characters to retain their personalities, and the stories to be enjoyable from beginning to end.
I know how much these games mean to their fans, and I don’t want to disappoint the people who have been waiting years to experience them in English.
I can’t promise that every release will be completely flawless, but I can promise that I’ll keep improving and put genuine effort into making each project something worth playing.
And of course, translation is only part of the job. Making sure everything actually works in-game is just as important, and I intend to give that side of the process the attention it deserves.
Thank You for Your Continued Support!
I also want to say a big thank you to everyone who has downloaded my patches, reported bugs, shared feedback, or simply followed my progress.
Your support really does mean a lot to me.
And if there’s a Japanese game you’ve always wanted to play in English, don’t forget to visit the Game Request section on Game Translate!
Just leave a comment with the game you’d like to see translated. The system will automatically add it to the community poll list, so everyone can vote and help shape future projects.
I always enjoy discovering games that other people are passionate about, and your suggestions might just become part of my next roadmap.
There’s a lot of work ahead, but I’m genuinely excited about what’s coming.
Thank you for being part of this journey. I hope the next six months will bring plenty of great surprises for everyone!
Until then, take care, and happy gaming!
— Game Translate



NikoKaro Bug HunterRegular
Wow, chief, you are full of initiative and surprises! These are all very interesting titles, and ones that many gamers have been looking forward to. It is also highly commendable that the fruits of all this hard work are made freely available to everyone; truly, very commendable.
The software that creatively generates a novel from material extracted from a ROM/ISO is particularly intriguing; I dont think anything like that has ever been attempted before.
Best of luck with your projects. There’s no need to rush to finish them, so take your time with no deadlines, because no one’s chasing you! 😅
And please, don’t overexert yourself; burnout is always just around the corner. 🤒