Guides

GAME TRANSLATE

Game Guides

Walkthroughs and references for the games we translate, written from the games’ own code while we work on them.

Translating a game means reading every line of its script, every event and every hidden condition. These guides turn that work into something you can play with: walkthroughs that use the exact names from our English patches, checklists that save your progress, and the secrets that only show up when you look inside the game.

All guides

SNES · 1994 · ACTION RPG

Haou Taikei Ryuu Knight:Lord of Paladin

Adeu, his Ryu Knight Zephyr and the road to the Grand Tournament at Earth’s Blade. 12 episodes, 55 treasure chests, 235 annotated maps, every smith upgrade and both endings, all checked against the game’s script and code.

SNES · 1995 · ACTION RPG

Rejoice – Aretha Oukoku no Kanata

A gang of thieves, two magic dolls and the lost land of Mahal. 17 chapters, 136 treasure chests, all 13 bosses with real stats and 187 annotated maps, all read from the game itself.

SNES · 1995 · RPG

Granhistoria: Genshi Sekaiki

One soul, twenty years and a continent heading for ruin. 19 chapters from 805 to 825, 75 treasure chests, every history entry of the World Chronicle and 95 annotated maps, all read from the game itself.

SNES · 1994 · ACTION RPG

Kenyuu Densetsu Yaiba

Yaiba Kurogane, the Raijin Sword and the hunt for seven legendary orbs across Japan. 15 parts, 93 treasures, 15 orbs and 63 annotated maps, plus a hidden sword and a midnight orb the old guides missed.

GBA · 2003 · STRATEGY RPG

Super Robot Taisen D

Joshua or Lim, a vanished Earth and the Ruina, with Victory Gundam, Macross 7, The Big O, Getter Robo Armageddon, Daltanious and God Mars. 52 scenarios on eight branches, 18 secret units and events and 73 annotated battle maps, all checked against the event script.

GBA · 2002 · STRATEGY RPG

Super Robot Taisen R

Raul or Fiona, the frame-changing Excellence and a time-travel war between Gundam, Nadesico, Getter, Mazinger and GEAR Fighter Dendoh. 37 stages on ten branches, 13 secret units and events and 51 annotated battle maps, all checked against the event script.

SNES · 1996 · RPG

Bakumatsu Kourinden ONI

A village boy, the Shinsengumi’s secret “Shadow” unit and the Spirit Holes that held the shogunate together. 29 chapters, 151 treasure chests, 17 summons and 119 annotated maps, all checked against the event script.

How we write our guides

🏷️ Same names as the patch

Every person, place and item is spelled exactly as it appears on screen in our translation, so you can search a guide for whatever the game just showed you.

📜 Checked against the game

Since we translate these games ourselves, we can read their data and event scripts directly. Unlock conditions, requirements and deadlines are checked there instead of copied from memory or older guides, and when an older guide gets something wrong, we say so.

⏳ No surprises

Anything you can miss for good gets a warning before the point where it disappears, not after.

✅ Progress that sticks

Tick items off as you play. Your progress stays in your browser and follows you across every page of the same guide.

More on the way

New guides are added as our translations are released. Browse the translations, or leave a comment on any guide if you spot a mistake or want to suggest a game.

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