Haou Taikei Ryuu Knight – Lord of Paladin Complete Walkthrough

GAME TRANSLATE · SNES GUIDE

Haou Taikei Ryuu Knight
Complete Walkthrough

All 12 episodes of Lord of Paladin, the tournament and both endings: every step, chest, shop and boss, with annotated maps and a warning before anything can be lost.

Last updated: October 11, 2026

Before you start

Patch a clean Japanese ROM

The English patch is a BPS patch for the Japanese cartridge, Haou Taikei Ryuu Knight: Lord of Paladin (Japan) (Rev 1), with no copier header. Before patching, check that your file's CRC32 is CRC32 2740560B. Apply the patch with any BPS patcher (Floating IPS works) and keep the original file as it is.

Names in this guide

Every name is written as the English patch shows it. Older FAQs romanize differently: Derias is Delias, Herr Lied is Hellreet, Garden is Galden, Gobrem is Goblem, Bublin is Bubblin. Bopplin and Bubblin are two different goblins who work as partners.

Where the information comes from

This guide is built from three sources: the patch's English script (lines are cited by record ids such as M02-017), data read straight from the ROM (maps, chests, exits, shop stock and prices), and tests in an emulator (controls, saving, chest contents, the map images). A few facts come from older public guides and say so. The few things we could not test in the emulator say so where they come up.

Saving

Press X and choose System > Save. The save screen shows each file's level and the place you saved in, such as 'Westguns' or 'Chamber's Fort'. Saving worked everywhere we tried, including inside a dungeon. Save before every boss and before you answer Ballena in Episode 12: that is the point of no return, and from there to the ending there is no chance to save.

Healing

Inns restore you for a fee; if you're still in good shape, the innkeeper sends you off with 'You can fight plenty more!!'. ★Emerald Power★ spots on the Gigamazon River, the Friedel field, in Etania and in Whale's Valley restore your HP for free. In the field, Healmond ('HP recovers before your eyes!') and Powan Herb ('Restores [a lot of] HP to one ally!') keep you going.

Money is shown as GG

The menu shows your money in GG (for example '1000 GG'); shop lists and money chests use the same amounts, and so does dialogue, which just writes the unit as 'G'. When Dos asks [1000G] for the Lantern, 1000 comes off your counter; a smith's [100G] is 100 G. People also call the currency 'Golgol'.

How the game works

Equip your key items

Carrying a tool or key item isn't enough: most of them only work while they sit in the Item slot of Adeu or Sarutobi (X > Status > pick the character > the 4th slot). In the game's code, and tested in the emulator: the Lantern lights Border Fort, the Aqualung lets you dive to Purple Town, the Fire Orb opens the gate into the Friedel strongholds, Goblem's Eye opens the Lava Cave and the Hidden Item protects its wearer on foot (not in Ryu battles). The same check guards every hand-over (checked in the code): give the Banana to the hungry beast, Mary's Letter to Jinny, the Fern Herb to the Elf chief and the Mithril Ring to the mayor, set the three Orbs in Chamber's Fort, and use Jada's Wood Box at the ruins, each time with the item equipped. Each character has one Item slot, so swap as you go. Tools work the same way: the Wing Sandals let you walk on the open sky in Whale's Valley, the Sand Shoes stop the desert sand from sweeping you away, the Snow Shoes stop you sliding on ice, the Speed Shoes make you walk faster, the Spring makes Jump Mats work, and the Magic, Cactus and Fire Gloves (on your leader) let you pick up and throw stones, cacti and flames.

Controls

A: attack, talk, and open chests (stand on the chest and press A). B: jump. X: menu (System, Status, World Map, Exit). Y: item bar. SELECT: summon or dismiss Zephyr, only where a Ryu is allowed. L/R: swap the party leader when you have two or more members. START: pause.

Zephyr and Ryu battles

Zephyr is Adeu's Ryu Knight, a gift from the Great Sage Naji. Press SELECT to call it or send it away where the game allows a Ryu. Big fights against enemy Ryu and Solids start with Adeu's cry 'Ryu Knight!! Zephyr!!'. Some places are too small for it, and a sheriff tells you not to bring it out in town. Zephyr can shift things Adeu can't, such as the tombstone in front of Madora Castle (with the Stone Glove equipped).

Mist Rune and the Mist Tank

Ryu and Solids run on the Mist Rune in the air. The Pirani call the Mist Tank a 'portable Mist Rune'. Equipped, it lets Zephyr slowly recover HP even indoors and in caves (read from the code); it does not let you call Zephyr where a Ryu isn't allowed. It costs 50000 GG at Nyanko's Item Shop (Friedel Town) and at the Pirani Item Shop. Near Earth's Blade, the Mist Rune in the air grows unstable.

Equipment wears out

Gear only works once it's equipped, and weapons and armor need regular upkeep. Weapon shops temper weapons and armor shops repair armor for 100 G. If your gear is still fine, the smith just tells you so. The dwarf shops only sell.

Smiths upgrade your gear

Tempering a weapon or repairing armor (100 G) can do more than fix wear. The smith looks at the gear of whoever is leading the party (switch the leader with L/R) and, once that character has reached the next level band (level 11, 21, 31, 41 and 51), swaps the piece for the next model. Below that level he only fixes it, and you pay 100 G either way. Adeu's swords: Knife → Bronze Sword → Iron Sword → Bastard Sword → Great Sword → Mithril Sword. His armor: Leather Armor → Scale Armor → Chain Mail → Plate Armor → Suit Armor → Mithril Armor. Sarutobi's weapons: Bronze Shuriken → Iron Shuriken → Bronze Ninjato → Iron Ninjato → Mithril Shuriken → Mithril Ninjato. His garb: Hemp → Cotton → Silk Ninja Garb → Iron Mail Shirt → Chainmail Shirt → Mithril Mail Shirt. Two smiths give better gear at that same step: Dradd's Weapon Shop in Pafuricia Town (Great Sword → Holy Tempest, Mithril Shuriken → Ninto Blade) and Master Smith Gladd's Armory in Mithril Town (Suit Armor → Sordin Shield, Chainmail Shirt → Sordin Gauntlet). No smith upgrades a Mithril piece, and each step happens once: take the level-51 step anywhere else and that line's best gear is gone for good. The dwarf shops don't temper or repair.

The world map and the 12 episodes

Naji says this part of Earthtia is divided into 12 areas, and you can start training anywhere. Each area is an episode in this guide, named as on the World Map screen. The World Map is also fast travel, from the very start: press X, choose World Map, pick an episode with Left/Right and press A to warp to its starting area. Two exceptions: while you're stuck in Purple Town every choice leads back there, and once you've told Ballena 'Go on ahead!' every choice leads to Earth's Blade. Episode 8 (Purple Town) only works while the Aqualung is equipped.

Continues

When you're beaten on foot, Naji appears and asks whether you'll give up. Answer 'I won't give up!' (or 'Of course!' when Sarutobi leads) and you get back up with full HP. His lines get sterner ('This is your last chance!'), but there is no counter: continues are unlimited. Answer 'I give up…' and the game resets, losing anything since your last save. Ryu battles are different: lose a Ryu battle outside the Grand Tournament and the game goes straight back to the title screen, so save before them.

Shops: buying and selling

Item and herb shops offer Buy, Sell and Leave; armor and weapon shops offer Buy, Repair or Temper, and Leave. Selling pays about half the price, rounded down (Powan Herb: 150 GG to buy, 70 GG to sell). Not every shop buys: the Dope Shop says you need a license to sell herbs, Pirani wants nothing, and the dwarf shops and Rain General Store have no Sell option. Some items you can only carry one of ('You already have that!'), and the bag has a limit.

The item bar

Press Y to open the item bar and use herbs and fruit for healing and curing. Tools such as the Magic Glove or the Spring ('A spring is needed!') work only when equipped in the Item slot (see above). Each item has a one-line help text.

Upgrade tables, prices and armor stats: Equipment & Smiths. Hidden rules straight from the code: Secrets.

Recommended order

The game is free-scenario: Naji tells you to start your training anywhere on the continent. Each episode is one area of the World Map (the screen in the X menu names the episode you're standing in), so an episode covers the places in that area even when the story there continues from another one. This is a suggested route built from the script's gates (key items, party members, people who send you on). The story moves back and forth between areas, so some episodes are visited more than once (6, 9 and 10 especially); each is listed where it first matters. The Grand Tournament and the ending (Finale) come after Episode 12.

#EpisodeAreasWhy now
1Episode 1
Back!? Delias & the Menchi Brothers!
Westguns · Westguns Region · Onion TownStart here (Westguns, Onion Town). Delias and the Menchi Brothers bring your first Ryu battle, and Dos sells the Lantern that Border Fort (Episode 10) needs for 1000 G.
2Episode 2
Bounty Hunter & Merchant Katze!!
Westguns Region · North Hill · Onion Cave · West HillAfter you beat Delias and Rald, Zinnia says you'll need Jada, the mage in Onion Cave. Banbara's bounty at North Hill, Katze and the West Hill side jobs are in this area too.
3Episode 3
Reunion! A Great Guy in the Woods!!
Gratches Village · Jerock Forest · Elf VillageGratches joins in his village because he wants to go to Rain Town (Episode 11). Mary's parcel from West Hill goes to Elf Village.
4Episode 4
No Way!? The Dwarves' Stolen Voices!
Jerock Forest · Gigamazon River · Dwarf KingdomThe dwarves say only Jada can help: ask him at the far end of Onion Cave (Episode 2) to open the hidden cave, then beat the Arm Dragon. Jada's Wooden Box (Episode 12) is your reward. The Banana for Episode 7 appears later on map 35, by the river.
5Episode 5
No Magic? Beat the 3 Phantom Knights!
Friedel · Friedel Town · Magic SchoolThe Gigamazon River can't be crossed, so Friedel is reached through the Dwarf Kingdom. Floi gives you the Stone Glove for the tombstone, Madora Castle frees Izumi, and Principal Yudis gives you the Fire Orb (its help text: 'Lifts Friedel Castle's barrier!').
6Episode 11
Teru-Teru Doll & a Rain-Washed Bond!
Chamber's Fort · Etania · Rain Town · Etania CaveBring Gratches to Rain Town: Yagumo explains the three orbs that undo Chamber's Fort's trap, and you report back here once Hellreet is beaten. Sarutobi also joins in Rain Town, at Lazania's house, after Gesshin makes him and Adeu call a truce. You need him for Episode 6.
7Episode 9
Showdown!! Mithril Mine & Town Below!
Chamber's Fort · Goblin Kingdom · Mithril Town · FriedelThe Chamber's Fort dungeon (orb puzzle, Jump Mat that needs a Spring, Snow Shoes, Gratches's rescue) belongs to this area; Episode 11 tells the Hellreet story around it. Mithril Town and the Goblin Kingdom are here too, and Gladd's Armory in Mithril Town gives the best body armor.
8Episode 6
A Black Shadow! Who Is That Knight!?
Friedel · V-Jan VillageFriedel Castle, first visit, with Izumi and Sarutobi (who joins in Episode 11; until then a seal, Idoro's Curse, blocks the way): Idoro and the Skull Whale. Yudis then sends you to the King of Pafuricia. You come back here later for Galden.
9Episode 10
Forest Kingdom! A Stolen Princess!?
Kingdom of Pafuricia · Border Fort · Pafuricia Town · Pafuricia CastleBorder Fort is dark without the Lantern from Episode 1. At Pafuricia Castle the King is too worried about the missing Paffy to listen; the Fern Seed is said to be in Border Fort.
10Episode 7
Brrr! Rafflesil, Land of Snow and Ice!
Rafflesil Cave · Ice TownPaffy is in Ice Town, past Rafflesil Cave; give the beasts a Banana for the Aqualung. Back at Pafuricia Castle (Episode 10) the King grants the Warp Gate, then Idoro takes Paffy and you return to Friedel Castle (Episode 6) to face Galden.
11Episode 8
Battle Underwater!? Outlaw Pirani!!
Purple TownPurple Town lies under the lake and needs the Aqualung from Episode 7. Pirani says the Mist Tank is sold here.
12Episode 12
Death Match!! Flying Whale Continent!
Whale's Valley · Sky Tower · Desert of Ruins · Flying Whale Castle · Earth's BladeWith Galden beaten, Yudis sends you to Whale's Valley. You need the Warp Gate (Episode 10), the Wing Sandals (30000 G), the Sand Shoes from the Elf Village chief (Episode 3; his Fern Herb errand needs Izumi, Sarutobi and Paffy with you) and Jada's Wood Box for the Ruins of Lemuriad.
P
PROLOGUE

Prologue: Great Sage Naji

Adeu is wrapping up a day of training when an old man who calls himself the Great Sage Naji turns up with a present: Zephyr, a Ryu Knight of Adeu's very own. Naji sets the goal for the whole game: train across the continent, gather companions, and win the Grand Tournament at Earth's Blade on the Road to Paladin. This chapter also covers what happens when you lose.

Walkthrough

  1. MainThe game opens with Adeu calling it a day after training. Someone is watching: an old man who introduces himself as the Great Sage Naji. Adeu tells him he looks like a plain old geezer, which Naji does not appreciate.
  2. MainNaji tells you about Earthtia, the Realm of the Sword, where knights, mages, gunmen and ninja all train to become the greatest hero in the world. He says he sees promise in Adeu and has brought him a present.
  3. MainThe present is Zephyr, a Ryu Knight, and it's yours from today. Earthtia's greatest hero is decided at the Grand Tournament, and Naji wants you to test your might there and become the Lightspeed Paladin. → checklist
  4. MainNaji's instructions: your training can start anywhere on this continent, so do whatever you like. Find companions, then set out from Whale's Valley for Earth's Blade, where the tournament is held. This part of Earthtia is divided into 12 areas, and Naji will be waiting for you at Earth's Blade. → checklist
  5. TipNaji's 12 areas are the 12 episodes of this guide. Press X and choose World Map: the area you're in is outlined and its episode title appears at the top. Press Left/Right to pick another episode and A to warp to its starting area. This works from the very first screen (Episode 8, Purple Town, only with the Aqualung equipped). → checklist
  6. MainAfter the opening you're in Westguns town (map 09), the setting of Episode 1. Carry on in Episode 1.
  7. TipPress SELECT to summon or dismiss Zephyr, but only where the game allows a Ryu. Before a Ryu battle Adeu calls it with 'Ryu Knight!! Zephyr!!'. Your first Ryu battle is against Delias in Episode 1.
  8. TipGear does nothing until you equip it; just carrying it is no use. Adeu says so himself in Episode 1. Weapons and armor also need regular upkeep at the shops.
  9. TipSave from the X menu: System > Save. The save screen shows each file's level and the place you saved in. Saving worked everywhere we tried, including inside a dungeon.
  10. TipIf the party falls, Naji appears and asks if you'll give up. Answer 'I won't give up!' (or 'Of course!' when Sarutobi leads) and you get back up with full HP. 'I give up…' (or 'Alas…') resets the game: anything since your last save is lost. → checklist
  11. TipNaji sounds sterner each time ('This is your last chance!'), but continues are unlimited: the game keeps no count. The exception is a story Ryu battle: lose one and the game resets, so save before them. → checklist
  12. TipNaji's question changes with the leader: 'Defeat ill becomes a ninja!' when Sarutobi leads, the Lightspeed Paladin speech when Adeu does.
  13. TipIf your save data is damaged, Adeu tells you the data is all messed up and to reset and start over.

Checklist

Key item
Zephyr, Adeu's Ryu Knight
Where
Opening scene
How
Story: the Great Sage Naji gives it to Adeu.
Reward
Zephyr (summon and dismiss with SELECT where a Ryu is allowed)
Opens
Prologue
Closes
never (story)
📝 Zephyr is too big for some places, and a sheriff tells you not to bring it out in town.
Event
Naji's goal: the Grand Tournament
Where
Opening scene
How
Story.
Reward
Your goal: gather companions, leave from Whale's Valley and win the Grand Tournament at Earth's Blade
Opens
Prologue
Closes
Finale (the tournament itself)
📝 Whale's Valley comes in Episode 12; the tournament is the Finale.
Event
World Map: view and fast travel
Where
X menu > World Map
How
X > World Map. Left/Right picks an episode, A warps to its starting area; B cancels.
Reward
Fast travel to the start of any episode (Episode 8 only with the Aqualung equipped; locked to Purple Town while you are stuck there, and to Earth's Blade after Ballena)
Opens
Prologue
Closes
never
Choice
Naji's offer after a defeat
Where
After a defeat on foot
How
Answer 'I won't give up!' or 'Of course!' to continue; 'I give up…' or 'Alas…' to stop.
Reward
Another chance from Naji
Opens
Prologue
Closes
never: continues are unlimited
📝 'I give up…' resets the game. Losing a story Ryu battle resets it too.
01
EPISODE 01

Back!? Delias & the Menchi Brothers!

📍 Westguns · Westguns Region · Westguns desert · Onion Town

Great Sage Naji hands Adeu the Ryu Knight Zephyr and sends him off to win the Grand Tournament at Earth's Blade. In the outlaw town of Westguns, Delias and the Menchi Brothers want Zephyr for themselves, while in Onion Town the Brat Kid Gang is fencing stolen goods with a little help from the sheriff. Beat them all, and Delias comes back with a hired Solid pilot, Rald.

You need: Nothing (start of the game)

⏳ Last chances in this chapter

  • Make the Lucky Goblin appear (Hidden Item) details

Full list across the game: Missables.

Walkthrough

  1. MainAfter the opening, Great Sage Naji gives you Zephyr, your own Ryu Knight. Your goal: train anywhere on the continent, gather companions, then set out from Whale's Valley for the Grand Tournament at Earth's Blade. → checklist
  2. TipControls: A attacks, talks and opens chests (stand on the chest), B jumps, X opens the menu, Y the item bar. SELECT summons or dismisses Zephyr, but only where a Ryu is allowed: not inside Westguns or Onion Town.
  3. TipLose a fight and Great Sage Naji offers you another chance, as often as you need. Story Ryu battles are the exception: losing one resets the game.
  4. WarningWestguns is an outlaw hangout. If you talk to a certain boy while carrying 100 G or more, he asks Adeu for 100 G and runs off with it while Adeu recites his Ethos of Chivalry. It only happens once. To avoid it, talk to the Cactus Factory worker or Foreman Scott first, or carry less than 100 G. → checklist
  5. MainTalk around Westguns. You hear that an outlaw is running wild on North Hill, that West Hill is where the money is, and that the Menchi Brothers are up to something again.
  6. TipThe young man in house 13 tells you about a ruin in the Desert of Ruins with its top broken off. Talk to him: the Ruins of Lemuriad (Episode 12) only react once you've heard this.
  7. SideAnna says you'll need a Lantern for Border Fort in the Kingdom of Pafuricia and sends you to Shanis. Shanis tells you thieves from Onion Town stole it. Dos refuses to sell you anything for now. → checklist
  8. WarningBefore you talk to Rina in Westguns, walk onto the marked spot north of town on map 06. Adeu remembers that gear needs upkeep, and this places the Lucky Goblin in the Lava Cave (Episode 9), who gives the Hidden Item (equipped, it protects Adeu or Sarutobi on foot from enemies, lava, poison and status effects; it does nothing in Ryu battles). Once Rina has warned you, that spot only triggers the Delias ambush and the goblin can never appear. Afterwards, a World Map warp to Episodes 2-7 or 10-12 removes him for good; warps to Episodes 1, 8 and 9 are safe. → checklist
  9. TipRina warns you that the Menchi Brothers and Delias are after your Ryu, and that Delias hired a Solid pilot, Rald. Westguns' shops are next to her: herbs from 150 GG, shields from 5000 GG, and the Sunrise West inn. Gear only works once you equip it. → checklist
  10. MainLeave Westguns north into the Westguns Region (map 06, chest A holds 2500 GG). Delias and the Menchi Brothers ambush you there, on the spot marked on map 06. Adeu calls Zephyr for your first Ryu battle. → checklist
  11. MainCross the Westguns desert to Onion Town: map 01, north to map 02, east to map 03 (chest A: Bitter Seed), south to map 04, then east into Onion Town (map 08). It's full of monsters out here.
  12. SideOptional: the east edge of map 03 leads to the abandoned Mist Station (map 07). Vice's gang guards it with Solid Bombers, and chest A there holds 4500 GG. Beat Vice and Foreman Scott pays you 100 G. → checklist
  13. MainIn Onion Town everyone warns you about the Brat Kid Gang: Arena and the brothers Dowaru and Kowaru, who deal in stolen goods. The sheriff tells bounty hunters to get lost, and a boy says he's been acting strange lately.
  14. MainConfront the gang and accuse them of fencing stolen goods through Dos. The sheriff steps in on their side: he's in on it. Beat Arena, her brothers and the sheriff in the fight that follows (map EA). → checklist
  15. MainArena and the sheriff run off. The sheriff turns out to be a fake. The real one thanks you and says the gang had a bounty on their heads: collect it from the sheriff in West Hill. → checklist
  16. SideTalk to Zinnia, the old mage in Onion Town. She warns you that Delias and his Solid pilot Rald are after you, and asks you to visit her again if you win.
  17. TipEterna's Tavern won't serve you before the gang is dealt with. Once you've saved the town, the barkeeper says drinks are on her. → checklist
  18. SideLantern: back in Westguns, Dos now has it and admits the game is up. Tell Shanis, who says the Lantern is yours. Dos still wants 1000 G and won't knock a single Golgol off. Answer Yes to pay 1000 G and get the Lantern. → checklist
  19. MainDelias ambushes you again, this time with his bodyguard Rald, the best Solid pilot in the Westguns Region. Win the Ryu battle and the pair run off. The game drops you in the Westguns Region north of Onion Town (map 11). → checklist
  20. SideVisit Zinnia again. Impressed that you beat Rald, she says you'll need Jada's help to reach the Grand Tournament: he's a mage in Onion Cave, and his box (the item is called Jada's Wood Box) holds a fragment of the Ruins of Lemuriad, which must go to the Desert of Ruins. → checklist
  21. TipRina is relieved you beat Delias and Rald and reminds you she runs a real item shop. People in Westguns start praising your bounties. → checklist
  22. TipShields and Gauntlets each block one ailment: Doxi = Poison, Slip = Paralysis, Conf = Confusion, Ston = Stone, Ashiria = all four. Weapons and armor wear out, so drop by a smith now and then.
  23. TipSmiths do more than sharpen. Tempering (weapon shop) or repairing (armor shop) costs 100 G, and when the party leader has reached level 11, 21, 31, 41 or 51 the smith swaps the equipped piece for the next model: Knife → Bronze Sword → Iron Sword → Bastard Sword → Great Sword → Mithril Sword, and Leather Armor → Scale Armor → Chain Mail → Plate Armor → Suit Armor → Mithril Armor. Below that level he only fixes it. Full table on the equipment page.
  24. MainOnion Gorge has been blocked by a landslide for two years, so the way on is Onion Cave. Leave Onion Town by the north edge of map 0F into the Westguns Region (map 11) and go on to Episode 2.

Checklist

Event
Zephyr, your Ryu Knight
Where
Opening scene
How
Automatic: Great Sage Naji gives it to Adeu.
Reward
Zephyr (summon with SELECT where a Ryu is allowed)
Opens
Ep. 1: Ryu battles
Closes
never
Event
The boy's 100 G trick
Where
Westguns
How
Talk to the boy with 100 G or more before you've spoken to anyone at the Cactus Factory. He takes 100 G and disappears for good.
Reward
none (you lose 100 G)
Opens
Ep. 1
📝 Avoid it by carrying less than 100 G, or by talking to the Cactus Factory worker or Foreman Scott first: then he only says Westguns is a hangout for outlaws.
Key item
Shanis's Lantern
Where
Westguns: Anna, Shanis, then Dos
How
Hear about it from Anna and Shanis. After the Brat Kid Gang is beaten, Dos has it; tell Shanis, then pay Dos 1000 G (answer Yes).
Reward
Lantern ('A handy tool for dark places.')
Opens
Border Fort in the Kingdom of Pafuricia (later episode)
📝 Answering No just ends the talk; nothing shows it can be lost.
Boss
Delias & the Menchi Brothers
Where
Westguns Region, map 06 (marked on the map)
How
They ambush you outside Westguns; Ryu battle with Zephyr.
Opens
Ep. 1
📝 Old FAQs spell him 'Derias'.
Boss
Brat Kid Gang & the fake Sheriff
Where
Onion Town (fight on map EA)
How
Confront Arena, Dowaru and Kowaru about the stolen goods; the sheriff joins them.
Reward
10000 G bounty, paid by the West Hill sheriff (Ep. 2)
Opens
Dos's Lantern deal; Eterna's Tavern; the West Hill bounty
📝 Old FAQs mention a boss 'Bias' in Onion Town; no such name is in the patch script.
Event
Bounty on the Brat Kid Gang
Where
Onion Town: the real sheriff
How
Talk to him after the gang is beaten.
Reward
10000 G from the West Hill sheriff
Opens
Ep. 2: West Hill sheriff
Boss
Delias & Rald
Where
Westguns Region (fight on map 43)
How
Delias ambushes you with his hired Solid pilot; Ryu battle with Zephyr.
Opens
Zinnia's tip about Jada; Rina's thanks
Side job
Vice's crowd at Mist Station
Where
Cactus Factory: Westguns desert, map 05 (worker and Foreman Scott); Mist Station: map 07
How
Foreman Scott of the Cactus Factory asks you to teach Vice a lesson. At Mist Station, Vice's boys combine their Solid Bombers; Ryu battle.
Reward
100 G from Scott when you report back
Opens
Ep. 1
Closes
never: Scott asks you to keep them in line, and Vice comes back for rematches
Event
Zinnia's tip: Jada's Wooden Box
Where
Onion Town: Zinnia
How
Talk to her after beating Delias and Rald.
Reward
Lead: Jada, a mage in Onion Cave, has Jada's Wood Box
Opens
Ep. 2: Jada in Onion Cave
Shop
Westguns shops and the Sunrise West inn
Where
Westguns: Rina's Item Shop (map 18), Jiro's Drugstore (16), Safe & Sound Armor (15), Ganko's Weapons (14), Sunrise West inn (BC)
How
Rina's Item Shop: Healmond 20000 GG, Magic Glove 1000 GG, Spring 5000 GG. Jiro's Drugstore: Powan Herb 150, Bitter Seed 40, Sour Fruit 50, Slap Fruit 60, Konnya Fruit 70 GG. Safe & Sound Armor: Doxi Shield 5000, Slip Shield 6000, Doxi Gauntlet 4000, Slip Gauntlet 5000 GG. Ganko's Weapons: Hono Smash 10000, Hyun Smash 15000, Flame Art 10000, Blaze Art 15000 GG. Inn: Sunrise West. Tempering and repair: 100 G each, can upgrade your gear (see Tips).
Opens
Ep. 1
Shop
Onion Town shops
Where
Onion Town
How
Anything Shop: Magic Glove 1000, Fire Glove 2000, Spring 5000 GG. Castle Southeast Herbacy: Powan Herb 150, Soesoe Herb 500, Bitter Seed 40, Sour Fruit 50, Slap Fruit 60, Konnya Fruit 70, Tomioka Seed 250 GG. Tenshin Carefree Armor: Conf Shield 7000, Ston Shield 8000, Conf Gauntlet 6000, Ston Gauntlet 7000 GG. Clang-Clang Arms: Hyun Smash 15000, Kira Smash 20000, Blaze Art 15000, Flying Dragon Art 20000 GG. Inn: Hotel Onion. Also Eterna's Tavern. Tempering and repair: 100 G each, can upgrade your gear (see Tips).
Opens
Ep. 1
Item
Make the Lucky Goblin appear (Hidden Item)
Where
Westguns Region, map 06 (the marked spot north of town)
How
Walk onto the spot before your first talk with Rina; then get to the Lava Cave (Ep. 9) without warping to Episodes 2-7 or 10-12.
Reward
The Lucky Goblin in the Lava Cave gives the Hidden Item (no damage on foot while equipped; not in Ryu battles)
Opens
Ep. 9: the Lucky Goblin
Closes
your first talk with Rina (if you haven't stepped on the spot), or any World Map warp to Episodes 2-7 / 10-12 before you meet him
⏳ Missable
📝 From the script; the full chain was not played through.

Treasure chests (3)

ContentsAreaWhere
Bitter SeedWestguns desert (chest A: Bitter Seed)Map 03, chest A
2500 GGWestguns Region, north of town (chest A: 2500 GG)Map 06, chest A
4500 GGMist Station (Vice; chest A: 4500 GG)Map 07, chest A

Bosses

Delias & the Menchi Brothers
Westguns Region, map 06 (marked on the map)
Your first Ryu battle: Adeu summons Zephyr automatically. Delias wants your Ryu, so he'll keep coming back.
Brat Kid Gang (Arena, Dowaru, Kowaru) & the fake Sheriff
Onion Town (map EA)
Four against one. Equip your best gear and stock herbs first.
Delias & Rald
Westguns Region (map 43)
Rald is the strongest Solid pilot in the Westguns Region, according to both Rina and Zinnia. Another Ryu battle with Zephyr.
Vice's Solid Bomber gang (optional, repeatable)
Mist Station (map 07)
Five Solid Bombers that combine into one. Vice comes back for rematches later.
🗺️ Maps for this chapter (21)

Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

Westguns (world-map arrival) · map 09
Map of Westguns (world-map arrival) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 6Boy — the 100 G con
  • 1Door to Westguns (map 13)
  • 2Door to Westguns (map BC)
  • 3Edge to Westguns: east of 09 map 0A
  • 4Edge to Westguns: south-west map 0C
  • 5Exit to Westguns Region, north of town (chest A: 2500 GG) map 06
Westguns: east of 09 · map 0A
Map of Westguns: east of 09 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 1Door to Westguns (map 14)
  • 2Door to Westguns: large building (doors from 0A, 0B, 0C) map 15
  • 3Edge to Westguns: far east map 0B
  • 4Edge to Westguns (world-map arrival) map 09
Westguns: far east · map 0B
Map of Westguns: far east (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 1Door to Westguns (map 16)
  • 2Door to Westguns: large building (doors from 0A, 0B, 0C) map 15
  • 3Edge to Westguns: east of 09 map 0A
Westguns: south-west · map 0C
Map of Westguns: south-west (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 1Door to Westguns (map 18)
  • 2Door to Westguns: large building (doors from 0A, 0B, 0C) map 15
Westguns: large building (doors from 0A, 0B, 0C) · map 15
Map of Westguns: large building (doors from 0A, 0B, 0C) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 2Anna — Border Fort needs a Lantern (walks around)
  • 3Shanis — her Lantern was stolen (walks around)
  • ASafe & Sound Armor: smith: repair
  • 1Edge to Westguns: east of 09 map 0A
Westguns Region, north of town (chest A: 2500 GG) · map 06
Map of Westguns Region, north of town (chest A: 2500 GG) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • A 2500 GG
  • 3Spot north of town — before your first talk with Rina it makes the Lucky Goblin appear; afterwards the Delias & Menchi Brothers ambush (Ryu battle)
  • 1Edge to Westguns desert map 01
  • 2Edge to Westguns (world-map arrival) map 09
Westguns desert · map 01
Map of Westguns desert (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 1Edge to Westguns desert, west side map 05
  • 2Edge to Westguns desert, north map 02
  • 3Edge to Westguns Region, north of town (chest A: 2500 GG) map 06
Westguns desert, west side · map 05
Map of Westguns desert, west side (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 3Cactus Factory worker — offers you work; talk to him and the Westguns boy never cons you (walks around)
  • 4Foreman Scott — asks you to deal with Vice's gang; pays 100 G (walks around)
  • 1Edge to Westguns desert, north map 02
  • 2Edge to Westguns desert map 01
Westguns desert, north · map 02
Map of Westguns desert, north (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 1Edge to Westguns desert (chest A: Bitter Seed) map 03
  • 2Edge to Westguns desert map 01
Westguns desert (chest A: Bitter Seed) · map 03
Map of Westguns desert (chest A: Bitter Seed) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • A Bitter Seed
  • 1Edge to Mist Station (Vice; chest A: 4500 GG) map 07
  • 2Edge to Westguns desert, north map 02
  • 3Edge to Westguns desert, toward Onion Town map 04
Mist Station (Vice; chest A: 4500 GG) · map 07
Map of Mist Station (Vice; chest A: 4500 GG) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • A 4500 GG
  • 2Vice's gang — Ryu battle at Mist Station (repeatable)
  • 1Edge to Westguns desert (chest A: Bitter Seed) map 03
Westguns desert, toward Onion Town · map 04
Map of Westguns desert, toward Onion Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 1Edge to Onion Town: west outskirts map 08
  • 2Edge to Westguns desert (chest A: Bitter Seed) map 03
Onion Town: west outskirts · map 08
Map of Onion Town: west outskirts (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 1Edge to Onion Town: west part map 0D
  • 2Edge to Westguns desert, toward Onion Town map 04
Onion Town: west part · map 0D
Map of Onion Town: west part (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 1Door to Onion Town: house map 1F
  • 2Door to Onion Town: building used in the gang scenes map 1D
  • 3Edge to Onion Town: east part (shop building 1E) map 0E
  • 4Exit to Onion Town: west outskirts map 08
Onion Town: east part (shop building 1E) · map 0E
Map of Onion Town: east part (shop building 1E) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 1Door to Onion Town: shop building map 1E
  • 2Edge to Onion Town: west part map 0D
  • 3Edge to Onion Town: north part, exit to the Westguns Region map 0F
Onion Town: north part, exit to the Westguns Region · map 0F
Map of Onion Town: north part, exit to the Westguns Region (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 4Sheriff — news of the Brat Kid Gang bounty (walks around)
  • 1Door to Onion Town: building used in the gang scenes map 1D
  • 2Edge to Westguns Region: Onion Cave entrances map 11
  • 3Edge to Onion Town: east part (shop building 1E) map 0E
Onion Town: building used in the gang scenes · map 1D
Map of Onion Town: building used in the gang scenes (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • 3Maria — her husband is out (walks around)
  • 4Zinnia — mage: Delias, then Jada (walks around)
  • 1Door to Onion Town: east part (shop building 1E) map 0E
  • 2Edge to Onion Town: west part map 0D
Onion Town: shop building · map 1E
Map of Onion Town: shop building (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • IAnything Shop
  • HCastle Southeast Herbacy
  • WClang-Clang Arms: smith: temper
  • ATenshin Carefree Armor: smith: repair
  • 1Edge to Onion Town: east part (shop building 1E) map 0E
Onion Town: house · map 1F
Map of Onion Town: house (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
  • RHotel Onion: inn
  • 1Edge to Onion Town: west part map 0D
Brat Kid Gang battle · map EA
Map of Brat Kid Gang battle (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
    Delias & Rald battle · map 43
    Map of Delias & Rald battle (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      02
      EPISODE 02

      Bounty Hunter & Merchant Katze!!

      📍 Westguns Region · Onion Cave · West Hill · North Hill

      With Onion Gorge buried by a landslide, the road north runs through Onion Cave, home of the cranky mage Jada. In West Hill the sheriff pays your first bounty and hands out side jobs. In North Hill the bandit Banbara holds the mayor's house, and your old acquaintance Katze shows up in the middle of the showdown, trying to sell weapons.

      You need: Beat the Brat Kid Gang in Onion Town (Ep. 1) to have a bounty to collect in West Hill; nothing else is known to be required.

      Walkthrough

      1. MainFrom Onion Town's north edge you reach the Westguns Region (map 11). Its two cave doors lead into Onion Cave. Onion Gorge is blocked, so the cave is the only way on.
      2. SideJada, the mage Zinnia told you about, lives at the far end of Onion Cave: take the door at the top of map 12 and he stands on map 3F (marked on the map). On this visit he has nothing to tell you and brushes off Zinnia's name. Remember him: he matters in Episode 4. → checklist
      3. MainWork through Onion Cave (maps 12, 19, 1A, 1B, 1C; see the map links). The door at the top of map 12 only leads to Jada's spot (map 3F), with no way on. People in West Hill are amazed you made it through.
      4. MainHead on to West Hill. Talk to the sheriff: he can hardly believe you beat the Brat Kid Gang and pays you the reward from HQ, 10000 G. → checklist
      5. MainThe sheriff then offers you a side job. Answer Yes and pick one: Banbara Trouble, Tavern waiter or Delivery boy. Ask him again for the others. → checklist
      6. SideDelivery boy: go to Mary's house. She gives you Mary's Letter for Jinny in Elf Village (Episode 3). Its description: 'Mary's letter… no peeking!' → checklist
      7. SideTavern waiter: Mama at the tavern asks you to take orders. Gen wants a beer, Shige wants edamame. Serve both and Mama pays you 50 G. → checklist
      8. TipAdeu finds a cactus blocking a road here. The Cactus Glove (Dwarf Kingdom, Episode 4) is needed later for the cacti on the Friedel field (map 7C); we found no cactus you can lift in West Hill.
      9. TipWest Hill shops: Miyan's Item Shop, West Herbacy, Thomas's Armor Shop and Jack's Weapon Shop, plus the New Holiday Inn. Townsfolk recommend keeping your sword honed and resting at the inn. → checklist
      10. TipSmiths do more than sharpen. Tempering (weapon shop) or repairing (armor shop) costs 100 G, and when the party leader has reached level 11, 21, 31, 41 or 51 the smith swaps the equipped piece for the next model: Knife → Bronze Sword → Iron Sword → Bastard Sword → Great Sword → Mithril Sword, and Leather Armor → Scale Armor → Chain Mail → Plate Armor → Suit Armor → Mithril Armor. Below that level he only fixes it. Here: Jack's Weapon Shop and Thomas's Armor Shop. → checklist
      11. MainBanbara Trouble: the sheriff sends you to the sheriff of North Hill. The road between the two towns runs through maps 42, 41 and 40; North Hill starts at map 2E, west of map 40. → checklist
      12. MainNorth Hill is crawling with bandits, and the townsfolk are too scared to speak. The sheriff laughs at the idea of a kid bounty hunter, but if you mean it, the bandits are using the mayor's house as their base.
      13. MainGo into the mayor's house (map ED, the door on map 2E). Banbara threatens the townsfolk if you try anything. As the fight is about to start, Katze barges in trying to sell everyone weapons. → checklist
      14. MainAdeu shoves Katze aside and she leaves you to it. Beat Banbara (battle map E9). He runs off swearing revenge. → checklist
      15. MainKatze praises you a bit too much, then asks to join. This time Adeu turns her down, and she leaves saying you'll meet again. → checklist
      16. MainCollect Banbara's bounty, 10000 G, from the North Hill sheriff. The mayor thanks you, and back in West Hill the sheriff suggests giving Mama at the tavern a hand. → checklist
      17. TipNorth Hill shops: Yanyan's Item Shop (Spring, Wing Sandals, Speed Shoes) and the North Herb Shop, which pays top price for herbs. Todo's Armor Shop sells one piece per character (Ashiria Shield or Gauntlet, depending on who leads). Narman's Weapon Shop is closed for the day. Inn: Hotel 555. → checklist
      18. TipKatze isn't gone for good. When you come back to North Hill later with Paffy and Izumi, she asks to come along again. → checklist
      19. TipRumors worth remembering: Vice's Solid Bombers at Mist Station (Episode 1), Master Smith Gladd's armor, and the Warp Gate from the Kingdom of Pafuricia to Whale's Valley, the only way to Earth's Blade.
      20. MainIf you took the Delivery job, take Mary's Letter to Jinny in Elf Village (Episode 3) (equip it first: X > Status > Item slot), then come back to Mary for 5000 G. → checklist

      Checklist

      Event
      Jada the mage
      Where
      Onion Cave
      How
      Talk to him. On this visit he only sends you home.
      Reward
      none yet
      Opens
      Ep. 4: the Arm Dragon and Jada's Wooden Box
      Event
      Brat Kid Gang bounty
      Where
      West Hill: the sheriff
      How
      Talk to him after beating the gang in Onion Town.
      Reward
      10000 G
      Opens
      the side-job offer
      Choice
      The sheriff's side jobs
      Where
      West Hill: the sheriff
      How
      'Want to try?' Yes opens the list: Banbara Trouble / Tavern waiter / Delivery boy. No: 'that's too bad.'
      Opens
      the three jobs below
      📝 After you've delivered Mary's Letter to Jinny and collected Mary's reward, the list offers only Banbara Trouble and Tavern waiter.
      Side job
      Banbara Trouble
      Where
      West Hill sheriff → North Hill
      How
      Talk to the North Hill sheriff, then beat Banbara in the mayor's house.
      Reward
      10000 G from the North Hill sheriff
      Opens
      Katze's first offer to join
      Side job
      Tavern waiter
      Where
      West Hill: Mama's tavern
      How
      Take Gen's order (beer) and Shige's (edamame) for Mama.
      Reward
      50 G from Mama
      Side job
      Delivery boy: Mary's parcel
      Where
      West Hill: Mary's house → Elf Village: Jinny
      How
      Take Mary's Letter from Mary, give it to Jinny in Elf Village, then return to Mary.
      Reward
      Mary's Letter (to deliver), then 5000 G from Mary
      Opens
      Ep. 3: Jinny in Elf Village
      Boss
      Banbara
      Where
      North Hill: the mayor's house (fight on map E9)
      How
      Confront him after the North Hill sheriff points you there.
      Reward
      10000 G bounty from the North Hill sheriff
      Ally
      Katze, the merchant
      Where
      North Hill, after Banbara
      How
      She asks to join; this first time Adeu declines on his own.
      Reward
      none now
      Opens
      Later visit with Paffy and Izumi: she asks again (join or refuse)
      📝 How the later join/refuse branch is chosen is not shown in the script.
      Shop
      West Hill shops
      Where
      West Hill
      How
      Miyan's Item Shop: Healmond 20000, Fire Glove 2000, Wing Sandals 30000 GG. West Herbacy: Bitter Seed 40, Sour Fruit 50, Slap Fruit 60, Konnya Fruit 70 GG. Thomas's Armor Shop: Doxi Shield 5000, Ston Shield 8000, Doxi Gauntlet 4000, Ston Gauntlet 7000 GG. Jack's Weapon Shop: Hono Smash 10000, Kira Smash 20000, Flame Art 10000, Flying Dragon Art 20000 GG. Inn: New Holiday Inn. Tempering and repair: 100 G each, can upgrade your gear (see Tips).
      Shop
      North Hill shops
      Where
      North Hill
      How
      Yanyan's Item Shop: Spring 5000, Wing Sandals 30000, Speed Shoes 20000 GG. North Herb Shop: Powan Herb 150, Soesoe Herb 500, Tomioka Seed 250 GG. Todo's Armor Shop: Ashiria Shield 16000 or Ashiria Gauntlet 14000 GG (one item only). Narman's Weapon Shop: closed. Inn: Hotel 555.
      📝 Todo's stock is one piece of armor per character: the Ashiria Shield when Adeu leads, the Ashiria Gauntlet when Sarutobi does. He says he has nothing left once the party owns both.

      Bosses

      Banbara
      North Hill: the mayor's house (map E9)
      He uses the townsfolk as hostages until you face him. Heal before you walk into the mayor's house.
      🗺️ Maps for this chapter (23)

      Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

      Westguns Region: Onion Cave entrances · map 11
      Map of Westguns Region: Onion Cave entrances (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Door to Onion Cave map 1C
      • 2Door to Onion Cave (north door to 3F) map 12
      • 3Exit to West Hill streets, west map 10
      • 4Exit to Onion Town: north part, exit to the Westguns Region map 0F
      Onion Cave · map 1C
      Map of Onion Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Door to Westguns Region: Onion Cave entrances map 11
      • 2Edge to Onion Cave map 1A
      Onion Cave (north door to 3F) · map 12
      Map of Onion Cave (north door to 3F) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Door to Westguns Region: far side of Onion Cave map 3F
      • 2Door to Westguns Region: Onion Cave entrances map 11
      • 3Edge to Onion Cave map 1B
      • 4Edge to Onion Cave map 19
      Onion Cave · map 19
      Map of Onion Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Edge to Onion Cave map 1A
      • 2Edge to Onion Cave (north door to 3F) map 12
      Onion Cave · map 1A
      Map of Onion Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      Onion Cave · map 1B
      Map of Onion Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Edge to Onion Cave (north door to 3F) map 12
      • 2Edge to Onion Cave map 1A
      Westguns Region: far side of Onion Cave · map 3F
      Map of Westguns Region: far side of Onion Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 2Jada — opens the Arm Dragon's cave; gives Jada's Wood Box
      • 1Edge to Onion Cave (north door to 3F) map 12
      West Hill streets · map 20
      Map of West Hill streets (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Door to West Hill (map CC)
      • 2Door to West Hill: building map 27
      • 3Edge to West Hill streets, west map 10
      • 4Edge to West Hill streets map 21
      • 5Exit to Road north of West Hill map 42
      West Hill streets · map 21
      Map of West Hill streets (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Door to West Hill: building map 26
      • 2Door to West Hill (map 25)
      • 3Edge to West Hill streets map 20
      • 4Edge to West Hill streets map 22
      • 5Edge to West Hill streets, west map 10
      West Hill streets · map 22
      Map of West Hill streets (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Door to West Hill: building map 26
      • 2Door to West Hill (map 28)
      • 3Door to West Hill: building map 27
      • 4Edge to West Hill streets map 20
      • 5Edge to West Hill streets, west map 10
      • 6Edge to West Hill streets map 21
      West Hill streets, west · map 10
      Map of West Hill streets, west (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Door to West Hill (map BD)
      • 2Door to West Hill: building map 26
      • 3Door to West Hill: building map 27
      • 4Edge to West Hill streets map 20
      • 5Edge to West Hill streets map 21
      • 6Exit to Westguns Region: Onion Cave entrances map 11
      • 7Exit to Gratches Village: forest edge map 2F
      West Hill: building · map 26
      Map of West Hill: building (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • WJack's Weapon Shop: smith: temper
      West Hill: building · map 27
      Map of West Hill: building (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Sheriff — bounty and side jobs (walks around)
      • 2Mary — Mary's Letter for Jinny; 5000 G on return (walks around)
      • AThomas's Armor Shop: smith: repair
      Road north of West Hill · map 42
      Map of Road north of West Hill (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Edge to Road to North Hill map 41
      • 2Edge to West Hill streets map 20
      Road to North Hill · map 41
      Map of Road to North Hill (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Edge to Road to North Hill (west to the town) map 40
      • 2Edge to Road north of West Hill map 42
      Road to North Hill (west to the town) · map 40
      Map of Road to North Hill (west to the town) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Edge to North Hill: east (mayor's house door) map 2E
      • 2Edge to Road to North Hill map 41
      North Hill: east (mayor's house door) · map 2E
      Map of North Hill: east (mayor's house door) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Door to North Hill: mayor's house map ED
      • 2Edge to North Hill map 2D
      • 3Exit to Road to North Hill (west to the town) map 40
      North Hill · map 2D
      Map of North Hill (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Door to North Hill: building map 29
      • 2Door to North Hill: building map 2B
      • 3Edge to North Hill: east (mayor's house door) map 2E
      • 4Edge to North Hill: north map 2C
      North Hill: north · map 2C
      Map of North Hill: north (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 1Door to North Hill (map 2A)
      • 2Door to North Hill: building map 29
      • 3Edge to North Hill map 2D
      North Hill: building · map 2B
      Map of North Hill: building (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • ATodo's Armor Shop
      • IYanyan's Item Shop
      • HNorth Herb Shop
      • 1Edge to North Hill map 2D
      North Hill: building · map 29
      Map of North Hill: building (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 2Mayor — bandits hold the town
      • 3Banbara — the bandit boss (walks around)
      • 4Sheriff — Banbara's bounty, 10000 G (walks around)
      • 1Edge to North Hill map 2D
      North Hill: mayor's house · map ED
      Map of North Hill: mayor's house (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
      • 2Mayor
      • 3Banbara — the fight
      • 1Door to North Hill: east (mayor's house door) map 2E
      Banbara battle · map E9
      Map of Banbara battle (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        03
        EPISODE 03

        Reunion! A Great Guy in the Woods!!

        📍 Gratches Village · Jerock Forest · Elf Village

        Adeu drops in on his old rival Gratches at his dojo, only to find him refusing to enter the Grand Tournament: the fiend Hellreet, who killed his brother Chamber, is back. A few harsh words from Adeu snap him out of it, and Gratches joins you. East through Jerock Forest lies Elf Village, where Mary's parcel finds its owner and the chief is hiding a worry he's too embarrassed to share.

        You need: Nothing (pick the area on the world map); bring Mary's parcel from West Hill (Ep. 2) if you took the Delivery job

        Walkthrough

        1. MainChoose this area on the world map. The warp drops you in Jerock Forest (map 31). Gratches Village is to the west: leave map 31 by its west edge onto the village path (map 30). Elf Village is east of the forest.
        2. TipOn several field maps (Jerock Forest maps 32 and 33, among others) Adeu spots a stone he'd like to chuck at the monsters. Equip the Magic Glove on your party leader and press A to pick a stone up, then throw it. The named cameo characters you may have heard about live in V-Jan Village (Episode 6), not here.
        3. MainIn Gratches Village, the trainees take you for a tournament entrant. One promises they'll guard the place for Master Gratches. Gratches's dojo is the courtyard at the north end (map 23).
        4. MainTalk to Gratches. He says he isn't worthy of the Grand Tournament: Hellreet, the fiend who killed his brother Chamber, is back at Chamber's Fort, and he's afraid someone else from his clan will die. → checklist
        5. MainAdeu calls him a loser to his face, and it works. Gratches vows to slay Hellreet and asks to come with you to Rain Town, where someone from his clan knows about Hellreet and Chamber's Fort. He joins your party. → checklist
        6. TipWith two members in the party, L and R swap the leader. Gratches leaves his canary to watch the dojo while he's away.
        7. MainHead east through Jerock Forest: from map 31 go east to map 33, then north into Elf Village (map 47). The north path (maps 32, 34) leads on toward the Gigamazon River, the next area.
        8. MainElf Village. The villagers point you to the chief's house and say he's been down lately. Talk to him: he only stares at you, then says it's too embarrassing to talk about and asks you to leave. You can't help him yet. → checklist
        9. SideDelivery boy: find Jinny, who came here from West Hill, and hand over Mary's parcel, with Mary's Letter equipped (X > Status > Item slot). She asks you to tell Mary she's doing fine. → checklist
        10. SideGo back to Mary's house in West Hill. She thanks you with 5000 G, enough that Adeu asks if she's sure. → checklist
        11. TipAn elf woman offers to let you rest in her house. Answer Yes to recover. She charges for it, and turns you away if you can't pay. → checklist
        12. TipA villager named Welch is sick and coughing. This is what weighs on the chief. He only explains once Sarutobi, Paffy and Izumi travel with you (a later episode); his reward then is the Sand Shoes you need to cross the desert, and Welch adds 3000 G. → checklist
        13. TipDirections from the elves: the Gigamazon River is north of the village, and you can't cross it to reach Friedel; go through the Dwarf Kingdom instead. The Pirani tribe by the river will cheat you of your money.
        14. TipCome back to the dojo later with Paffy in the party and Gratches challenges you to a Ryu duel. You can fight him again any time after that. → checklist
        15. MainNext: Gratches wants to go to Rain Town and then on to Chamber's Fort (later episodes). North of Jerock Forest the Gigamazon River waits (Episode 4).

        Checklist

        Ally
        Gratches joins
        Where
        Gratches Village: the dojo (map 23)
        How
        Talk to Gratches and let the scene play out.
        Reward
        Party member Gratches
        Opens
        Rain Town and Chamber's Fort, where he hunts Hellreet (later episodes)
        Closes
        never (story)
        📝 Old guides call Hellreet 'Herr Lied'. Gratches leaves the party again after the Hellreet business.
        Side job
        Mary's parcel for Jinny
        Where
        Elf Village: Jinny; then West Hill: Mary
        How
        Equip Mary's Letter (Ep. 2 Delivery job), give it to Jinny, then go back to Mary.
        Reward
        5000 G from Mary
        Event
        The chief's secret
        Where
        Elf Village: the chief's house
        How
        Talk to him now: he won't say what's wrong. Return later with Sarutobi, Paffy and Izumi.
        Reward
        later: Sand Shoes from the chief, 3000 G from Welch
        Opens
        later: the Fern Herb quest (Dwarf Kingdom)
        Shop
        Elf woman's house (rest)
        Where
        Elf Village
        How
        Talk to her and answer Yes to rest. It costs money (price not in the data).
        Reward
        Rest
        Event
        Ryu duel with Gratches
        Where
        Gratches Village: the dojo
        How
        Visit with Paffy in the party; Adeu challenges Gratches. Repeatable.
        Opens
        later, once Paffy travels with you
        Closes
        never
        🗺️ Maps for this chapter (12)

        Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

        Jerock Forest (world-map arrival) · map 31
        Map of Jerock Forest (world-map arrival) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Jerock Forest: east, path to Elf Village map 33
        • 2Edge to Jerock Forest: north map 32
        Gratches Village: forest edge · map 2F
        Map of Gratches Village: forest edge (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Gratches Village: path map 30
        • 2Exit to West Hill streets, west map 10
        Gratches Village: path · map 30
        Map of Gratches Village: path (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Gratches Village: path to the dojo map 24
        • 2Edge to Gratches Village: forest edge map 2F
        Gratches Village: path to the dojo · map 24
        Map of Gratches Village: path to the dojo (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Gratches's dojo map 23
        • 2Edge to Gratches Village: path map 30
        Gratches's dojo · map 23
        Map of Gratches's dojo (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 2Gratches — joins; later Ryu duels
        • 1Edge to Gratches Village: path to the dojo map 24
        Jerock Forest: east, path to Elf Village · map 33
        Map of Jerock Forest: east, path to Elf Village (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Elf Village map 47
        • 2Edge to Jerock Forest (world-map arrival) map 31
        • 3Edge to Elf Village map 47
        Elf Village · map 47
        Map of Elf Village (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Elf Village: house map BE
        • 2Door to Elf Village: building (doors from 47 and 48) map 53
        • 3Edge to Elf Village: east map 48
        • 4Edge to Jerock Forest: east, path to Elf Village map 33
        Elf Village: east · map 48
        Map of Elf Village: east (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Elf Village: building (doors from 47 and 48) map 53
        • 2Edge to Elf Village map 47
        Elf Village: building (doors from 47 and 48) · map 53
        Map of Elf Village: building (doors from 47 and 48) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 4Welch — sick elf; 3000 G once cured (walks around)
        • 5Elf chief — the Fern Herb errand (herb equipped); gives Sand Shoes
        • 1Door to Elf Village: east map 48
        • 2Door to Elf Village map 47
        • 3Edge to Elf Village: east map 48
        Elf Village: house · map BE
        Map of Elf Village: house (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 2Jinny — takes Mary's Letter (equipped) (walks around)
        • RElf woman's house (rest): inn
        • 1Edge to Elf Village map 47
        Jerock Forest: north · map 32
        Map of Jerock Forest: north (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Jerock Forest: north, toward the Gigamazon River map 34
        • 2Edge to Jerock Forest (world-map arrival) map 31
        Jerock Forest: north, toward the Gigamazon River · map 34
        Map of Jerock Forest: north, toward the Gigamazon River (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Jerock Forest: edge of the river map 35
        • 2Edge to Jerock Forest: north map 32
        04
        EPISODE 04

        No Way!? The Dwarves' Stolen Voices!

        📍 Jerock Forest · Gigamazon River · Dwarf Kingdom

        Past Jerock Forest the Gigamazon River blocks the way, and the only road on to Friedel runs through the Dwarf Kingdom. There every dwarf has been struck dumb: the Arm Dragon has stolen their voices. Only Jada, the cranky mage of Onion Cave, can open the hidden cave where it lurks.

        You need: Nothing to start (the world map drops you on the Gigamazon River). To free the dwarves you also need a trip back to Jada in Onion Cave (Ep. 2).

        Walkthrough

        1. MainPick Episode 4 on the world map to land on the Gigamazon River (map 38). On foot, you get here from Jerock Forest: its last screen (map 35) runs straight onto the river banks.
        2. WarningThe Pirani at the river dock want '[1000000G] a head' for a boat. Their cheaper '[100G]' deal really takes 100 G, and it only lets you past them: there's no boat, and they tell you to swim. Don't pay. The river can't be crossed anyway. → checklist
        3. SideThe Banana lies by the river on map 35 (Jerock Forest, at the river's edge), but it isn't there at first: it only appears once you have the Fire Orb (Episode 5), have sprung the water trap in Chamber's Fort (Episode 9) and have returned the Mithril Ring (Episode 9). Adeu pockets it to feed to some beast later; the beasts of Ice Town trade an Aqualung for it (Ep. 7). → checklist
        4. MainFollow the river screens (37, 38, 39) to the cave door on map 3A. It opens into the Dwarf Kingdom tunnels. Work through maps 61, 4D, 60, 4C, 4B and 4A to the dwarves' underground town (map 49).
        5. SideTunnel map 4B has a chest with 5000 G (chest A on the map).
        6. MainThe town is far too quiet. Every dwarf you talk to only manages '………', until one gasps that everyone's voices were stolen. They blame the Arm Dragon and say only the mage Jada can save them. Adeu remembers the odd old man in Onion Cave. → checklist
        7. TipThe Dwarf shops and Hotel Dwarf are silent ('………') too: the game opens them only after the dwarves get their voices back. Bring healing from outside.
        8. MainGo back to Jada at the far end of Onion Cave (Ep. 2). He only takes you seriously after the voices-stolen scene: you must have met him once, talked to the silent dwarves in the town and in their houses (including the man who asks 'What's going on here!'), and walked into the next tunnel (map 61) where a dwarf gasps that their voices were stolen. Then ask Jada about the Dwarf Kingdom: Adeu shouts the Ethos of Chivalry, and Jada dares him to beat the Arm Dragon. He lifts the barrier on its hidden cave ('Open… Rune, Rune!'). → checklist
        9. TipBefore you leave, Jada warns that the Arm Dragon is a strong one and tells you to come and see him again if you win.
        10. MainReturn to the Dwarf Kingdom's deep tunnel (map 62). Examine the north wall of its west room (marked on the map): you enter the hidden cave, map 63 (we couldn't test whether the spot already works before Jada's spell). The Arm Dragon is fought on foot. → checklist
        11. MainWith the dragon gone, Adeu sighs 'Now the dwarves can rest easy.' Back in town the dwarves can speak again and thank you.
        12. SideThe Dwarf shops now open. They only sell; you can't sell anything to them. The Dwarf Item Shop stocks Spring (5000 G), which Jump Mats need. The Dwarf Armor Shop carries every shield and gauntlet up to the Ashiria pair, which guard against all ailments. Hotel Dwarf takes guests again. → checklist
        13. TipThe Dwarf Armor and Weapon shops only sell: their menus have no repair or tempering option. For tempering, use the smiths in Friedel Town (Ep. 5).
        14. SidePick up the Cactus Glove in the Dwarf Kingdom tunnels (map 4A, marked on the map): Adeu says 'you could even hold a cactus with' it ('Touch a cactus… ouch… or not!'). A cactus blocks a road elsewhere, and Adeu bumps into one on the Friedel field (Ep. 6). → checklist
        15. TipOther spots in this block: the 'Did someone leave it behind?' spot on map 62 is the Fern Herb (you can take it once the Elf chief has told you about it); the weird rock and the vein of Mithril in an old mine are just flavor.
        16. TipStones Adeu would 'chuck at the monsters' lie on several field maps. Equip the Magic Glove (1000 G at the Dwarf Item Shop) on your party leader, press A at a stone to lift it and throw it. None of them blocks a path.
        17. MainGo back to Jada once more. Impressed, he hands you a box to use at the Ruins of Lemuriad: Jada's Wood Box. He reminds you that you need it to reach Earth's Blade. → checklist
        18. TipZinnia (Ep. 2) explains why: the box holds a fragment of the Ruins of Lemuriad, which has to go to the Desert of Ruins before you can reach Whale's Valley.
        19. MainWhen you're ready, leave the dwarves' town by its other cave door (map 49 to map 3D). It comes out on the Friedel field. Since the river can't be crossed, this is the road to Friedel (Ep. 5).
        20. SideLater, once Izumi, Sarutobi and Paffy travel with you, the Elf Village chief admits he lost a Fern Herb in a Dwarf Kingdom cave (Ep. 3). It lies on map 62 (marked on the map; 'This is what the chief meant!'). Take it back to cure Welch, with the Fern Herb equipped when you talk to the chief, and he gives you the Sand Shoes you need to cross the desert. Welch adds 3000 G. → checklist
        21. TipThe river and tunnels are full of named fans (a dog who can talk, a would-be dancer, a kid who calls Adeu the 'Slownic Knight'). They're just for fun.

        Checklist

        Event
        The dwarves' stolen voices
        Where
        Dwarf Kingdom: the underground town (map 49)
        How
        Talk to the silent dwarves until one tells you what happened.
        Reward
        Lead: the mage Jada in Onion Cave
        Opens
        Ep. 4: first visit to the Dwarf Kingdom
        Closes
        never (story)
        Event
        Jada opens the hidden cave
        Where
        Onion Cave, far end: Jada (map 3F)
        How
        Ask Jada about the Dwarf Kingdom and accept his dare.
        Reward
        The hidden cave's barrier is lifted
        Opens
        Ep. 4: after the voices-stolen scene (map 61)
        Closes
        never (story)
        Boss
        Arm Dragon
        Where
        Dwarf Kingdom: hidden cave (map 63), entered from the west room of map 62
        How
        Get Jada to lift the barrier, then enter the cave.
        Reward
        Dwarves' voices restored; Dwarf shops and Hotel Dwarf open; Jada's Wood Box from Jada
        Opens
        Ep. 4: after Jada's barrier spell
        Closes
        never (story)
        Key item
        Jada's Wood Box
        Where
        Onion Cave: Jada
        How
        Talk to Jada after beating the Arm Dragon.
        Reward
        Jada's Wood Box ('Holds fragments of the ruins.')
        Opens
        Ep. 4: after the Arm Dragon
        Closes
        never (story)
        📝 Dialogue calls it 'Jada's Wooden Box'. Used at the Ruins of Lemuriad (Ep. 12).
        Item
        Cactus Glove
        Where
        Dwarf Kingdom tunnel, map 4A (marked on the map)
        How
        Find and examine it; Adeu wonders what it's for.
        Reward
        Cactus Glove ('Touch a cactus… ouch… or not!')
        Opens
        Ep. 4
        Key item
        Banana
        Where
        Map 35 (Jerock Forest, by the river), marked on the map
        How
        Appears only after the Fire Orb, Chamber's Fort's water trap and the Mithril Ring; then pick it up.
        Reward
        Banana ('Looks tasty… gulp.')
        Opens
        Ep. 4
        📝 The beasts of Ice Town trade an Aqualung for it (Ep. 7).
        Shop
        Dwarf shops and Hotel Dwarf
        Where
        Dwarf Kingdom: shop house (map 59) and Hotel Dwarf (map BF)
        How
        Beat the Arm Dragon first; before that every keeper is silent.
        Reward
        Dwarf Item Shop: Healmond 20000 G, Magic Glove 1000 G, Fire Glove 2000 G, Spring 5000 G, Wing Sandals 30000 G, Speed Shoes 20000 G. Dwarf Herb Shop: all seven herbs (Powan Herb 150 G … Tomioka Seed 250 G). Dwarf Armor Shop: Doxi to Ashiria Shields (5000-16000 G) and Gauntlets (4000-14000 G). Dwarf Weapon Shop: Hono/Hyun/Kira Smash and Flame/Blaze/Flying Dragon Art (10000-20000 G). Hotel Dwarf: rest.
        Opens
        Ep. 4: after the Arm Dragon
        Closes
        never
        📝 Buy only: there is no Sell option.
        Event
        The Pirani's river 'deal'
        Where
        Gigamazon River: the dock
        How
        Talk to the Pirani.
        Reward
        Nothing: their '[100G]' deal takes 100 G and only buys passage past them, no boat; a boat is '[1000000G]' a head
        Opens
        Ep. 4
        📝 Assigned here by content (block M10 has no field map).
        Side job
        The Elf chief's lost Fern Herb
        Where
        Elf Village chief (Ep. 3); the herb is on Dwarf Kingdom map 62
        How
        With Izumi, Sarutobi and Paffy in the party, ask the chief what's wrong, then find the Fern Herb in the Dwarf Kingdom and bring it back.
        Reward
        Sand Shoes from the chief; 3000 G from Welch
        Opens
        after Izumi, Sarutobi and Paffy have joined
        📝 Gesshin later confirms the chief has Sand Shoes (M26-009).

        Treasure chests (1)

        ContentsAreaWhere
        5000 GGDwarf Kingdom tunnel 4B (5000 G chest)Map 4B, chest A

        Bosses

        Arm Dragon
        Dwarf Kingdom: hidden cave (map 63)
        An on-foot boss. Jada warns it's a strong one, and the Dwarf shops and inn stay silent until it's beaten, so bring your own healing.
        🗺️ Maps for this chapter (19)

        Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

        Jerock Forest: edge of the river · map 35
        Map of Jerock Forest: edge of the river (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 4Pirani — the 100 G "boat" toll (a con)
        • 5Banana — appears after the Fire Orb, Chamber's Fort's trap and the Mithril Ring
        • 1Edge to Jerock Forest: north, toward the Gigamazon River map 34
        • 2Edge to Gigamazon River 1 map 36
        • 3Exit to Jerock Forest: north, toward the Gigamazon River map 34
        Gigamazon River 1 · map 36
        Map of Gigamazon River 1 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Gigamazon River 2 map 37
        • 2Edge to Jerock Forest: edge of the river map 35
        Gigamazon River 2 · map 37
        Map of Gigamazon River 2 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Gigamazon River 1 map 36
        • 2Edge to Gigamazon River 3 (world-map arrival) map 38
        Gigamazon River 3 (world-map arrival) · map 38
        Map of Gigamazon River 3 (world-map arrival) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Gigamazon River 2 map 37
        • 2Edge to Gigamazon River 4 map 39
        Gigamazon River 4 · map 39
        Map of Gigamazon River 4 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Gigamazon River: cave door map 3A
        • 2Edge to Gigamazon River 3 (world-map arrival) map 38
        Gigamazon River: cave door · map 3A
        Map of Gigamazon River: cave door (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Dwarf Kingdom: river tunnel map 61
        • 2Edge to Gigamazon River 4 map 39
        Dwarf Kingdom: river tunnel · map 61
        Map of Dwarf Kingdom: river tunnel (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 3Dwarf — the stolen voices: seek Jada
        • 1Door to Dwarf Kingdom tunnel 4D map 4D
        • 2Door to Gigamazon River: cave door map 3A
        Dwarf Kingdom tunnel 4D · map 4D
        Map of Dwarf Kingdom tunnel 4D (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Dwarf Kingdom: river tunnel map 61
        • 2Edge to Dwarf Kingdom tunnel 60 map 60
        Dwarf Kingdom tunnel 60 · map 60
        Map of Dwarf Kingdom tunnel 60 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Dwarf Kingdom tunnel 4C map 4C
        • 2Edge to Dwarf Kingdom tunnel 4D map 4D
        Dwarf Kingdom tunnel 4C · map 4C
        Map of Dwarf Kingdom tunnel 4C (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Dwarf Kingdom tunnel 4B (5000 G chest) map 4B
        • 2Door to Dwarf Kingdom tunnel 60 map 60
        • 3Door to Dwarf Kingdom: deep tunnel 62 map 62
        Dwarf Kingdom tunnel 4B (5000 G chest) · map 4B
        Map of Dwarf Kingdom tunnel 4B (5000 G chest) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • A 5000 GG
        • 1Door to Dwarf Kingdom tunnel 4C map 4C
        • 2Door to Dwarf Kingdom: deep tunnel 62 map 62
        • 3Edge to Dwarf Kingdom tunnel 4A map 4A
        Dwarf Kingdom tunnel 4A · map 4A
        Map of Dwarf Kingdom tunnel 4A (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 3Cactus Glove — pick it up here
        • 1Door to Dwarf Kingdom: underground town map 49
        • 2Edge to Dwarf Kingdom tunnel 4B (5000 G chest) map 4B
        Dwarf Kingdom: underground town · map 49
        Map of Dwarf Kingdom: underground town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Friedel field: exit from the Dwarf Kingdom map 3D
        • 2Door to Dwarf Kingdom tunnel 4A map 4A
        • 3Door to Dwarf Kingdom: house 59 map 59
        • 4Door to Dwarf Kingdom: house 57 map 57
        • 5Door to Dwarf Kingdom: house BF map BF
        • 6Door to Dwarf Kingdom: house 58 map 58
        Dwarf Kingdom: house 57 · map 57
        Map of Dwarf Kingdom: house 57 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Dwarf Kingdom: underground town map 49
        Dwarf Kingdom: house 58 · map 58
        Map of Dwarf Kingdom: house 58 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Dwarf Kingdom: underground town map 49
        Dwarf Kingdom: house 59 · map 59
        Map of Dwarf Kingdom: house 59 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • IDwarf Item Shop
        • HDwarf Herb Shop
        • ADwarf Armor Shop
        • WDwarf Weapon Shop
        • 1Edge to Dwarf Kingdom: underground town map 49
        Dwarf Kingdom: house BF · map BF
        Map of Dwarf Kingdom: house BF (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • RHotel Dwarf: inn
        • 1Edge to Dwarf Kingdom: underground town map 49
        Dwarf Kingdom: deep tunnel 62 · map 62
        Map of Dwarf Kingdom: deep tunnel 62 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 4Hidden cave wall — examine it once Jada has lifted the barrier (Arm Dragon)
        • 5Fern Herb — the Elf chief's lost herb
        • 1Door to Dwarf Kingdom: hidden cave (Arm Dragon) map 63
        • 2Door to Dwarf Kingdom tunnel 4C map 4C
        • 3Door to Dwarf Kingdom tunnel 4B (5000 G chest) map 4B
        Dwarf Kingdom: hidden cave (Arm Dragon) · map 63
        Map of Dwarf Kingdom: hidden cave (Arm Dragon) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Dwarf Kingdom: deep tunnel 62 map 62
        05
        EPISODE 05

        No Magic? Beat the 3 Phantom Knights!

        📍 Friedel · Friedel Town · Magic School

        Friedel Town is buzzing with rumors: Madora has started a Mage Hunt, and mages keep vanishing into Madora Castle. At the Magic School, Principal Yudis tells Adeu that Izumi has been caught as well, and Floi asks for Zephyr's strength to move the tombstone that seals the castle. Inside, the Three Phantom Knights are pulling Madora's strings.

        You need: Nothing to start (the world map drops you on the Friedel field). You need Zephyr and Floi's Stone Glove (equipped) for the tombstone.

        Walkthrough

        1. MainCome out of the Dwarf Kingdom onto the Friedel field (map 3D), or pick Episode 5 on the world map to land on map 3C. Head for Friedel Town: map 3D runs east into the town's outskirts (map 55), which join the main streets (map 56).
        2. TipThe shops share one building (map 5B): Nyanko's Item Shop, the Dope Shop, Perfect Guard, Clang-Clang Arms and the Holiday Inn. Nyanko's stocks the Mist Tank (50000 G), Wing Sandals and Speed Shoes. The Dope Shop won't buy herbs ('ya need a license'). Other shops buy at half price. → checklist
        3. TipTempering pays off. For 100 G, Clang-Clang Arms swaps the party leader's weapon for the next model once that character has reached level 11, 21, 31, 41 or 51: Knife, Bronze Sword, Iron Sword, Bastard Sword, Great Sword, Mithril Sword (Sarutobi's line runs from Bronze Shuriken up to Mithril Ninjato). Perfect Guard's 'Repair armor!' does the same for body armor: Leather Armor up to Mithril Armor (DP 10 to 58), ninja garb up to the Mithril Mail Shirt. Warning: the level-51 step happens only once, and two other smiths give better gear at that step (see the equipment page). → checklist
        4. MainTalk around town. People whisper that Madora has started a Mage Hunt, mages are being taken to Madora Castle, and none have been seen lately. Make sure you talk to the girl who says 'You want to go to the Magic School? Try asking Ikuru.' Ikuru won't let you pass until you have.
        5. MainIkuru guards a tunnel that starts in a Friedel Town house (map E1). Before the girl's tip he says 'You can't go through here.' After it, he decides you're the person Principal Yudis mentioned and lets you through for good. → checklist
        6. TipFloi waits in the tunnel to town. Meet him before Principal Yudis and he only says 'Come back later!'
        7. MainFollow the tunnel (map 4E) into the school (map CF). Principal Yudis is in the principal's office. He tells you someone is controlling Madora to seize magic, Madora has done something to Izumi, and a Mage Hunt has begun. He asks you to help Floi.
        8. MainTalk to Floi again and agree to help. He needs Zephyr's strength to move the tombstone that seals Madora Castle, and gives you the Stone Glove for it ('Strange power moves headstones!'). Bax rounds up more helpers. Keep it from the townspeople. → checklist
        9. TipRumors to remember: Purple Town has sunk to the bottom of the lake, you'll need an Aqualung to go there, and monkey-like beasts were seen playing with one. The lake entrance is on the block-13 Friedel field maps (Ep. 7-8).
        10. MainThe way to Madora Castle is blocked by a big tombstone on the Friedel field, map D7 (marked on the map). On foot Adeu only says it 'doesn't look like I can pass' (or, after Floi's talk, that Zephyr can handle it). Equip Floi's Stone Glove (X > Status > Item slot), summon Zephyr with SELECT and walk into the stone: it slides west. Then go north to map D8 and through the castle door into Madora Castle (map F1). The stone is back in place every time you return to this screen. → checklist
        11. MainInside Madora Castle the ghosts keep coming back: someone is controlling them. A trapped mage says the eyes of the Phantom Paintings see everything. Shift the paintings until one 'won't move any further' to find the way on. The castle runs F1 → DB → DC / EE → EF / 75 (see the maps); the trapped mages are on map DC. → checklist
        12. MainOther mages warn that Madora is being controlled too, by the Three Phantom Knights (the Dark Skeleton Knights, guards of Friedel Castle), and that the Great Hall door is sealed by a spell. Izumi is with Madora, under a spell, behind that door.
        13. MainFloi and his friends catch up, battered. Floi tells you the three knights once took Friedel Castle on their own, then holds off the enemies so you can go after Madora. (map 75)
        14. MainReach Izumi and Madora. Izumi is under a spell, and Madora unleashes the Three Phantom Knights. Heal first, then win the fight in the hall (map B2). → checklist
        15. MainAfterwards you're back outside on the Friedel field (map D7). Izumi apologizes: he went to save the mages and fell under the spell himself. Izumi joins you. Hurry back to Principal Yudis. → checklist
        16. MainPrincipal Yudis is relieved to see you both. Izumi blames the Three Phantom Knights and senses powerful magic at Friedel Castle. Yudis gives you the Fire Orb ('Lifts Friedel Castle's barrier!'). Equip it later to open the gate into the Friedel strongholds (Ep. 6). Floi thanks you too. → checklist
        17. SideTalk to the rescued mages around the school. One gives you a Tomioka Seed as thanks. If your bag is full, Adeu turns it down ('I can't carry any more!'); free a slot and talk to the mage again. → checklist
        18. WarningOnce Izumi is with you, beware a Poison Mud Apple on the block-13 Friedel field maps. If its mud hits Adeu, Izumi says a Fern Herb won't cure it: you'll need a Fern Seed, which is in Border Fort (Ep. 10). → checklist
        19. MainNext stop: Friedel Castle, where Idoro's curse waits (Ep. 6).

        Checklist

        Shop
        Friedel Town shops and Holiday Inn
        Where
        Friedel Town: the shop building (map 5B)
        How
        Walk in; each counter has its own keeper.
        Reward
        Nyanko's Item Shop: Healmond 20000 G, Magic Glove 1000 G, Spring 5000 G, Wing Sandals 30000 G, Speed Shoes 20000 G, Mist Tank 50000 G. Dope Shop: Powan Herb 150 G, Soesoe Herb 500 G, Bitter Seed 40 G, Sour Fruit 50 G, Slap Fruit 60 G, Konnya Fruit 70 G, Tomioka Seed 250 G. Perfect Guard: Doxi to Ashiria Shields (5000-16000 G) and Gauntlets (4000-14000 G). Clang-Clang Arms: Hono/Hyun/Kira Smash and Flame/Blaze/Flying Dragon Art (10000-20000 G). Holiday Inn: rest.
        Opens
        Ep. 5
        Closes
        never
        📝 The Dope Shop won't buy herbs; other shops buy at half price. Tempering/repair: 100 G (see the tip). Purple Town claims the Mist Tank is 'only sold here' (M16-007), yet Nyanko stocks it.
        Event
        Ikuru's tunnel to the Magic School
        Where
        Friedel Town: house E1, the tunnel entrance
        How
        Talk to the girl in town who tells you to ask Ikuru, then talk to Ikuru.
        Reward
        Access to the tunnel (map 4E) and the Magic School
        Opens
        Ep. 5
        Closes
        never
        Key item
        Stone Glove
        Where
        Magic School tunnel: Floi
        How
        Hear Principal Yudis out, then agree to help Floi.
        Reward
        Stone Glove ('Strange power moves headstones!')
        Opens
        Equipped while Zephyr is out, it lets you push the tombstone on map D7 aside
        Closes
        never (story)
        📝 Floi only says 'You'll need it for the tombstone!'
        Event
        The Phantom Paintings
        Where
        Madora Castle
        How
        Shift each Phantom Painting until it 'won't move any further'.
        Reward
        Probably opens the way to Madora (the mages say the paintings' eyes see all)
        Opens
        Ep. 5
        Closes
        after Madora is beaten
        Boss
        Madora and the Three Phantom Knights
        Where
        Madora Castle (battle in hall map B2)
        How
        Reach Izumi and Madora deep in the castle.
        Reward
        Izumi freed; the mages are saved
        Opens
        Ep. 5
        Closes
        never (story)
        📝 The knights are also called the Dark Skeleton Knights. Public guides put 'ghost knights' at Friedel Castle instead.
        Ally
        Izumi joins
        Where
        Madora Castle, after the battle
        How
        Beat Madora and the Three Phantom Knights.
        Reward
        Izumi (mage) in the party
        Opens
        Ep. 5
        Closes
        never
        Key item
        Fire Orb
        Where
        Magic School: Principal Yudis
        How
        Report back with Izumi after Madora Castle.
        Reward
        Fire Orb ('Lifts Friedel Castle's barrier!')
        Opens
        Equipped, it opens the gate on map 77 into the Friedel strongholds (Ep. 6)
        Closes
        never (story)
        Item
        A mage's thank-you gift
        Where
        Magic School: the rescued mages
        How
        Talk to the mages after the rescue with a free inventory slot.
        Reward
        Tomioka Seed (cures all of one ally's ailments)
        Opens
        Ep. 5: after Madora Castle
        📝 With a full bag Adeu turns it down, but the gift waits: free a slot and talk to the mage again.
        Event
        Poison Mud Apple
        Where
        Friedel field (block-13 maps), with Izumi in the party
        How
        Mud from a Poison Mud Apple hits Adeu.
        Reward
        Poisoning that only a Fern Seed cures
        Opens
        after Izumi joins
        📝 The Fern Seed is in Border Fort (M22-043). Mithril Town folk say Poison Mud Apples are a goblin trap (M22-008).

        Treasure chests (4)

        ContentsAreaWhere
        1000 GGMadora Castle: inner hall (Floi catches up; 1000 GG, Konnya Fruit)Map 75, chest A
        Konnya FruitMadora Castle: inner hall (Floi catches up; 1000 GG, Konnya Fruit)Map 75, chest B
        3000 GGMadora Castle: side rooms (trapped mages; 3000 GG)Map DC, chest A
        7500 GGMadora Castle: side rooms (7500 GG)Map EF, chest A

        Bosses

        Madora and the Three Phantom Knights (Dark Skeleton Knights)
        Madora Castle (hall map B2)
        Floi's group holds off the castle's respawning ghosts so you can reach Madora. The three knights once took Friedel Castle on their own, so go in healed.
        🗺️ Maps for this chapter (26)

        Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

        Friedel field: exit from the Dwarf Kingdom · map 3D
        Map of Friedel field: exit from the Dwarf Kingdom (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Dwarf Kingdom: underground town map 49
        • 2Edge to Friedel Town outskirts map 55
        • 3Edge to Friedel field 78 (from map 3D) map 78
        • 4Edge to Friedel field 3C (world-map arrival) map 3C
        • 5Exit to Friedel field 3C (world-map arrival) map 3C
        Friedel Town outskirts · map 55
        Map of Friedel Town outskirts (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 7Girl — "Try asking Ikuru" (talk to her first) (walks around)
        • 1Door to Friedel Town: house 5A map 5A
        • 2Door to Friedel Town: house C0 map C0
        • 3Door to Friedel Town: shops and Holiday Inn map 5B
        • 4Door to Friedel Town: house 5C map 5C
        • 5Edge to Friedel Town map 56
        • 6Exit to Friedel field: exit from the Dwarf Kingdom map 3D
        Friedel Town · map 56
        Map of Friedel Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Friedel Town: tunnel house (Ikuru) map E1
        • 2Door to Friedel Town: shops and Holiday Inn map 5B
        • 3Door to Friedel Town: house 5C map 5C
        • 4Edge to Friedel Town outskirts map 55
        • 5Exit to Friedel field 3B map 3B
        Friedel Town: shops and Holiday Inn · map 5B
        Map of Friedel Town: shops and Holiday Inn (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • WClang-Clang Arms: smith: temper
        • APerfect Guard: smith: repair
        • INyanko's Item Shop
        • HDope Shop
        • 1Edge to Friedel Town outskirts map 55
        Friedel Town: house 5A · map 5A
        Map of Friedel Town: house 5A (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Friedel Town outskirts map 55
        Friedel Town: house 5C · map 5C
        Map of Friedel Town: house 5C (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Friedel Town outskirts map 55
        Friedel Town: house C0 · map C0
        Map of Friedel Town: house C0 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • RHoliday Inn: inn
        • 1Edge to Friedel Town outskirts map 55
        Friedel Town: tunnel house (Ikuru) · map E1
        Map of Friedel Town: tunnel house (Ikuru) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 4Ikuru — guards the tunnel to the Magic School
        • 1Door to Friedel Town map 56
        • 2Door to Tunnel to the Magic School map 4E
        • 3Edge to Friedel Town map 56
        Tunnel to the Magic School · map 4E
        Map of Tunnel to the Magic School (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 5Mage — Tomioka Seed after Madora Castle (walks around, appears later in the story)
        • 1Door to Friedel Town: tunnel house (Ikuru) map E1
        • 2Door to Tunnel to the Magic School map 4E
        • 3Door to Magic School: main hall map CF
        • 4Door to Magic School: room 4F map 4F
        Magic School: main hall · map CF
        Map of Magic School: main hall (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 7Principal Yudis — gives the Fire Orb
        • 1Door to Magic School: inner area 52 map 52
        • 2Door to Magic School: main hall map CF
        • 3Door to Magic School: room 4F map 4F
        • 4Door to Magic School: classroom CD map CD
        • 5Door to Magic School: classroom CE map CE
        • 6Door to Tunnel to the Magic School map 4E
        Magic School: room 4F · map 4F
        Map of Magic School: room 4F (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 5Floi — gives the Stone Glove
        • 1Door to Magic School: main hall map CF
        • 2Door to Tunnel to the Magic School map 4E
        • 3Edge to Tunnel to the Magic School map 4E
        • 4Edge to Magic School: main hall map CF
        Magic School: classroom CD · map CD
        Map of Magic School: classroom CD (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Magic School: main hall map CF
        • 2Edge to Magic School: main hall map CF
        Magic School: classroom CE · map CE
        Map of Magic School: classroom CE (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Magic School: main hall map CF
        • 2Edge to Magic School: main hall map CF
        Magic School: inner area 52 · map 52
        Map of Magic School: inner area 52 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Door to Magic School: main hall map CF
        Friedel field 3C (world-map arrival) · map 3C
        Map of Friedel field 3C (world-map arrival) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 4Lake — dive to Purple Town with the Aqualung equipped
        • 1Edge to Friedel field 3B map 3B
        • 2Edge to Friedel field 54 map 54
        • 3Exit to Friedel field: exit from the Dwarf Kingdom map 3D
        Friedel field 3B · map 3B
        Map of Friedel field 3B (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Friedel Town map 56
        • 2Edge to Friedel field 3C (world-map arrival) map 3C
        Friedel field 54 · map 54
        Map of Friedel field 54 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Friedel field 3C (world-map arrival) map 3C
        • 2Edge to Friedel field D7 (the tombstone) map D7
        Friedel field D7 (the tombstone) · map D7
        Map of Friedel field D7 (the tombstone) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 3Tombstone — equip the Stone Glove, summon Zephyr and push it west
        • 1Edge to Friedel field D8 map D8
        • 2Edge to Friedel field 54 map 54
        Friedel field D8 · map D8
        Map of Friedel field D8 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Friedel field D7 (the tombstone) map D7
        • 2Exit to Madora Castle: entrance (from map D8) map F1
        Madora Castle: entrance (from map D8) · map F1
        Map of Madora Castle: entrance (from map D8) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Friedel field D8 map D8
        • 2Exit to Madora Castle: hall map DB
        Madora Castle: hall · map DB
        Map of Madora Castle: hall (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Edge to Madora Castle: side rooms (trapped mages; 3000 GG) map DC
        • 2Edge to Madora Castle: entrance (from map D8) map F1
        • 3Exit to Madora Castle: side rooms (trapped mages; 3000 GG) map DC
        • 4Exit to Madora Castle: sealed hall (A spell has been cast!) map EE
        Madora Castle: side rooms (trapped mages; 3000 GG) · map DC
        Map of Madora Castle: side rooms (trapped mages; 3000 GG) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • A 3000 GG
        • 1Edge to Madora Castle: hall map DB
        • 2Exit to Madora Castle: hall map DB
        Madora Castle: sealed hall (A spell has been cast!) · map EE
        Map of Madora Castle: sealed hall (A spell has been cast!) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • 1Exit to Madora Castle: side rooms (7500 GG) map EF
        • 2Exit to Madora Castle: hall map DB
        • 3Exit to Madora Castle: inner hall (Floi catches up; 1000 GG, Konnya Fruit) map 75
        Madora Castle: side rooms (7500 GG) · map EF
        Map of Madora Castle: side rooms (7500 GG) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • A 7500 GG
        • 1Edge to Madora Castle: sealed hall (A spell has been cast!) map EE
        Madora Castle: inner hall (Floi catches up; 1000 GG, Konnya Fruit) · map 75
        Map of Madora Castle: inner hall (Floi catches up; 1000 GG, Konnya Fruit) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
        • A 1000 GG
        • B Konnya Fruit
        • 2Floi — Three Phantom Knights scene
        • 1Edge to Madora Castle: sealed hall (A spell has been cast!) map EE
        Hall: battle with the Phantom Knights · map B2
        Map of Hall: battle with the Phantom Knights (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          11
          EPISODE 11

          Teru-Teru Doll & a Rain-Washed Bond!

          📍 Chamber's Fort · Etania · Rain Town · Etania Cave

          Past Chamber's Fort lies Etania and Rain Town, where it has rained since before the mayor was born. Gratches comes here to find a member of his clan and learn how to beat Hellreet, the Fiend of Flame who killed his brother. In the same town, Lazania's grandson Gesshin brings Adeu face to face with a battered Sarutobi.

          You need: Gratches in the party (snap him out of it at his dojo, Ep. 3) to start the Hellreet story. Sarutobi joins at Lazania's house once you've heard the 'Samurai Granny' man in town.

          Walkthrough

          1. MainBring Gratches. After you shake him out of his gloom at his dojo, he asks to go to Rain Town, where someone from his clan knows all about Hellreet and Chamber's Fort. If you didn't recruit him there, he can also ask you on the road. → checklist
          2. MainEtania lies past Chamber's Fort. From the fort's field, go south (A3, then 83) into Etania (84, 85, 87), then west to Rain Town (86, then 94). Picking Etania on the world map drops you on 85.
          3. TipRain Town has the Rain General Store (items and herbs, buy only) and the Hotel Rainy Blue inn. Pick up a Spring here (5000 GG) if you don't have one: the Jump Mats in Chamber's Fort need it (without them you can't reach the chests on maps E2 and E5). → checklist
          4. MainFind Yagumo, Gratches's clansman. He confirms that Hellreet is running wild at Chamber's Fort and warns that it has powerful magic. To beat it you must find three orbs, gather them in a certain place and undo the fort's trap. → checklist
          5. MainHead back north to Chamber's Fort (orb puzzle, maps and chests in Ep. 9). Take out the Green, Red and Yellow Orbs and set each in its socket (equip the Orb first). When water pours out and a trap throws you elsewhere in the fort, you land where the Snow Shoes are. → checklist
          6. MainSave Gratches when he gets into trouble. He asks if he's still a loser, and the two of you hurry back to Rain Town where his people are waiting.
          7. MainReport to Yagumo: Hellreet is beaten. Gratches gives the credit to Adeu, then leaves the party to return to his village, promising you a match. → checklist
          8. TipGratches keeps his promise. Visit his dojo later with Paffy in the party to spar with him in your Ryu; you can challenge him again as often as you like.
          9. SideA boy asks what a Teru-Teru Doll is. Adeu tells him to hang a big one from the roof to stop the rain. Later the mayor asks if you taught him that strange charm, and the boy wonders whether it will work. No reward appears in the script. → checklist
          10. SideTalk to the man who tells you about the mage on the edge of town, the 'Samurai Granny' (he jokes that you'd be 'Knight Granny'). Don't skip him: Lazania's grandson only comes home after you've heard this.
          11. MainThen visit Lazania's house. Before the man's story she only says her grandson is out. Afterwards she hears him come home: it's Gesshin, and with him is Sarutobi. Gesshin found him badly hurt near Friedel Castle; Sarutobi says the one who beat him was Galden the Black Knight, back from the dead, and shows his scars. → checklist
          12. MainSarutobi insists Galden is his enemy and calls Adeu a third-rate knight, and the two are about to spar until Gesshin tells them to join forces. They call a truce, Gesshin leaves for Whale's Valley to watch the enemy, and Sarutobi joins the party. Lazania sees you both off. → checklist
          13. TipEtania Cave (entrance on map 88) runs through to the Desert of Ruins (A8 to D0). An old woman warns you won't come back alive, and the desert needs Sand Shoes. Leave it for Ep. 12.
          14. TipOn these maps Adeu can trip on rocks, and he grumbles that there's no point carrying an item while he's in Zephyr.

          Checklist

          Ally
          Gratches (short-term)
          Where
          Gratches Village dojo (Ep. 3), or on the road
          How
          Shake him out of his self-blame; he asks to come with you to Rain Town.
          Reward
          Gratches in the party
          Opens
          Hellreet story in Rain Town and Chamber's Fort
          Closes
          He leaves after Hellreet is beaten (he stays available as a sparring partner at his dojo)
          Event
          Yagumo's request: defeat Hellreet
          Where
          Rain Town, Yagumo
          How
          Arrive with Gratches and talk to Yagumo.
          Reward
          Hellreet's defeat; Gratches's thanks
          Opens
          Chamber's Fort orb puzzle (Ep. 9)
          Closes
          when Hellreet is beaten
          Key item
          Red, Green and Yellow Orbs
          Where
          Chamber's Fort (Ep. 9)
          How
          Remove the orbs and set them in their sockets.
          Reward
          The fort's trap is undone
          Opens
          the way to Hellreet
          Closes
          never
          Ally
          Sarutobi joins
          Where
          Rain Town: Lazania's house
          How
          Talk to the man who tells you about the 'Samurai Granny' mage, then visit Lazania; Gesshin comes home with the wounded Sarutobi and the truce scene plays out.
          Reward
          Sarutobi in the party
          Opens
          Party scenes that need Sarutobi (Friedel Castle, Ep. 6; the Elf Village chief, Ep. 3 / Ep. 12)
          Closes
          never
          📝 Episode 6 cross-references this scene. Old public guides say he joins in the west towns.
          Shop
          Rain General Store
          Where
          Rain Town
          How
          Buy items or Buy herbs (no selling).
          Reward
          Items: Healmond 20000 GG, Magic Glove 1000 GG, Fire Glove 2000 GG, Spring 5000 GG, Wing Sandals 30000 GG, Speed Shoes 20000 GG. Herbs: Powan Herb 150 GG, Soesoe Herb 500 GG, Bitter Seed 40 GG, Sour Fruit 50 GG, Slap Fruit 60 GG, Konnya Fruit 70 GG
          Opens
          Ep. 11
          Closes
          never
          Shop
          Hotel Rainy Blue (inn)
          Where
          Rain Town
          How
          Answer Yes to 'Will you be staying the night?'.
          Reward
          Rest (fee not shown in the script)
          Opens
          Ep. 11
          Closes
          never
          📝 It turns you away when you're still healthy.
          Side job
          The Teru-Teru Doll
          Where
          Rain Town
          How
          Talk to the boy who asks about Teru-Teru Dolls, then to the mayor and the boy again.
          Reward
          none shown in the script
          Opens
          Ep. 11
          Closes
          never

          Bosses

          Hellreet
          Chamber's Fort (maps in Ep. 9)
          Yagumo warns it has powerful magic and calls it a very tough foe; Gratches calls it the Fiend of Flame. Undo the orb trap first.
          🗺️ Maps for this chapter (19)

          Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

          Etania (world-map arrival) · map 85
          Map of Etania (world-map arrival) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          Etania · map 84
          Map of Etania (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 1Edge to Etania (world-map arrival) map 85
          • 2Edge to Chamber's Fort outskirts map 83
          Chamber's Fort outskirts · map 83
          Map of Chamber's Fort outskirts (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 1Edge to Chamber's Fort outskirts (north to the fort) map A3
          • 2Edge to Etania map 84
          Chamber's Fort outskirts (north to the fort) · map A3
          Map of Chamber's Fort outskirts (north to the fort) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 1Edge to Chamber's Fort, outside map 64
          • 2Exit to Chamber's Fort outskirts map 83
          Etania crossroads · map 87
          Map of Etania crossroads (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 1Edge to Etania: Etania Cave entrance map 88
          • 2Edge to Rain Town approach map 86
          • 3Edge to Etania (world-map arrival) map 85
          Rain Town approach · map 86
          Map of Rain Town approach (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          Rain Town · map 94
          Map of Rain Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          Rain Town · map 93
          Map of Rain Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 4Man — the "Samurai Granny" story (needed for Gesshin) (walks around)
          • 1Door to Rain Town houses map DD
          • 2Edge to Rain Town map 94
          • 3Edge to Rain Town map 95
          Rain Town · map 95
          Map of Rain Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          Rain Town houses · map DD
          Map of Rain Town houses (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 2Yagumo — Hellreet and the three orbs
          • IRain General Store
          • 1Edge to Rain Town map 94
          Rain Town houses · map DE
          Map of Rain Town houses (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 4Mayor
          • 5Boy — the Teru-Teru Doll (walks around)
          • 1Door to Rain Town houses map DE
          • 2Door to Rain Town map 94
          • 3Edge to Rain Town map 94
          Rain Town houses · map DF
          Map of Rain Town houses (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 2Lazania — Gesshin and Sarutobi come home here
          • RHotel Rainy Blue: inn
          • 1Edge to Rain Town map 95
          Etania: Etania Cave entrance · map 88
          Map of Etania: Etania Cave entrance (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 1Door to Etania Cave map A4
          • 2Edge to Etania crossroads map 87
          Etania Cave · map A4
          Map of Etania Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 1Door to Etania: Etania Cave entrance map 88
          • 2Edge to Etania Cave map A5
          Etania Cave · map A5
          Map of Etania Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          Etania Cave · map A6
          Map of Etania Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          Etania Cave · map A7
          Map of Etania Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 1Door to Etania Cave: exit to the Desert of Ruins map A8
          • 2Edge to Etania Cave map A6
          Etania Cave: exit to the Desert of Ruins · map A8
          Map of Etania Cave: exit to the Desert of Ruins (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
          • 1Door to Etania Cave map A7
          • 2Door to Desert of Ruins: Etania Cave exit map D0
          Etania Cave (reached only by a script warp) · map B9
          Map of Etania Cave (reached only by a script warp) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            09
            EPISODE 09

            Showdown!! Mithril Mine & Town Below!

            📍 Friedel · Mithril Town · Goblin Kingdom · Chamber's Fort

            Goblins led by Bopplin and his partner Bubblin have taken over the Mithril Mine. They've stripped Mithril Town of weapons and armor to feed their pet Goblem, and stolen the mayor's Mithril Ring. Take the mayor's job, fight through the Goblin Kingdom and win the ring back. Chamber's Fort, the trap-filled fort where Hellreet has returned, is also in this area.

            You need: Nothing to start. Chamber's Fort's Jump Mats need a Spring; the Lava Cave needs Goblem's Eye from the Goblem Shrine.

            ⏳ Last chances in this chapter

            • Sordin Shield and Sordin Gauntlet (Gladd) details

            Full list across the game: Missables.

            Walkthrough

            1. MainChoose this area on the world map. You arrive on the Friedel field (map 80), and the first local you meet tells you: 'This is Mithril Town.' The town proper is a short walk away: leave map 80 by the right half of its south edge onto map 81, then take 81's east exit into Mithril Town (map 90). The goblins hog the Mithril Mine and take every weapon and piece of armor to feed Goblem, so the Mithril Mart and Gladd's Armory have nothing to sell.
            2. MainThe mayor's house is in the north-west part of town. The mayor is sobbing: Bopplin stole his Mithril Ring. Offer to help and he dares you to get it back, promising to pay you whatever you want if you can. → checklist
            3. MainGuards at the edge of town won't let anyone pass without the mayor's permission. Once the mayor has given you the job, they apologise and let you through.
            4. SideTalk to the young man who brags that everyone in town is rich. He hands you some pocket money ('Here, have this.'): 10 G. → checklist
            5. TipUseful hints from the townsfolk: Bopplin and his partner Bubblin are tough and have a Solid; the Poison Mud Apple is a trap for catching goblins; a Fern Seed is said to be in Border Fort, which has door traps and needs a Lantern; the Desert of Ruins needs Sand Shoes.
            6. SideIf Katze left your party at the Magic School, she's trading in this town. A merchant grumbles about a sharp unknown woman doing business here, and you catch her trying to sell glasses for 500 G. ★Emerald Power★ spots that restore HP are elsewhere: on the Gigamazon River (map 38), the Friedel field (3D), in Etania (88) and in Whale's Valley (C4).
            7. MainLeave town toward the Goblin Kingdom. Field maps AA and A9 lie north of the town map 92, and the door on map A9 leads into the Goblin Kingdom (see the maps).
            8. MainThe goblins inside jeer at you. The mine is theirs, Bopplin is nowhere to be found, and they hope Goblem eats you. One dares you to fight Goblem at the Goblem Shrine.
            9. WarningGoblem is said to eat weapons and armor, and the goblins want yours too ('All food for Goblem!'). Check your gear before the shrine. Tempering and repair are back in town only after the goblins are dealt with.
            10. MainThe Goblem Shrine is sealed at first ('It's sealed!'). Talk to the goblin on map D6 who dares you to take on Goblem: after that the shrine opens. Beat Goblem; afterwards you get Goblem's Eye (item text: 'Ugh… so gross…') and end up on map 6E. A goblin mourns that Goblem 'was everybody's pet'. → checklist
            11. MainThe Lava Cave door is on map 6B (the Goblin Kingdom entrance; marked on the map): 'Goblem's Eye needed!'. Equip Goblem's Eye (X > Status > pick a character > the Item slot (4th)) and examine the door; the Eye is used up and the way opens. → checklist
            12. TipThe Fire Glove ('Not hot, not hot… you're fine!') does not protect you from lava. Equipped on your leader, it lets you pick up and throw the flames in the Friedel strongholds (Episode 6). Mithril Mart won't sell one until the goblins are beaten, but the Anything Shop, Miyan's Item Shop, the Dwarf Item Shop and the Rain General Store do (2000 G).
            13. SideThe Lucky Goblin hides in the Lava Cave (map 6F, marked on the map), but only if you made him appear in Episode 1 (the spot on map 06 before Rina's warning) and haven't warped to Episodes 2-7 or 10-12 since. Talk to him and he gives you the Hidden Item. Equip it: as long as Adeu or Sarutobi wears it, he takes no damage on foot from enemies, lava floors or poison, and status effects don't stick. It does nothing in Ryu battles. → checklist
            14. MainBopplin taunts you: 'Can you catch me? Here, knighty! Follow the claps…'. That's the start of the Solid battle: his Solid keeps vanishing during the fight, so follow his claps to find it (we couldn't check the sound).
            15. MainCorner Bopplin and demand the mayor's ring back. He refuses and calls in his partner, Bubblin. Beat the pair and their Solid. A goblin warned you it 'ain't no ordinary Solid'. → checklist
            16. MainWith the Mithril Ring ('Ring of the mithril-rich mayor.') you're sent back out to the field (map A9), and Adeu reckons the goblins will quit their pranks now. The goblins surrender and promise to stay away from town. → checklist
            17. MainTake the ring back to the mayor, with the Mithril Ring equipped (X > Status > Item slot). He can hardly believe it, and Adeu makes him keep his promise: you get 10000 G. → checklist
            18. TipThe town's shops reopen once the goblins calm down: Mithril Mart and Master Smith Gladd's Armory (repairs armor, 100 G). Hotel Metal Wave is the inn. Even Friedel Town notices the goblins have gone quiet. → checklist
            19. SideGladd's Armory: when the party leader reaches level 51, repair the Suit Armor here instead of anywhere else and it becomes the Sordin Shield (DP 62, the best armor in the game); Sarutobi's Chainmail Shirt becomes the Sordin Gauntlet (DP 60). Any other armorer turns them into Mithril Armor / Mithril Mail Shirt instead, and that step can't be repeated. → checklist
            20. WarningPoison Mud Apple: when Izumi is in your party, a Poison Mud Apple can hit Adeu on the Friedel field (block 13 maps 82 and A9, also 3C). A Fern Herb won't cure it. You need a Fern Seed, which Mithril Town says is in Border Fort. → checklist
            21. MainChamber's Fort is north of the Friedel field (map 82 to map 64). A Mithril Town grandma warns you won't come out alive. It's where Hellreet, the Fiend of Flame who killed Gratches's brother Chamber, has come back.
            22. TipOrb puzzle: three sockets read 'The orb is missing!'. Elsewhere you take out a Green, a Red and a Yellow Orb ('Removed it.'), then set each one in its socket with that Orb equipped ('Set it in place.'). Removing an orb can make water pour out and spring a trap that drops you on map F2. Right after the trap you find the Snow Shoes. The Jump Mats here (maps E2, E5, E6) only launch you while someone has the Spring equipped ('A spring is needed!'): 5000 G at several item shops, but not at Mithril Mart. → checklist
            23. SideThe fort's chests hold 20000 G in all, plus a Powan Herb. The biggest are 5000 G on map E7 and 4000 G each on maps E4 and E6 (see the maps).
            24. TipHellreet and Gratches's rescue belong to Episode 11: in Rain Town, Yagumo tells Gratches to find three orbs and undo this fort's trap, and the fight and rescue play out here.

            Checklist

            Side job
            The mayor's Mithril Ring
            Where
            Mithril Town: the mayor's house (north-west part of town)
            How
            Offer to help, beat Bopplin and Bubblin in the Goblin Kingdom, then bring the ring back.
            Reward
            10000 G
            Opens
            The town guards let you through; the goblins stop their pranks and the shops restock
            Closes
            never
            Key item
            Mithril Ring
            Where
            Goblin Kingdom
            How
            Win it back from Bopplin and Bubblin.
            Reward
            Mithril Ring ('Ring of the mithril-rich mayor.')
            Opens
            The mayor's reward
            Closes
            Handed back to the mayor
            Key item
            Goblem's Eye
            Where
            Goblem Shrine, Goblin Kingdom
            How
            Given by the Goblem Shrine event, which then takes you to map 6E.
            Reward
            Goblem's Eye ('Ugh… so gross…')
            Opens
            The Lava Cave
            Closes
            Used up at the Lava Cave door (equip it first)
            Boss
            Goblem
            Where
            Goblem Shrine, Goblin Kingdom
            How
            Get the shrine open and go in. The goblins dare you to try.
            Reward
            Goblem's Eye comes from the shrine event
            Opens
            The Lava Cave
            📝 Old guides spell it 'Gobrem'.
            Boss
            Bopplin and Bubblin
            Where
            Goblin Kingdom
            How
            Catch Bopplin ('Follow the claps…') and demand the ring.
            Reward
            Mithril Ring
            Opens
            The way back to Mithril Town; the goblins give up
            📝 Two different goblins: Bopplin and his partner Bubblin. They show up again at the Grand Tournament.
            Item
            Rich young man's gift
            Where
            Mithril Town entrance, map 90 (marked on the map)
            How
            Talk to the young man who says everyone in town is rich.
            Reward
            10 G
            Item
            Lucky Goblin's reward
            Where
            Lava Cave, map 6F (marked on the map)
            How
            Talk to him in the Lava Cave (map 6F).
            Reward
            Hidden Item: equipped, it protects its wearer on foot from enemies, lava floors, poison and status effects (not in Ryu battles)
            Closes
            see Ep. 1: talking to Rina first, or World Map warps to Episodes 2-7 / 10-12, keep him away for good
            📝 Carrying it in the bag does nothing; equip it.
            Shop
            Mithril Town shops (after the goblins)
            Where
            Mithril Town
            How
            Empty until the goblins are dealt with, then open for business.
            Reward
            Mithril Mart: Healmond 20000 G, Magic Glove 1000 G, Fire Glove 2000 G, Wing Sandals 30000 G, Speed Shoes 20000 G. Master Smith Gladd's Armory: Slip Shield 6000 G, Conf Shield 7000 G, Ashiria Shield 16000 G; Slip Gauntlet 5000 G, Conf Gauntlet 6000 G, Ashiria Gauntlet 14000 G.
            Opens
            Armor repair (100 G); Hotel Metal Wave inn
            📝 Dradd's Weapon Shop, often listed with Mithril Town, is in Pafuricia Town (Episode 10).
            Item
            Sordin Shield and Sordin Gauntlet (Gladd)
            Where
            Mithril Town: Master Smith Gladd's Armory
            How
            Party leader at level 51 or higher, wearing the Suit Armor (Adeu) or Chainmail Shirt (Sarutobi): choose Repair armor! (100 G).
            Reward
            Sordin Shield DP 62 (from Suit Armor), Sordin Gauntlet DP 60 (from the Chainmail Shirt)
            Opens
            The best weapons and body armor in the game
            Closes
            as soon as another armorer does the level-51 step (it gives Mithril Armor / Mithril Mail Shirt, and no smith upgrades those)
            ⏳ Missable
            📝 The weapon counterpart is at Dradd's Weapon Shop in Pafuricia Town (Episode 10).
            Item
            Spring (for Jump Mats)
            Where
            Item shops: Rina's, Nyanko's, Anything Shop, Yanyan's, Dwarf Item Shop, Rain General Store
            How
            Buy one for 5000 G and equip it.
            Reward
            Spring ('Lets you make huge jumps!')
            Opens
            Jump Mats in Border Fort (required) and Chamber's Fort
            📝 Mithril Mart doesn't stock it.
            Item
            Snow Shoes
            Where
            Chamber's Fort
            How
            Right after the water trap drops you on map F2.
            Reward
            Snow Shoes ('Walk on ice and snow, no slipping!')
            Opens
            Equipped: no sliding on ice (Ice Town, Rafflesil Cave, Chamber's Fort)
            Key item
            Red, Green and Yellow Orbs
            Where
            Chamber's Fort
            How
            Remove each orb ('Removed it.'), then set it in its socket ('Set it in place.').
            Reward
            Undoes the fort's trap
            Opens
            The way to Hellreet (Episode 11 story)
            📝 Which orb sits where isn't mapped yet.
            Event
            Poison Mud Apple
            Where
            Friedel field (block 13 maps 3C, 82, A9)
            How
            Happens with Izumi in the party.
            Reward
            Adeu is poisoned; only a Fern Seed cures it
            Opens
            The Fern Seed hunt (Border Fort)
            📝 Oddly, the Fern Herb's own help text also says it cures Poison Mud Apple poisoning, but Izumi says it won't.

            Treasure chests (9)

            ContentsAreaWhere
            Powan HerbChamber's Fort (Powan Herb)Map E2, chest A
            1000 GGChamber's Fort (1000 G, 4000 G)Map E4, chest A
            4000 GGChamber's Fort (1000 G, 4000 G)Map E4, chest B
            500 GGChamber's Fort (500 G)Map E5, chest A
            4000 GGChamber's Fort (4000 G)Map E6, chest A
            5000 GGChamber's Fort (5000 G)Map E7, chest A
            2000 GGChamber's Fort hub (2000, 500, 3000 G)Map E8, chest A
            500 GGChamber's Fort hub (2000, 500, 3000 G)Map E8, chest B
            3000 GGChamber's Fort hub (2000, 500, 3000 G)Map E8, chest C

            Bosses

            Goblem
            Goblem Shrine, Goblin Kingdom
            A monster said to eat weapons and armor, kept as the goblins' pet. Check your gear before you go in.
            Bopplin and Bubblin
            Goblin Kingdom
            Bopplin calls in his partner Bubblin, and they fight together in a Solid that 'ain't no ordinary Solid'.
            🗺️ Maps for this chapter (29)

            Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

            Friedel field (world-map arrival) · map 80
            Map of Friedel field (world-map arrival) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Friedel field, road to Chamber's Fort map 82
            • 2Edge to Friedel field map 7F
            • 3Edge to Friedel field, road to Chamber's Fort map 82
            • 4Edge to Friedel field map 81
            Friedel field, road to Chamber's Fort · map 82
            Map of Friedel field, road to Chamber's Fort (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 4Lake — dive to Purple Town with the Aqualung equipped
            • 1Edge to Chamber's Fort, outside map 64
            • 2Edge to Friedel field map 7F
            • 3Edge to Friedel field (world-map arrival) map 80
            Friedel field · map 7F
            Map of Friedel field (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Friedel field, road to Chamber's Fort map 82
            Friedel field · map 81
            Map of Friedel field (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Friedel field (world-map arrival) map 80
            • 2Exit to map A2 (map A2)
            • 3Exit to Mithril Town: entrance map 90
            Mithril Town: entrance · map 90
            Map of Mithril Town: entrance (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 5Young man — gives 10 G (walks around)
            • 1Door to Mithril Town (map B4)
            • 2Door to Mithril Town (map B5)
            • 3Edge to Mithril Town map 91
            • 4Exit to Friedel field map 81
            Mithril Town · map 91
            Map of Mithril Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Mithril Town (map B5)
            • 2Door to Mithril Town (map B4)
            • 3Edge to Mithril Town: entrance map 90
            Mithril Town: north · map 92
            Map of Mithril Town: north (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Mithril Town: Hotel Metal Wave map B6
            • 2Exit to Friedel field north of Mithril Town map AA
            Mithril Town: Hotel Metal Wave · map B6
            Map of Mithril Town: Hotel Metal Wave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • RHotel Metal Wave: inn
            • 1Edge to Mithril Town: north map 92
            Friedel field north of Mithril Town · map AA
            Map of Friedel field north of Mithril Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 3Poison Mud Apple — ambush when Izumi travels with you
            • 1Edge to Friedel field, Goblin Kingdom door map A9
            • 2Edge to Mithril Town: north map 92
            Friedel field, Goblin Kingdom door · map A9
            Map of Friedel field, Goblin Kingdom door (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Goblin Kingdom entrance map 6B
            • 2Edge to Friedel field north of Mithril Town map AA
            Goblin Kingdom entrance · map 6B
            Map of Goblin Kingdom entrance (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 4Lava Cave door — equip Goblem's Eye, then examine
            • 1Door to Goblin Kingdom map 6C
            • 2Door to Goblin Kingdom mine map 6D
            • 3Door to Friedel field, Goblin Kingdom door map A9
            Goblin Kingdom · map 6C
            Map of Goblin Kingdom (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Goblin Kingdom map 6C
            • 2Door to Goblin Kingdom entrance map 6B
            • 3Door to Lava Cave map 70
            Goblin Kingdom mine · map 6D
            Map of Goblin Kingdom mine (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Goblin Kingdom entrance map 6B
            • 2Door to Goblin Kingdom room map D5
            • 3Door to Goblin Kingdom room map D6
            • 4Edge to Goblin Kingdom (reached by event warp) map 6E
            Goblin Kingdom room · map D5
            Map of Goblin Kingdom room (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Goblin Kingdom mine map 6D
            Goblin Kingdom room · map D6
            Map of Goblin Kingdom room (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 2Goblin — dares you to try the Goblem Shrine (talk to him first)
            • 1Edge to Goblin Kingdom mine map 6D
            Goblin Kingdom (reached by event warp) · map 6E
            Map of Goblin Kingdom (reached by event warp) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 2Goblem Shrine — sealed until the goblin's dare
            • 1Edge to Goblin Kingdom mine map 6D
            Lava Cave · map 70
            Map of Lava Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            Lava Cave · map 6F
            Map of Lava Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 3Lucky Goblin — gives the Hidden Item, only if you made him appear in Ep. 1
            • 1Door to Lava Cave map 70
            • 2Door to Lava Cave map 72
            Lava Cave · map 71
            Map of Lava Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            Lava Cave · map 72
            Map of Lava Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 3Bopplin & Bubblin — Ryu battle for the Mithril Ring
            • 1Door to Lava Cave map 71
            • 2Door to Lava Cave map 6F
            Chamber's Fort, outside · map 64
            Map of Chamber's Fort, outside (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Chamber's Fort (Powan Herb) map E2
            • 2Door to Chamber's Fort (500 G) map E5
            • 3Door to Chamber's Fort (4000 G) map E6
            • 4Exit to Friedel field, road to Chamber's Fort map 82
            • 5Exit to Chamber's Fort outskirts (north to the fort) map A3
            Chamber's Fort (Powan Herb) · map E2
            Map of Chamber's Fort (Powan Herb) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A Powan Herb
            • 1Door to Chamber's Fort, outside map 64
            • 2Door to Chamber's Fort, trap landing (Snow Shoes event) map F2
            • 3Edge to Chamber's Fort map E3
            Chamber's Fort · map E3
            Map of Chamber's Fort (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Chamber's Fort hub (2000, 500, 3000 G) map E8
            • 2Edge to Chamber's Fort (1000 G, 4000 G) map E4
            • 3Edge to Chamber's Fort (Powan Herb) map E2
            Chamber's Fort (1000 G, 4000 G) · map E4
            Map of Chamber's Fort (1000 G, 4000 G) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 1000 GG
            • B 4000 GG
            • 1Door to Chamber's Fort (5000 G) map E7
            • 2Door to Chamber's Fort hub (2000, 500, 3000 G) map E8
            • 3Edge to Chamber's Fort map E3
            Chamber's Fort (500 G) · map E5
            Map of Chamber's Fort (500 G) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 500 GG
            • 1Door to Chamber's Fort hub (2000, 500, 3000 G) map E8
            • 2Door to Chamber's Fort, outside map 64
            • 3Edge to Chamber's Fort (4000 G) map E6
            Chamber's Fort (4000 G) · map E6
            Map of Chamber's Fort (4000 G) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 4000 GG
            • 1Door to Chamber's Fort (5000 G) map E7
            • 2Door to Chamber's Fort, outside map 64
            • 3Door to Chamber's Fort, trap landing (Snow Shoes event) map F2
            • 4Door to Chamber's Fort hub (2000, 500, 3000 G) map E8
            • 5Edge to Chamber's Fort (500 G) map E5
            Chamber's Fort (5000 G) · map E7
            Map of Chamber's Fort (5000 G) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 5000 GG
            • 5Green Orb — take it
            • 6Red Orb — take it
            • 7Yellow Orb — take it
            • 1Door to Chamber's Fort hub (2000, 500, 3000 G) map E8
            • 2Door to Chamber's Fort (500 G) map E5
            • 3Door to Chamber's Fort (1000 G, 4000 G) map E4
            • 4Door to Chamber's Fort (4000 G) map E6
            Chamber's Fort hub (2000, 500, 3000 G) · map E8
            Map of Chamber's Fort hub (2000, 500, 3000 G) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 2000 GG
            • B 500 GG
            • C 3000 GG
            • 1Door to Chamber's Fort (500 G) map E5
            • 2Door to Chamber's Fort (4000 G) map E6
            • 3Door to Chamber's Fort map E3
            • 4Door to Chamber's Fort (5000 G) map E7
            • 5Door to Chamber's Fort (1000 G, 4000 G) map E4
            • 6Door to Chamber's Fort, trap landing (Snow Shoes event) map F2
            Chamber's Fort, trap landing (Snow Shoes event) · map F2
            Map of Chamber's Fort, trap landing (Snow Shoes event) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 3Trap landing — the Snow Shoes are here
            • 1Door to Chamber's Fort hub (2000, 500, 3000 G) map E8
            • 2Door to Chamber's Fort (4000 G) map E6
            06
            EPISODE 06

            A Black Shadow! Who Is That Knight!?

            📍 Friedel · V-Jan Village

            Galden, the Black Knight who nearly killed Sarutobi, is back, and Idoro serves him. Past Idoro's Curse, in the Friedel strongholds, Idoro admits he ran the Mage Hunt for Lord Galden and sets the undead Skull Whale on you; later you return here to save Paffy and face Galden himself. Somewhere in the Friedel desert, a hidden door leads to V-Jan Village.

            You need: The Fire Orb (Ep. 5), equipped, to open the gate; Izumi and Sarutobi (joins in Rain Town, Ep. 11) in the party. The second visit needs Paffy's abduction (Ep. 10).

            Walkthrough

            1. MainPick Episode 6 on the world map to land on the Friedel field (map 79). On foot, the field continues east from map 3D (Ep. 5) through map 78.
            2. MainBring Sarutobi. He joins at Lazania's house in Rain Town, after Gesshin finds him badly wounded near Friedel Castle by Galden, the Black Knight, back from the dead (see Episode 11). He wants Galden for himself.
            3. MainGetting in: equip the Fire Orb (X > Status > pick a character > the Item slot (4th)) and walk north through the gate on map 77 of the Friedel field; it leads into the strongholds at map 74. Without it the gate is 'shut tight'. Inside, a seal at map D9 reads 'Idoro's Curse: A spell has been cast!' until Sarutobi has joined you in Rain Town (Ep. 11); it shows again after Galden is beaten. → checklist
            4. SideLoot the strongholds around D9: map E0 holds 9000 G, 5000 G, 1000 G and a Tomioka Seed, map 74 holds 10000 G and 7500 G, and map DA, through D9's east exit, holds 2500 G more.
            5. MainIdoro confronts you, with Izumi and Sarutobi at your side. He admits he controlled the Three Phantom Knights and Madora for Lord Galden, gathering the mages' magic until he could get the Spirit Stone. Now he has 'a splendid way' to get it, so he sets the Skull Whale on you. → checklist
            6. MainBeat the Skull Whale. Idoro calls it an undead soldier you can 'fight all you like', and he means it: step back onto the stronghold gate (map D9) and it attacks again, for training, until Paffy is rescued. → checklist
            7. MainLeave by the bottom of map 74. It drops you back onto the Friedel field (map 77, then 79), and the same gate takes you in again while the Fire Orb is equipped.
            8. MainReport to Principal Yudis at the Magic School. 'What, Idoro!?' He says they must rely on 'that stone's power' and sends you to consult the King of Pafuricia. At Pafuricia Castle (Ep. 10), though, the King is too worried about the missing Paffy to listen.
            9. SideA dwarf whispered that Friedel's desert hides the entrance to a mysterious village. From map 79 go east to 7C. Two cacti block the only path south: equip the Cactus Glove (Dwarf Kingdom, Ep. 4) on your party leader and press A to pick them up and toss them. Then go down to map EC: a door there leads into V-Jan Village (map EB, then the village maps 97–9A). → checklist
            10. TipV-Jan Village is packed with named fans: talking cats and dogs, kids who want a Ryu, would-be shopkeepers. No shop or inn script loads here, so none of them actually sell anything. Some of them address Paffy, so they have more to say once she travels with you.
            11. SideFind Ken Fukaki, the 'Sonic Game Designer', in house F9 (marked on the map). He offers you Powan Herb, Soesoe Herb or Tomioka Seed, then backs out: it'd 'wreck the game balance'. Ask for all three, then keep talking to him. Sooner or later he caves ('Take this, and give me a break!') and gives you an Ashiria Shield, or an Ashiria Gauntlet if you already own the shield. One piece only. → checklist
            12. TipThe Cactus Glove is required here: the cacti on map 7C block the only way to V-Jan Village. The Fire Glove works the same way in the strongholds: with it equipped on your leader you can pick up and throw the flames on maps 74 and F0.
            13. TipMap 7C also has the door to Rafflesil Cave (Ep. 7). The 'shut tight' door on these maps is the gate on map 77: the Fire Orb opens it.
            14. MainSecond visit: after Idoro's trap takes Paffy from Pafuricia Castle (Ep. 10), Maria, Paffy's mother, tells you Idoro is in Friedel Castle. Go back in with Izumi and Sarutobi. → checklist
            15. MainPaffy refuses to hand Idoro the Spirit Stone, but Galden holds her hostage and demands it. Paffy seems to be under a spell. Idoro realizes the stone was in her rod all along, and Galden takes it. → checklist
            16. MainChallenge Galden. Sarutobi wants him for himself, but he gives way, looks after Paffy and tells you 'you'd better not lose!' Beat Galden one-on-one. → checklist
            17. MainIdoro calls on the Skull Whale again, but Izumi stands in his way, and Idoro flees, swearing revenge. Paffy is safe: take her home to Pafuricia Castle.
            18. MainReport to Principal Yudis. With Idoro still at large, he expects you'll have to fight again at the Grand Tournament and points you toward Whale's Valley. → checklist
            19. TipIf Katze joined you at North Hill (only possible once Paffy and Izumi travel with you), she says goodbye at the Magic School here and goes off to trade in Mithril Town (Ep. 9).

            Checklist

            Event
            The way in: Idoro's Curse
            Where
            Friedel strongholds, map D9
            How
            Have Sarutobi in the party (he joins in Rain Town, Ep. 11). Until then the seal blocks the way.
            Reward
            The way into the strongholds
            Opens
            after Sarutobi joins (Ep. 11)
            Event
            Idoro's confession
            Where
            Friedel strongholds (map 73)
            How
            First visit, with Izumi and Sarutobi.
            Reward
            Idoro reveals he ran the Mage Hunt for Lord Galden and wants the Spirit Stone
            Opens
            first visit
            Boss
            Skull Whale
            Where
            Friedel strongholds (map 73)
            How
            Idoro sends it at you on the first visit.
            Reward
            Way out of the strongholds; report to Principal Yudis
            Opens
            first visit
            Closes
            never (repeatable)
            📝 'Fight it all you like! It'll gladly take you on.'
            Event
            V-Jan Village
            Where
            Friedel field: door on map EC (reached from 7C)
            How
            Walk 79 → 7C → EC and take the door.
            Reward
            A hidden village full of fan cameos; Ken Fukaki's gift
            Opens
            Ep. 6
            Closes
            never
            📝 Map 97 and house F9 were only reached by debug warp when the maps were made.
            Item
            Ken Fukaki's 'game balance' gift
            Where
            V-Jan Village: house F9 (marked on the map)
            How
            Pick each of his three herbs once (he refuses each time), then keep talking.
            Reward
            One Ashiria Shield (DP 32), or the Ashiria Gauntlet (DP 28) if you already own the shield. Each guards against all four ailments.
            Opens
            Ep. 6
            Closes
            after one gift he only repeats his title
            📝 The herbs are never handed over. If the party already owns both Ashiria pieces, he gives nothing.
            Event
            Rescue Paffy (second visit)
            Where
            Friedel strongholds (map 73)
            How
            Return after Paffy is abducted (Ep. 10) and Maria names Friedel Castle.
            Reward
            Paffy rescued; she goes home to Pafuricia Castle
            Opens
            after Ep. 10's abduction
            Closes
            never (story)
            Event
            Galden takes the Spirit Stone
            Where
            Friedel strongholds (map 73), second visit
            How
            Story scene.
            Reward
            Galden gets the Spirit Stone from Paffy's rod
            Opens
            second visit
            📝 Later the stone is with Paffy again (M30-019); the script never shows how it comes back.
            Boss
            Galden
            Where
            Friedel strongholds (map 73), second visit
            How
            Challenge him after he seizes the Spirit Stone; Sarutobi stands aside.
            Reward
            Paffy freed; Idoro flees
            Opens
            second visit
            Closes
            never (story)
            📝 Old guides call him Garden.
            Event
            Report to Principal Yudis
            Where
            Magic School
            How
            Visit Yudis after rescuing Paffy.
            Reward
            Hint: Idoro and Galden will likely enter the Grand Tournament; go to Whale's Valley
            Opens
            after the second visit
            📝 Block M35 has no field map; assigned to the Magic School by content (Principal Yudis).
            Event
            Katze leaves for Mithril Town
            Where
            Magic School, after Galden
            How
            Only if Katze joined you.
            Reward
            Katze leaves the party
            Opens
            Ep. 9: you can find her trading in Mithril Town

            Treasure chests (7)

            ContentsAreaWhere
            10000 GGFriedel stronghold 74 (10000 G, 7500 G; exit)Map 74, chest A
            7500 GGFriedel stronghold 74 (10000 G, 7500 G; exit)Map 74, chest B
            2500 GGFriedel stronghold DA (east exit of D9; 2500 GG)Map DA, chest A
            5000 GGFriedel stronghold E0 (9000 G, 5000 G, 1000 G, Tomioka Seed)Map E0, chest B
            1000 GGFriedel stronghold E0 (9000 G, 5000 G, 1000 G, Tomioka Seed)Map E0, chest C
            9000 GGFriedel stronghold E0 (9000 G, 5000 G, 1000 G, Tomioka Seed)Map E0, chest D
            Tomioka SeedFriedel stronghold E0 (9000 G, 5000 G, 1000 G, Tomioka Seed)Map E0, chest A

            Bosses

            Skull Whale
            Friedel strongholds (map 73), first visit
            An undead soldier Idoro says you can fight as often as you like: step on the D9 gate again for a rematch, until Paffy is rescued.
            Galden
            Friedel strongholds (map 73), second visit
            A one-on-one duel: Sarutobi lets you take him. Galden calls 'Thunder… dwell in my sword!!' during the fight.
            🗺️ Maps for this chapter (27)

            Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

            Friedel field 78 (from map 3D) · map 78
            Map of Friedel field 78 (from map 3D) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Friedel field 79 (world-map arrival) map 79
            • 2Edge to Friedel field: exit from the Dwarf Kingdom map 3D
            • 3Edge to Friedel field 7A map 7A
            Friedel field 79 (world-map arrival) · map 79
            Map of Friedel field 79 (world-map arrival) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Friedel field 7C (Rafflesil Cave door) map 7C
            • 2Edge to Friedel field 78 (from map 3D) map 78
            • 3Edge to Friedel field 77 (below the strongholds) map 77
            • 4Edge to Friedel field 7B map 7B
            Friedel field 7A · map 7A
            Map of Friedel field 7A (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Friedel field 7B map 7B
            • 2Edge to Friedel field 78 (from map 3D) map 78
            Friedel field 7B · map 7B
            Map of Friedel field 7B (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Friedel field 7A map 7A
            • 2Edge to Friedel field 79 (world-map arrival) map 79
            Friedel field 7C (Rafflesil Cave door) · map 7C
            Map of Friedel field 7C (Rafflesil Cave door) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 4Cacti — equip the Cactus Glove on your leader and lift them: the only way to V-Jan Village
            • 1Door to Rafflesil Cave, door to the Friedel field map 9C
            • 2Edge to Friedel field 79 (world-map arrival) map 79
            • 3Edge to Friedel field EC (door to V-Jan Village) map EC
            Friedel field EC (door to V-Jan Village) · map EC
            Map of Friedel field EC (door to V-Jan Village) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to V-Jan Village: entrance map EB
            • 2Exit to Friedel field 7C (Rafflesil Cave door) map 7C
            V-Jan Village: entrance · map EB
            Map of V-Jan Village: entrance (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Friedel field EC (door to V-Jan Village) map EC
            • 2Exit to V-Jan Village 99 map 99
            V-Jan Village 99 · map 99
            Map of V-Jan Village 99 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to V-Jan Village: house F3 map F3
            • 2Door to V-Jan Village: house F6 map F6
            • 3Edge to V-Jan Village 98 map 98
            • 4Edge to V-Jan Village 9A map 9A
            • 5Edge to V-Jan Village 97 map 97
            • 6Edge to V-Jan Village: entrance map EB
            V-Jan Village 98 · map 98
            Map of V-Jan Village 98 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to V-Jan Village: house F7 map F7
            • 2Door to V-Jan Village: house F5 map F5
            • 3Door to V-Jan Village: house F3 map F3
            • 4Edge to V-Jan Village 97 map 97
            • 5Edge to V-Jan Village 99 map 99
            • 6Edge to V-Jan Village 9A map 9A
            V-Jan Village 9A · map 9A
            Map of V-Jan Village 9A (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to V-Jan Village: house F8 map F8
            • 2Door to V-Jan Village: house F4 map F4
            • 3Edge to V-Jan Village 98 map 98
            • 4Edge to V-Jan Village 97 map 97
            • 5Edge to V-Jan Village 99 map 99
            V-Jan Village 97 · map 97
            Map of V-Jan Village 97 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to V-Jan Village: house FB map FB
            • 2Door to V-Jan Village: house F5 map F5
            • 3Edge to V-Jan Village 98 map 98
            • 4Edge to V-Jan Village 99 map 99
            V-Jan Village: house F3 · map F3
            Map of V-Jan Village: house F3 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to V-Jan Village: house F3 map F3
            • 2Door to V-Jan Village 98 map 98
            • 3Door to V-Jan Village 99 map 99
            • 4Door to V-Jan Village: house F7 map F7
            • 5Door to V-Jan Village: house F9 map F9
            • 6Edge to V-Jan Village 98 map 98
            V-Jan Village: house F4 · map F4
            Map of V-Jan Village: house F4 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to V-Jan Village 9A map 9A
            • 2Door to V-Jan Village: house F5 map F5
            • 3Door to V-Jan Village: house F4 map F4
            • 4Door to V-Jan Village: house F6 map F6
            • 5Door to V-Jan Village: house F8 map F8
            • 6Door to V-Jan Village: house FA map FA
            • 7Edge to V-Jan Village: house F5 map F5
            V-Jan Village: house F5 · map F5
            Map of V-Jan Village: house F5 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to V-Jan Village 97 map 97
            • 2Door to V-Jan Village 98 map 98
            • 3Door to V-Jan Village: house FA map FA
            • 4Door to V-Jan Village: house F5 map F5
            • 5Door to V-Jan Village: house F4 map F4
            • 6Door to V-Jan Village: house F7 map F7
            • 7Door to V-Jan Village: house FB map FB
            • 8Edge to V-Jan Village 98 map 98
            V-Jan Village: house F6 · map F6
            Map of V-Jan Village: house F6 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to V-Jan Village 99 map 99
            V-Jan Village: house F7 · map F7
            Map of V-Jan Village: house F7 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to V-Jan Village: house F5 map F5
            V-Jan Village: house F8 · map F8
            Map of V-Jan Village: house F8 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to V-Jan Village 9A map 9A
            V-Jan Village: house F9 · map F9
            Map of V-Jan Village: house F9 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Ken Fukaki — keep asking: Ashiria Shield or Gauntlet (walks around)
            V-Jan Village: house FA · map FA
            Map of V-Jan Village: house FA (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to V-Jan Village: house F5 map F5
            V-Jan Village: house FB · map FB
            Map of V-Jan Village: house FB (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to V-Jan Village 97 map 97
            Friedel stronghold D9 (arrival from Chamber's Fort) · map D9
            Map of Friedel stronghold D9 (arrival from Chamber's Fort) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 8Idoro's Curse — seal: passable once Sarutobi has joined
            • 1Edge to Friedel stronghold E0 (9000 G, 5000 G, 1000 G, Tomioka Seed) map E0
            • 2Edge to Friedel stronghold F0 map F0
            • 3Edge to Friedel stronghold 74 (10000 G, 7500 G; exit) map 74
            • 4Exit to Friedel stronghold 73 (Idoro, Skull Whale, Galden) map 73
            • 5Exit to Friedel stronghold F0 map F0
            • 6Exit to Friedel stronghold DA (east exit of D9; 2500 GG) map DA
            • 7Exit to Friedel stronghold E0 (9000 G, 5000 G, 1000 G, Tomioka Seed) map E0
            Friedel stronghold DA (east exit of D9; 2500 GG) · map DA
            Map of Friedel stronghold DA (east exit of D9; 2500 GG) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 2500 GG
            • 1Edge to Friedel stronghold D9 (arrival from Chamber's Fort) map D9
            Friedel stronghold F0 · map F0
            Map of Friedel stronghold F0 (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Friedel stronghold D9 (arrival from Chamber's Fort) map D9
            • 2Exit to Friedel stronghold D9 (arrival from Chamber's Fort) map D9
            • 3Exit to Friedel stronghold E0 (9000 G, 5000 G, 1000 G, Tomioka Seed) map E0
            Friedel stronghold E0 (9000 G, 5000 G, 1000 G, Tomioka Seed) · map E0
            Map of Friedel stronghold E0 (9000 G, 5000 G, 1000 G, Tomioka Seed) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A Tomioka Seed
            • B 5000 GG
            • C 1000 GG
            • D 9000 GG
            • 1Edge to Friedel stronghold F0 map F0
            • 2Edge to Friedel stronghold D9 (arrival from Chamber's Fort) map D9
            • 3Exit to Friedel stronghold D9 (arrival from Chamber's Fort) map D9
            Friedel stronghold 74 (10000 G, 7500 G; exit) · map 74
            Map of Friedel stronghold 74 (10000 G, 7500 G; exit) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 10000 GG
            • B 7500 GG
            • 1Edge to Friedel field 77 (below the strongholds) map 77
            • 2Exit to Friedel stronghold D9 (arrival from Chamber's Fort) map D9
            Friedel stronghold 73 (Idoro, Skull Whale, Galden) · map 73
            Map of Friedel stronghold 73 (Idoro, Skull Whale, Galden) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Friedel stronghold D9 (arrival from Chamber's Fort) map D9
            Friedel field 77 (below the strongholds) · map 77
            Map of Friedel field 77 (below the strongholds) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 3Gate — opens with the Fire Orb equipped (to the Friedel strongholds)
            • 1Edge to Friedel field 79 (world-map arrival) map 79
            • 2Exit to Friedel stronghold 74 (10000 G, 7500 G; exit) map 74
            10
            EPISODE 10

            Forest Kingdom! A Stolen Princess!?

            📍 Border Fort · Kingdom of Pafuricia · Pafuricia Town · Pafuricia Castle

            Pafuricia is a green forest kingdom reached through Border Fort. You arrive to find the castle in an uproar: Princess Paffy has been missing for days. Once she is home, Idoro strikes the castle and carries her off, and Queen Maria finally reveals the secret of the Spirit Stone set in Paffy's rod.

            You need: The Lantern for Border Fort (Dos in Westguns sells it for 1000 G). The later scenes here need Paffy found in Rafflesil (Ep. 7) and, for the ending of this episode, her rescue at Friedel Castle (Ep. 6).

            ⏳ Last chances in this chapter

            • Holy Tempest and Ninto Blade (Dradd) details

            Full list across the game: Missables.

            Walkthrough

            1. TipBorder Fort stands between the Kingdom of Pafuricia field and the fort's inner halls. Mithril Town folk warn you about its door traps and tell you to bring a Lantern ('A handy tool for dark places'). Equip it: in the Item slot of Adeu or Sarutobi it lights the fort's dark halls. The maps in this guide show them lit. → checklist
            2. MainGetting in: the fort's only entrance is its front yard (map AF), reached from the Kingdom of Pafuricia field (map 8E). From the west part of 8E (coming from 89), step on the hop tile by the fence (cell 6,21) to jump over it, then leave 8E by its north edge. Either gate of AF leads into the fort (map 50).
            3. TipBring the Spring and equip it (X > Status > Item slot): Jump Mats just inside the fort's gates (map 50; more on 51 and 76) are the only way on, and they launch you over the walls only while someone has the Spring equipped. Without it you're stuck in the small yard behind the gates. Some spots in the fort are too cramped for Zephyr.
            4. SideThe Fern Seed, the only cure for Poison Mud Apple poisoning, is in a hidden chest on map 76. Examine the lever in the alcove of the upper-right room (L1 on the map) and chest D appears in the upper-left room. → checklist
            5. SideBorder Fort is a money run: 12000 GG in chest C on map 76, 4500, 3000 and 2000 GG on map 51, plus 2500 GG and a Soesoe Herb on map 3E. The biggest prize is hidden: examine the lever in the lower hall just below chest C (L2 on map 76) and chest E, with 99990 GG, appears in the upper-left room. → checklist
            6. MainFrom the fort grounds (8E) head west into the Kingdom of Pafuricia (89, chest A: 4000 GG), then south and east through 8A, 8B and 8C to Pafuricia Town. Choosing the Kingdom of Pafuricia on the world map drops you on 8A.
            7. MainGuards block the road to the castle: there's been trouble and nobody gets through. Talk to the mayor in town. He recognizes you as Adeu and tells you to hurry to the castle; after that the guard lets you pass. → checklist
            8. TipPafuricia Town's one shop is Dradd's Weapon Shop (map B8). Save your sword's last upgrade for him: at level 51 he tempers the Great Sword into the Holy Tempest (any other smith makes it a Mithril Sword, and that step can't be repeated), and Sarutobi's Mithril Shuriken into the Ninto Blade. → checklist
            9. MainGo north through the castle grounds (B0) into Pafuricia Castle. Steward Mayer tells you Paffy hasn't been seen for several days, the King blames Mayer, and Maria wonders where she could have gone. Adeu agrees to split up and search. → checklist
            10. TipIf you've already met Idoro at Friedel Castle (Ep. 6), you can try to warn the King and Mayer about him and the Spirit Stone, but neither can think of anything except the missing princess.
            11. MainAsk the mayor again: someone who looked like Lady Paffy was seen with some beast-like folk. That points you to the beasts' town past Rafflesil Cave (Ep. 7).
            12. MainWith Paffy back home, King and Maria welcome her, and Adeu asks to use the castle's Warp Gate to Whale's Valley. The King agrees, as long as you don't whine. The guard by that door turns everyone away without the King's permission. → checklist
            13. MainTell Mayer and the royal couple about Idoro and the Spirit Stone. The King hesitates, Paffy wants to act, and Maria decides to wait for Idoro's next move rather than play into his hands.
            14. MainIdoro makes his move on the Kingdom of Pafuricia field (map 8A): Mayer panics, Maria rallies the guards, and in the confusion it turns out to be a trap. Paffy is carried off before Adeu's eyes and leaves the party. → checklist
            15. MainBack in the great hall, Maria tells you everything: Paffy's rod holds the Spirit Stone, which unlocks the true power of the Ryu, machines the Lemuriad civilization built to fight the Evil Dragon Clan of Chaostia. Adeu, Sarutobi and Izumi swear to save her. → checklist
            16. MainMaria tells you Idoro is in Friedel Castle; Mayer and the King beg you to hurry before Idoro gets the Spirit Stone. The rescue itself is in Ep. 6.
            17. MainBring Paffy home. Mayer is relieved, and the King asks you to keep protecting her; Paffy promises not to go off alone again. You can now take the Warp Gate in the great hall to Whale's Valley (Ep. 12). → checklist
            18. SideTreasure outside the fort: 3500 GG in the castle (map AC, chest A), and 2500 GG plus a Sour Fruit on map 8A.
            19. TipCastle guards drop hints for later: entrants for the Grand Tournament are flocking to Flying Whale Castle, which is in Whale's Valley, and you can reach Whale's Valley from this castle.

            Checklist

            Key item
            Lantern
            Where
            Westguns: Dos
            How
            Earlier episodes: Shanis lost it to the Onion Town thieves, Dos ends up with it and sells it with no discount.
            Reward
            Lantern ("A handy tool for dark places")
            Opens
            Border Fort: its rooms are dark without it (Ep. 10)
            Closes
            never
            📝 Dos charges 1000 G; the script checks and takes exactly that amount.
            Item
            Fern Seed in Border Fort
            Where
            Border Fort, map 76, hidden chest D
            How
            Examine the lever in the alcove of the upper-right room (L1); the chest appears in the upper-left room. Then stand on it and press A.
            Reward
            Fern Seed (cures Poison Mud Apple poisoning)
            Opens
            a cure for Adeu if a Poison Mud Apple hits him (a Fern Herb won't work)
            Closes
            never
            Item
            Border Fort treasure
            Where
            Border Fort, maps 3E, 51, 76, BA
            How
            Open the chests shown on the maps. Chest E on map 76 only appears after you examine lever L2, just below chest C.
            Reward
            31400 GG in the normal chests (largest: 12000 GG, map 76 chest C) plus a Soesoe Herb, and 99990 GG in hidden chest E on map 76
            Opens
            Ep. 10
            Closes
            never
            Event
            The mayor's go-ahead
            Where
            Pafuricia Town
            How
            Talk to the mayor while the guards are blocking the castle road.
            Reward
            The guards let you through to the castle
            Opens
            Pafuricia Castle
            Closes
            never
            Event
            The missing princess
            Where
            Pafuricia Castle
            How
            Talk to Mayer, then the mayor in town for a lead.
            Reward
            Lead: Paffy was seen with beast-like folk
            Opens
            Rafflesil and the beasts' town (Ep. 7)
            Closes
            when Paffy is found
            Key item
            Permission to use the Warp Gate
            Where
            Pafuricia Castle, King of Pafuricia
            How
            Bring Paffy home safely; Adeu and Paffy ask the King.
            Reward
            Access to the Warp Gate door in the great hall (map AB), which leads to Whale's Valley
            Opens
            Whale's Valley (Ep. 12)
            Closes
            never
            📝 Without it the guard says "You need the King's permission."
            Event
            Paffy abducted
            Where
            Kingdom of Pafuricia field (map 8A), then the great hall
            How
            Story: after Paffy comes home and you report Idoro, the castle is attacked.
            Reward
            Maria's explanation of the Spirit Stone, the Ryu and the Evil Dragon Clan
            Opens
            Friedel Castle rescue (Ep. 6)
            Closes
            Paffy is out of the party until you rescue her
            Event
            Paffy home for good
            Where
            Pafuricia Castle
            How
            Rescue Paffy at Friedel Castle and return.
            Reward
            The King entrusts Paffy to you; she travels with the party
            Opens
            Whale's Valley trip with the full party (Ep. 12)
            Closes
            never
            Shop
            Dradd's Weapon Shop (Pafuricia Town)
            Where
            Pafuricia Town (map B8)
            How
            Talk to Dradd at the counter.
            Reward
            Hono Smash 10000 G, Hyun Smash 15000 G, Kira Smash 20000 G; Flame Art 10000 G, Blaze Art 15000 G, Flying Dragon Art 20000 G. Weapon tempering (100 G).
            Closes
            never
            📝 Pafuricia Town's only shop; the shop sign is in block M45 with Mithril Town's.
            Item
            Holy Tempest and Ninto Blade (Dradd)
            Where
            Pafuricia Town: Dradd's Weapon Shop
            How
            Party leader at level 51 or higher, wearing the Great Sword (Adeu) or Mithril Shuriken (Sarutobi): choose Temper weapons! (100 G).
            Reward
            Holy Tempest (from the Great Sword), Ninto Blade (from the Mithril Shuriken)
            Closes
            as soon as another smith does the level-51 step (it gives the Mithril Sword / Mithril Ninjato, and no smith upgrades those)
            ⏳ Missable

            Treasure chests (16)

            ContentsAreaWhere
            Soesoe HerbBorder Fort: central hallMap 3E, chest A
            2500 GGBorder Fort: central hallMap 3E, chest B
            400 GGBorder Fort: central hallMap 3E, chest C
            4500 GGBorder Fort: east wingMap 51, chest A
            2000 GGBorder Fort: east wingMap 51, chest B
            3000 GGBorder Fort: east wingMap 51, chest C
            1500 GGBorder Fort: hall with the two hidden chests (levers)Map 76, chest A
            4000 GGBorder Fort: hall with the two hidden chests (levers)Map 76, chest B
            12000 GGBorder Fort: hall with the two hidden chests (levers)Map 76, chest C
            Fern SeedBorder Fort: hall with the two hidden chests (levers)Map 76, chest D
            Hidden: Examine lever L1 in the alcove of the upper-right room (cells 20-21, 8-9); the chest appears in the upper-left room.
            99990 GGBorder Fort: hall with the two hidden chests (levers)Map 76, chest E
            Hidden: Examine lever L2 in the lower hall, just below chest C (cells 18-19, 24-25); the chest appears in the upper-left room.
            4000 GGKingdom of PafuriciaMap 89, chest A
            2500 GGKingdom of Pafuricia (world-map arrival)Map 8A, chest A
            Sour FruitKingdom of Pafuricia (world-map arrival)Map 8A, chest B
            3500 GGPafuricia CastleMap AC, chest A
            1500 GGBorder Fort: north wingMap BA, chest A
            🗺️ Maps for this chapter (18)

            Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

            Kingdom of Pafuricia field (hop tile over the fence, north exit to the fort) · map 8E
            Map of Kingdom of Pafuricia field (hop tile over the fence, north exit to the fort) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Kingdom of Pafuricia map 89
            • 2Edge to Border Fort: front yard (the only way in) map AF
            Border Fort: front yard (the only way in) · map AF
            Map of Border Fort: front yard (the only way in) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Exit to Border Fort: Pafuricia-side hall map 50
            • 2Exit to map A2 (map A2)
            • 3Exit to Kingdom of Pafuricia field (hop tile over the fence, north exit to the fort) map 8E
            Border Fort: Pafuricia-side hall · map 50
            Map of Border Fort: Pafuricia-side hall (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Border Fort: front yard (the only way in) map AF
            • 2Door to Border Fort: central hall map 3E
            • 3Door to Border Fort: east wing map 51
            Border Fort: central hall · map 3E
            Map of Border Fort: central hall (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A Soesoe Herb
            • B 2500 GG
            • C 400 GG
            • 1Door to Border Fort: central hall map 3E
            • 2Door to Border Fort: hall with the two hidden chests (levers) map 76
            • 3Door to Border Fort: Pafuricia-side hall map 50
            • 4Door to Border Fort: north wing map BA
            • 5Door to Border Fort: east wing map 51
            Border Fort: east wing · map 51
            Map of Border Fort: east wing (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 4500 GG
            • B 2000 GG
            • C 3000 GG
            • 1Door to Border Fort: hall with the two hidden chests (levers) map 76
            • 2Door to Border Fort: central hall map 3E
            • 3Door to Border Fort: east wing map 51
            • 4Door to Border Fort: Pafuricia-side hall map 50
            • 5Door to Border Fort: north wing map BA
            Border Fort: hall with the two hidden chests (levers) · map 76
            Map of Border Fort: hall with the two hidden chests (levers) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 1500 GG
            • B 4000 GG
            • C 12000 GG
            • D Fern Seed (hidden: appears after lever L1)
            • E 99990 GG (hidden: appears after lever L2)
            • L1Wall lever: examine it (A) to make chest D (Fern Seed) appear
            • L2Wall lever: examine it (A) to make chest E (99990 GG) appear
            • 1Door to Border Fort: hall with the two hidden chests (levers) map 76
            • 2Door to Border Fort: north wing map BA
            • 3Door to Border Fort: east wing map 51
            • 4Door to Border Fort: central hall map 3E
            Border Fort: north wing · map BA
            Map of Border Fort: north wing (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 1500 GG
            • 1Door to Border Fort: hall with the two hidden chests (levers) map 76
            • 2Door to Border Fort: central hall map 3E
            • 3Door to Border Fort: north wing map BA
            Kingdom of Pafuricia · map 89
            Map of Kingdom of Pafuricia (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 4000 GG
            • 1Edge to Kingdom of Pafuricia field (hop tile over the fence, north exit to the fort) map 8E
            • 2Edge to Kingdom of Pafuricia (world-map arrival) map 8A
            • 3Exit to Kingdom of Pafuricia field (hop tile over the fence, north exit to the fort) map 8E
            Kingdom of Pafuricia (world-map arrival) · map 8A
            Map of Kingdom of Pafuricia (world-map arrival) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 2500 GG
            • B Sour Fruit
            • 1Edge to Kingdom of Pafuricia map 8B
            • 2Edge to Kingdom of Pafuricia map 89
            Kingdom of Pafuricia · map 8B
            Map of Kingdom of Pafuricia (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Kingdom of Pafuricia (world-map arrival) map 8A
            • 2Edge to Kingdom of Pafuricia map 8C
            Kingdom of Pafuricia · map 8C
            Map of Kingdom of Pafuricia (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Pafuricia Town outskirts map 8D
            • 2Edge to Kingdom of Pafuricia map 8B
            Pafuricia Town outskirts · map 8D
            Map of Pafuricia Town outskirts (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Kingdom of Pafuricia map 8C
            • 2Edge to Pafuricia Town map B1
            Pafuricia Town · map B1
            Map of Pafuricia Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Pafuricia Town houses map B7
            • 2Door to Pafuricia Town houses map B8
            • 3Edge to Pafuricia Castle grounds map B0
            • 4Edge to Pafuricia Town outskirts map 8D
            Pafuricia Town houses · map B7
            Map of Pafuricia Town houses (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 2Mayor — sends you on to the castle (walks around)
            • 1Edge to Pafuricia Town map B1
            Pafuricia Town houses · map B8
            Map of Pafuricia Town houses (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • WDradd's Weapon Shop: smith: temper
            • 1Edge to Pafuricia Town map B1
            Pafuricia Castle grounds · map B0
            Map of Pafuricia Castle grounds (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Pafuricia Castle map AC
            • 2Door to Pafuricia Town houses map B8
            • 3Door to Pafuricia Town houses map B7
            • 4Edge to Pafuricia Town map B1
            Pafuricia Castle · map AC
            Map of Pafuricia Castle (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 3500 GG
            • 1Edge to Pafuricia Castle grounds map B0
            • 2Exit to Pafuricia Castle: great hall and Warp Gate map AB
            Pafuricia Castle: great hall and Warp Gate · map AB
            Map of Pafuricia Castle: great hall and Warp Gate (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 4King of Pafuricia
            • 5Queen Maria
            • 6Minister Mayer — the missing princess
            • 7Throne room scene — Warp Gate permission
            • 1Door to Whale's Valley: Warp Gate arrival map C6
            • 2Edge to Pafuricia Castle map AC
            • 3Exit to Pafuricia Castle map AC
            07
            EPISODE 07

            Brrr! Rafflesil, Land of Snow and Ice!

            📍 Rafflesil Cave · Ice Town

            Princess Paffy has been missing from Pafuricia Castle for days, and rumor says she was seen with beast-like folk. Cross Rafflesil Cave to Ice Town, a snowbound town of beasts who are afraid of humans. Win them over with a Banana to get their Aqualung, find Paffy, and take her home, where the King grants you the Warp Gate.

            You need: A Banana from map 35 (it appears only after the Fire Orb, Chamber's Fort's water trap and the Mithril Ring), equipped when you give it.

            Walkthrough

            1. TipBefore you go: Paffy has been missing from Pafuricia Castle for days, and Pafuricia Town's mayor heard someone like her was seen with beast-like folk. In Friedel Town a boy swears there's a 'town of monkeys', and an old woman saw monkey-like beasts playing with an Aqualung.
            2. TipBring the Banana from the river on map 35 (it appears there after the Fire Orb, Chamber's Fort's water trap and the Mithril Ring; see Ep. 4). A dwarf even tells you that beasties love Bananas. It's what wins you the Aqualung here. → checklist
            3. MainPick Rafflesil Cave on the world map. You land inside the cave on map 9D. You can also walk in from the Friedel field, using the cave door on map 7C (it leads to map 9C).
            4. MainWork your way through the cave to Ice Town: 9D, 9E, 9F, A0, then A1. The door on A1 opens onto Ice Town (map 7E). There are no chests in the cave.
            5. MainIce Town belongs to the beasts ('Here our town. Humans not wanted.'). Most of them are scared of you and ask if you've come to take their friends away. Talk to everyone anyway. One admits they have an Aqualung, but says they hate humans.
            6. MainFind the starving beast who says it will do anything you say if you give it something to eat. With the Banana equipped (X > Status > Item slot), Adeu offers it and asks for an Aqualung. The beast promises to talk its friends into handing one over. → checklist
            7. MainTalk to the beasts again. Word has spread that you gave their friend a Banana, and they give you the Aqualung (item text: 'Amazing! You won't drown!'). You'll need it for Purple Town at the bottom of the lake (Episode 8). Equip it before you dive (X > Status > pick a character > the Item slot (4th)). → checklist
            8. MainFind Paffy in Ice Town. She got hurt on her training journey, and the beasts nursed her back to health. Adeu tells her everyone at Pafuricia Castle is worried sick, and she agrees to go home with him. Paffy joins you. → checklist
            9. SideA beast tries to stop you taking 'that friend': humans take everything. Paffy promises to come back and visit, and the beast asks her to bring a Banana as a present next time.
            10. TipOnce you've helped them, the beasts warm up ('Humans… not all bad'). Their inn still won't take a human: 'Hate humans! Won't let you stay!!'
            11. TipSnow Shoes ('Walk on ice and snow, no slipping!') come from Chamber's Fort (Episode 9), right after its water trap. Equipped, they stop you sliding on the ice in Ice Town, the last room of Rafflesil Cave and parts of Chamber's Fort. The ice never blocks a path, so they're a comfort, not a must.
            12. MainTake Paffy home. The reunion plays when you walk into the throne room of Pafuricia Castle (map AB) with her: the King and Maria are overjoyed, Adeu asks to use the Warp Gate to Whale's Valley, Paffy backs him up, and the King agrees, as long as there's no whining. → checklist
            13. TipThat permission matters: without it, the guard at the castle's Warp Gate says 'You need the King's permission.' Whale's Valley comes later (Episode 12).
            14. TipKeep Paffy in mind for later. The Elf Village chief only explains his trouble once Paffy, Izumi and Sarutobi are with you, and Katze's second offer to join also comes when Paffy and Izumi are in the party.

            Checklist

            Ally
            Paffy joins
            Where
            Ice Town
            How
            Find her among the beasts and talk to her. She was hurt on her training journey and the beasts looked after her.
            Reward
            Paffy joins the party
            Opens
            The reunion at Pafuricia Castle and the Warp Gate permission
            Closes
            Never here. She is taken from the castle later and rescued at Friedel Castle.
            📝 Public guides call this rescuing her from the 'monkey town'.
            Key item
            Aqualung
            Where
            Ice Town
            How
            Give the starving beast a Banana, then talk to the beasts again.
            Reward
            Aqualung ('Amazing! You won't drown!')
            Opens
            Purple Town, at the bottom of the lake (Episode 8)
            Closes
            never
            Key item
            Banana
            Where
            Gigamazon River (earlier episode)
            How
            Adeu picks it up there and decides to feed it to a beast.
            Reward
            Banana
            Opens
            The Aqualung trade in Ice Town
            Closes
            Used up in the trade
            Event
            Warp Gate permission
            Where
            Pafuricia Castle (reunion scene)
            How
            Bring Paffy home safely. Adeu and Paffy ask the King together.
            Reward
            Permission to use the castle's Warp Gate to Whale's Valley
            Opens
            Whale's Valley (Episode 12)
            Closes
            never
            🗺️ Maps for this chapter (11)

            Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

            Rafflesil Cave (world-map arrival) · map 9D
            Map of Rafflesil Cave (world-map arrival) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Rafflesil Cave, door to the Friedel field map 9C
            • 2Door to Rafflesil Cave side cavern map 9B
            • 3Edge to Rafflesil Cave map 9E
            Rafflesil Cave · map 9E
            Map of Rafflesil Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Rafflesil Cave side cavern map 9B
            • 2Door to Rafflesil Cave map 9F
            • 3Edge to Rafflesil Cave (world-map arrival) map 9D
            Rafflesil Cave · map 9F
            Map of Rafflesil Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Rafflesil Cave map 9E
            • 2Edge to Rafflesil Cave map A0
            Rafflesil Cave · map A0
            Map of Rafflesil Cave (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Rafflesil Cave, door to Ice Town map A1
            • 2Edge to Rafflesil Cave map 9F
            Rafflesil Cave, door to Ice Town · map A1
            Map of Rafflesil Cave, door to Ice Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            Ice Town · map 7E
            Map of Ice Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Ice Town (indoor) map 8F
            • 2Edge to Ice Town snowfield map 7D
            • 3Exit to Rafflesil Cave, door to Ice Town map A1
            Ice Town (indoor) · map 8F
            Map of Ice Town (indoor) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 4Beast — gives the Aqualung after the Banana (walks around)
            • 5Hungry beast — give it the Banana (equipped) (walks around)
            • 1Door to Ice Town map 7E
            • 2Door to Ice Town (indoor) map C1
            • 3Edge to Ice Town map 7E
            Ice Town snowfield · map 7D
            Map of Ice Town snowfield (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Ice Town (indoor) map C1
            • 2Door to Ice Town (indoor) map 8F
            • 3Edge to Ice Town map 7E
            Ice Town (indoor) · map C1
            Map of Ice Town (indoor) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 3Paffy — joins the party
            • 1Door to Ice Town (indoor) map 8F
            • 2Edge to Ice Town snowfield map 7D
            Rafflesil Cave, door to the Friedel field · map 9C
            Map of Rafflesil Cave, door to the Friedel field (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Friedel field 7C (Rafflesil Cave door) map 7C
            • 2Door to Rafflesil Cave (world-map arrival) map 9D
            Rafflesil Cave side cavern · map 9B
            Map of Rafflesil Cave side cavern (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Rafflesil Cave (world-map arrival) map 9D
            • 2Door to Rafflesil Cave map 9E
            08
            EPISODE 08

            Battle Underwater!? Outlaw Pirani!!

            📍 Purple Town

            Purple Town has sunk to the bottom of the lake, and the Pirani run it now under their boss, Lord Gerogero. Dive in with the Aqualung, don't fall for the Pirani rip-offs, and find Gerogero, an old friend of Adeu's. Nobody gets back to the surface without his say-so.

            You need: The Aqualung (from the beasts of Ice Town, Episode 7).

            Walkthrough

            1. TipRumors first: Purple Town sank to the bottom of the lake, and you'll need an Aqualung to get there. Mithril Town says the same ('That town's under the lake now!'), and a Friedel Town woman has heard of Gerogero ('How disgusting… What on earth is that?').
            2. MainGet the Aqualung from the beasts of Ice Town (Episode 7) and equip it (X > Status > pick a character > the Item slot (4th)). Just carrying it does nothing. → checklist
            3. MainDive in from the lake on the Friedel field: the dive spots are marked on map 82 (to Purple Town map 5F) and map 3C (to map 5D). With the Aqualung equipped you can also pick Episode 8 on the World Map. While you're down here, every World Map choice brings you back to Purple Town until Gerogero lets you go.
            4. TipWithout the Aqualung equipped, Adeu stops at the water's edge: 'Hm? If I jumped down from here… bad news.'
            5. MainPurple Town is run by the Pirani. They sneer that you'll never get back up top: nobody returns to the surface without Lord Gerogero's permission.
            6. MainA Pirani shows you Lord Gerogero's house, but he's out and nobody knows where. Explore the town (maps 5D, 5E, 5F and the houses 68, 69, 6A) and talk to everyone.
            7. TipThere's a way up: the Anemone-kun can take you to the surface, but only if Gerogero allows it. → checklist
            8. MainTalk to the three Pirani in house 6A (one tells you about the Anemone-kun), then to the Pirani in house 68: he tells you Lord Gerogero is back home. Go to his house. He turns out to be an old friend of Adeu's. Ask for help getting out. He only says 'Gero, gero!!', and Adeu decides that means yes. → checklist
            9. MainWith Gerogero's OK, head for the surface: walk into the Anemone-kun and press A. From map 5D it carries you up to the Friedel field at map 3C, from map 5F to map 82.
            10. SideThe Pirani Item Shop sells only one thing: a Mist Tank for 50000 G. The Pirani call it a 'portable Mist Rune'. Equipped, it lets Zephyr slowly recover HP even indoors and in caves (read from the code); it does not let you call Zephyr where a Ryu isn't allowed. The shop won't buy anything from you. → checklist
            11. TipThe Pirani say Mist Tanks are pricey and 'you can only get 'em here', but Nyanko's Item Shop in Friedel Town stocks them at the same price. You lose nothing if you skip this one. → checklist
            12. WarningDon't bother with the Pirani 'inn'. It charges nothing, but answer Yes and you get 'We just got full up… I'll mess with ya some more!!' and no rest at all. → checklist
            13. WarningSkip the Pirani Tavern. 'Everything's 100 G!', and the 100 G really comes off your money, but whatever you order (Beer, Cocktail or Sake) 'got washed away'. After a while they refuse to serve you at all. → checklist
            14. TipOne house has alcohol in its water, which explains the drunk Pirani trying to start a fight. Just walk away.

            Checklist

            Key item
            Aqualung (required)
            Where
            Ice Town (Episode 7)
            How
            Trade the beasts a Banana.
            Reward
            Lets you go underwater ('Amazing! You won't drown!')
            Opens
            Purple Town
            Closes
            never
            Event
            Lord Gerogero's permission
            Where
            Purple Town: Lord Gerogero's house (map 68, marked on the map; he appears there once he's back home)
            How
            Talk to the three Pirani in house 6A, then to the Pirani in house 68; then visit Gerogero.
            Reward
            Permission to return to the surface
            Opens
            The Anemone-kun ride up to the Friedel field
            Closes
            never
            Shop
            Pirani Item Shop
            Where
            Purple Town
            How
            Talk to the shopkeeper and choose Buy items!. Selling is refused ('Nope… don't want it…').
            Reward
            Mist Tank: 50000 G (sells for 25000 G)
            Closes
            'Ain't got nothin' left to sell!' once you own a Mist Tank (it's not a real stock limit)
            Choice
            Pirani inn: 'gonna rest?'
            Where
            Purple Town
            How
            Yes: 'We just got full up…' and no rest. No: 'Then… get lost!!'
            Reward
            Nothing
            📝 A fake inn. No money is taken (no money op in the inn events).
            Choice
            Pirani Tavern drinks
            Where
            Purple Town
            How
            Pirani Beer, Pirani Cocktail or Pirani Sake, all at 100 G. Every choice ends with the drink 'washed away'.
            Reward
            Nothing: you lose 100 G per drink
            Closes
            Later: 'No drinks for you. Get lost!'
            📝 The script checks for 100 G and takes it before the 'washed away' line.
            🗺️ Maps for this chapter (6)

            Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

            Purple Town (arrival) · map 5D
            Map of Purple Town (arrival) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Purple Town house map 68
            • 2Door to Purple Town house map 69
            • 3Edge to Purple Town map 5F
            • 4Edge to Purple Town map 5E
            • 5Exit to Friedel field 3C (world-map arrival) map 3C
            Purple Town house · map 68
            Map of Purple Town house (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 2Pirani — where Gerogero is
            • 3Gerogero — lets you return to the surface (appears later in the story)
            • IPirani Item Shop
            • 1Edge to Purple Town (arrival) map 5D
            Purple Town house · map 69
            Map of Purple Town house (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Purple Town (arrival) map 5D
            Purple Town · map 5E
            Map of Purple Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Purple Town house map 68
            • 2Door to Purple Town house map 6A
            • 3Edge to Purple Town (arrival) map 5D
            • 4Edge to Purple Town map 5F
            Purple Town · map 5F
            Map of Purple Town (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Purple Town house map 6A
            • 2Edge to Purple Town (arrival) map 5D
            • 3Edge to Purple Town map 5E
            • 4Exit to Friedel field, road to Chamber's Fort map 82
            Purple Town house · map 6A
            Map of Purple Town house (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 2Pirani — hint about Gerogero (walks around)
            • 3Pirani — Gerogero rules the way up (walks around)
            • 4Pirani — the Anemone-kun (walks around)
            • 1Edge to Purple Town map 5F
            12
            EPISODE 12

            Death Match!! Flying Whale Continent!

            📍 Whale's Valley · Sky Tower · Desert of Ruins · Flying Whale Castle

            Whale's Valley floats in the clouds, and Flying Whale Castle carries Grand Tournament entrants from there to Earth's Blade. But the castle can't come in until the Ruins of Lemuriad in the Desert of Ruins are repaired. Get Sand Shoes, fit the fragment from Jada's box into the ruins, then reach the flying whale to get aboard the castle.

            You need: The King of Pafuricia's permission to use the Warp Gate (Ep. 10), Jada's Wood Box (from Jada after the Arm Dragon, Ep. 4), the young man's tip about the broken ruin (Westguns, Ep. 1), the Wing Sandals (any item shop that stocks them, 30000 G), and Izumi, Sarutobi and Paffy in the party for the Elf Village errand.

            ⏳ Last chances in this chapter

            • Everything else in Earthtia: once you answer "Go on ahead!" to Ballena on Flying Whale Castle there is no going back ("Train some more" is the safe answer).
            • Ballena: "From here, there's no going back" details

            Full list across the game: Missables.

            Walkthrough

            1. MainPrincipal Yudis thinks Galden will most likely enter the Grand Tournament and says you may learn something in Whale's Valley. Gesshin has already gone ahead there.
            2. MainIn Pafuricia Castle's great hall, go through the Warp Gate door that the guard now lets you use. You arrive on map C6 in Whale's Valley. → checklist
            3. TipEquip the Wing Sandals before you arrive (30000 G at Miyan's, Yanyan's, Nyanko's, the Dwarf Item Shop, Mithril Mart or the Rain General Store). Whale's Valley is a maze of cloud islands: with the sandals you walk across the open sky, without them you fall to the cave level below and only reach the C4 island. Follow the numbered exits on the maps (C6, CB and CA are the hubs).
            4. SideThe valley's chests are rich: 16000 GG (C3), 12000 GG each on C2 and C4, 6500 GG (C2), 2500 GG (C5) and a Sour Fruit (C7).
            5. MainFind Gesshin. Flying Whale Castle can't come here until the Ruins of Lemuriad in the Desert of Ruins are repaired, and to cross the desert you need Sand Shoes. He remembers that the Elf Village chief has some. → checklist
            6. MainGo to Elf Village (Ep. 3) with Izumi, Sarutobi and Paffy. Paffy gets the chief to open up: Welch was hit by a Poison Mud Apple, and the chief lost the Fern Herb that would cure him in a cave in the Dwarf Kingdom. → checklist
            7. MainSearch the Dwarf Kingdom caves (Ep. 4) until Adeu finds the lost item: "This is what the chief meant!" That's the Fern Herb. → checklist
            8. MainBring the Fern Herb to the chief, with it equipped. He gives you the Sand Shoes ("No sweat, even on flowing sand!"), which you need to cross the desert. Welch, now cured, thanks you with 3000 G. → checklist
            9. MainMake sure you have Jada's Wood Box, and equip it (X > Status > pick a character > the Item slot (4th)) before you reach the ruins. Jada handed it over after you beat the Arm Dragon, and Zinnia explained that it holds a fragment of the Ruins of Lemuriad. → checklist
            10. MainEnter the Desert of Ruins. From Whale's Valley, take the door on map C4 into Sky Tower (65), then go through 67 and 66 down to C8. The other way in is Etania Cave from Etania (Ep. 11), which comes out on D0.
            11. SideSky Tower holds 10000 GG and 7000 GG plus a Bitter Seed on map 67, and 6500 GG and 2000 GG on map 65.
            12. TipThe World Map's Desert of Ruins destination drops you on C8 at any time (you still need the Sand Shoes to cross). The desert maps D0 to D4 connect to each other in loops; use the maps.
            13. MainFind the Ruins of Lemuriad on map D0 (the Etania Cave side of the Desert of Ruins; marked on the map). They only react after you've heard the young man in Westguns (house 13) describe the ruin with its top broken off, and after the King's Warp Gate permission; until then the sign only says the head is broken off. Then step onto the ruins with Jada's Wood Box equipped: Adeu finds the fragment inside, and the whole party agrees to fit it into the broken part. → checklist
            14. MainThe moment the piece is in, something stirs at the Flying Whale Tower: Flying Whale Castle has flown in. Before this, the tower's entrance sign only said it was blocked. → checklist
            15. MainGesshin congratulates you but warns that boarding the castle is hard: 'You'll have to time your jump!' Adeu has no choice. He must reach Earth's Blade. → checklist
            16. MainWith the Wing Sandals equipped, walk out onto the sky next to the flying whale near map C5 and press A to talk to it: it carries you aboard Flying Whale Castle (map AD). The guards talk about the Grand Tournament, the unstable Mist Rune near Earth's Blade, the Lemuriad civilization and the Evil Dragon Clan of Chaostia; one even asks Paffy about her rod. → checklist
            17. SideCheck the side rooms (map AE): 14500 GG, 6500 GG, 4000 GG and a Slap Fruit.
            18. MainTalk to Ballena. The Mist Rune is growing unstable and the barrier to the other world may break. Fighting the Evil Dragon Clan takes the Spirit Stone and a Ryu Paladin, and the only way to become a Paladin is to win the Grand Tournament. Then he asks whether you're ready (see below).
            19. TipBefore you board for good, finish your gear. Smiths upgrade the leader's gear at levels 11, 21, 31, 41 and 51; for the last step go to Dradd (Pafuricia Town) for the Holy Tempest and Ninto Blade, and to Gladd (Mithril Town) for the Sordin Shield and Sordin Gauntlet. Other smiths give the Mithril pieces at that step, and no smith upgrades those.
            20. WarningPoint of no return. Ballena asks if you're ready. 'Train some more': nothing is locked; leave the castle by its south exit (onto the clouds of Whale's Valley, map C5) and come back by talking to the flying whale (with the Wing Sandals equipped; we could not board without them). 'Go on ahead!' flies the castle to Earth's Blade and starts the Grand Tournament at once: there's no chance to save, heal or shop until the ending. Save first. → checklist

            Checklist

            Event
            Warp Gate to Whale's Valley
            Where
            Pafuricia Castle, great hall (map AB)
            How
            Get the King's permission after Paffy comes home (Ep. 10), then use the door the guard was blocking.
            Reward
            Travel to Whale's Valley (map C6)
            Opens
            Ep. 12
            Closes
            never
            Key item
            Sand Shoes
            Where
            Elf Village chief (Ep. 3)
            How
            With Izumi, Sarutobi and Paffy in the party, hear the chief's story, find the lost Fern Herb in a Dwarf Kingdom cave and bring it back.
            Reward
            Sand Shoes
            Opens
            Desert of Ruins
            Closes
            never
            📝 The chief's line doesn't name the item; the script gives Sand Shoes right after it.
            Item
            Welch's thank-you money
            Where
            Elf Village, Welch
            How
            Talk to Welch after the Fern Herb has cured him.
            Reward
            3000 G
            Opens
            after the Fern Herb errand
            Closes
            never
            Key item
            Jada's Wood Box
            Where
            Onion Cave, Jada
            How
            Beat the Arm Dragon (Ep. 4) and go back to Jada.
            Reward
            Jada's Wood Box ("Holds fragments of the ruins")
            Opens
            Repairing the Ruins of Lemuriad
            Closes
            never
            📝 Dialogue and the ruins sign call it "Jada's Wooden Box".
            Event
            Repair the Ruins of Lemuriad
            Where
            Desert of Ruins, map D0 (marked on the map)
            How
            Step onto the ruins with Jada's Wood Box equipped, after the Westguns tip and the Warp Gate permission.
            Reward
            Flying Whale Castle flies in to the Flying Whale Tower
            Opens
            Boarding Flying Whale Castle
            Closes
            never
            Event
            Board Flying Whale Castle
            Where
            Flying Whale Tower
            How
            Time your jump (B) to get on board.
            Reward
            Passage to Earth's Blade
            Opens
            Flying Whale Castle (maps AD, AE)
            Closes
            never
            Choice
            Ballena: "From here, there's no going back"
            Where
            Flying Whale Castle
            How
            Answer Ballena after the talk about the Spirit Stone and the Ryu Paladin.
            Reward
            'Go on ahead!': the castle flies to Earth's Blade and the tournament starts. 'Train some more': Ballena offers to take the castle back to Whale's Valley; nothing is locked.
            Opens
            Grand Tournament (next chapter)
            Closes
            Go on ahead! closes everything else in the game
            ⏳ Missable
            📝 After "Go on ahead!" every World Map destination leads to Earth's Blade.

            Treasure chests (15)

            ContentsAreaWhere
            2000 GGSky Tower: entranceMap 65, chest A
            6500 GGSky Tower: entranceMap 65, chest B
            Bitter SeedSky Tower (10000 GG, 7000 GG)Map 67, chest A
            7000 GGSky Tower (10000 GG, 7000 GG)Map 67, chest B
            10000 GGSky Tower (10000 GG, 7000 GG)Map 67, chest C
            6500 GGFlying Whale Castle: side roomsMap AE, chest A
            4000 GGFlying Whale Castle: side roomsMap AE, chest B
            14500 GGFlying Whale Castle: side roomsMap AE, chest C
            Slap FruitFlying Whale Castle: side roomsMap AE, chest D
            6500 GGWhale's Valley (12000 GG, 6500 GG)Map C2, chest A
            12000 GGWhale's Valley (12000 GG, 6500 GG)Map C2, chest B
            16000 GGWhale's Valley (16000 GG)Map C3, chest A
            12000 GGWhale's Valley: door to Sky TowerMap C4, chest A
            2500 GGWhale's Valley (castle exit leads here)Map C5, chest A
            Sour FruitWhale's ValleyMap C7, chest A
            🗺️ Maps for this chapter (23)

            Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

            Whale's Valley: Warp Gate arrival · map C6
            Map of Whale's Valley: Warp Gate arrival (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Pafuricia Castle: great hall and Warp Gate map AB
            • 2Edge to Whale's Valley: hub (pads to C5, C6, C7) map CB
            Whale's Valley: hub (pads to C5, C6, C7) · map CB
            Map of Whale's Valley: hub (pads to C5, C6, C7) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Whale's Valley: Warp Gate arrival map C6
            • 2Door to Whale's Valley map C7
            • 3Door to Whale's Valley (castle exit leads here) map C5
            Whale's Valley (castle exit leads here) · map C5
            Map of Whale's Valley (castle exit leads here) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 2500 GG
            • 4Gesshin — how to board the castle
            • 1Door to Whale's Valley (castle exit leads here) map C5
            • 2Edge to Whale's Valley: hub (pads to C5, C6, C7) map CB
            • 3Edge to Whale's Valley (16000 GG) map C3
            Whale's Valley · map C7
            Map of Whale's Valley (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A Sour Fruit
            • 1Door to Whale's Valley: hub (pads to C5, C6, C7) map CB
            • 2Edge to Whale's Valley: hub (pads to C5, C6, C7) map CB
            • 3Edge to Whale's Valley: hub (pads to C2, C3, C4) map CA
            Whale's Valley: hub (pads to C2, C3, C4) · map CA
            Map of Whale's Valley: hub (pads to C2, C3, C4) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Door to Whale's Valley: door to Sky Tower map C4
            • 2Door to Whale's Valley (16000 GG) map C3
            • 3Door to Whale's Valley (12000 GG, 6500 GG) map C2
            Whale's Valley (12000 GG, 6500 GG) · map C2
            Map of Whale's Valley (12000 GG, 6500 GG) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 6500 GG
            • B 12000 GG
            • 1Edge to Whale's Valley: hub (pads to C5, C6, C7) map CB
            Whale's Valley (16000 GG) · map C3
            Map of Whale's Valley (16000 GG) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 16000 GG
            • 1Door to Whale's Valley: hub (pads to C2, C3, C4) map CA
            • 2Edge to Whale's Valley: hub (pads to C5, C6, C7) map CB
            • 3Edge to Whale's Valley: hub (pads to C2, C3, C4) map CA
            Whale's Valley: door to Sky Tower · map C4
            Map of Whale's Valley: door to Sky Tower (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 12000 GG
            • 1Door to Sky Tower: entrance map 65
            • 2Edge to Whale's Valley: hub (pads to C2, C3, C4) map CA
            Sky Tower: entrance · map 65
            Map of Sky Tower: entrance (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 2000 GG
            • B 6500 GG
            • 1Door to Whale's Valley: door to Sky Tower map C4
            • 2Edge to Sky Tower map FF
            • 3Edge to Sky Tower (10000 GG, 7000 GG) map 67
            • 4Edge to Sky Tower map FE
            Sky Tower (10000 GG, 7000 GG) · map 67
            Map of Sky Tower (10000 GG, 7000 GG) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A Bitter Seed
            • B 7000 GG
            • C 10000 GG
            • 1Edge to Desert of Ruins: below Sky Tower map 66
            • 2Exit to Desert of Ruins: below Sky Tower map 66
            • 3Exit to Sky Tower map FC
            Sky Tower · map FF
            Map of Sky Tower (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Sky Tower map FC
            • 2Exit to Sky Tower: entrance map 65
            Sky Tower · map FE
            Map of Sky Tower (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Sky Tower map FD
            • 2Exit to Sky Tower: entrance map 65
            Sky Tower · map FD
            Map of Sky Tower (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            Sky Tower · map FC
            Map of Sky Tower (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Sky Tower (10000 GG, 7000 GG) map 67
            • 2Edge to Desert of Ruins: below Sky Tower map 66
            • 3Exit to Sky Tower map FF
            • 4Exit to Sky Tower map FD
            • 5Exit to Desert of Ruins: below Sky Tower map 66
            Desert of Ruins: below Sky Tower · map 66
            Map of Desert of Ruins: below Sky Tower (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Sky Tower map FC
            • 2Edge to Desert of Ruins (world-map arrival) map C8
            • 3Exit to Sky Tower map FC
            • 4Exit to Sky Tower (10000 GG, 7000 GG) map 67
            Desert of Ruins (world-map arrival) · map C8
            Map of Desert of Ruins (world-map arrival) (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Exit to Desert of Ruins map D4
            • 2Exit to Desert of Ruins: below Sky Tower map 66
            Desert of Ruins: Etania Cave exit · map D0
            Map of Desert of Ruins: Etania Cave exit (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 3Ruins of Lemuriad — step onto them with Jada's Wood Box equipped
            • 1Door to Etania Cave: exit to the Desert of Ruins map A8
            • 2Edge to Desert of Ruins map D2
            Desert of Ruins · map D2
            Map of Desert of Ruins (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Desert of Ruins map D1
            • 2Edge to Desert of Ruins: Etania Cave exit map D0
            Desert of Ruins · map D1
            Map of Desert of Ruins (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Desert of Ruins: Etania Cave exit map D0
            • 2Edge to Desert of Ruins map D2
            • 3Edge to Desert of Ruins map D3
            Desert of Ruins · map D3
            Map of Desert of Ruins (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Desert of Ruins map D4
            • 2Edge to Desert of Ruins map D1
            Desert of Ruins · map D4
            Map of Desert of Ruins (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Edge to Desert of Ruins (world-map arrival) map C8
            • 2Edge to Desert of Ruins map D1
            • 3Edge to Desert of Ruins map D3
            Flying Whale Castle · map AD
            Map of Flying Whale Castle (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 4Ballena — point of no return
            • 1Edge to Flying Whale Castle: side rooms map AE
            • 2Edge to Whale's Valley (castle exit leads here) map C5
            • 3Exit to Flying Whale Castle: side rooms map AE
            Flying Whale Castle: side rooms · map AE
            Map of Flying Whale Castle: side rooms (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • A 6500 GG
            • B 4000 GG
            • C 14500 GG
            • D Slap Fruit
            • 1Edge to Flying Whale Castle map AD
            F
            FINALE

            The Grand Tournament & Ending

            📍 Flying Whale Castle · Earth's Blade · Pafuricia Castle

            Ballena flies you to Earth's Blade, where the Great Sage Naji is waiting and the Grand Tournament has already begun. Five bouts in a row stand between Adeu and the title, against old rivals and old friends, and the last opponent is the one everyone feared. Then the barrier around Earthtia gives way.

            You need: Episode 12 finished: Flying Whale Castle boarded with Paffy, Sarutobi and Izumi, and Ballena's question answered with 'Go on ahead!'

            ⏳ Last chances in this chapter

            • Ballena's 'Go on ahead!' on Flying Whale Castle is the point of no return ('From here, there's no going back'). Finish anything left in Episodes 1-12, stock up and save before you answer.
            • The full ending needs all five tournament bouts won with at least 448 more damage dealt than taken. One lost bout and only the normal ending is left.
            • The full ending: Ryu Paladin Lord Zephyr details

            Full list across the game: Missables.

            Walkthrough

            1. WarningOn Flying Whale Castle, Ballena warns: 'From here, there's no going back. If you have any doubts… you may go train a bit more!' Save first. 'Train some more' locks nothing: you can walk out through the castle's south exit and come back later. 'Go on ahead!' commits you to the finale. → checklist
            2. MainAnswer 'Go on ahead!'. Ballena: 'A knight… never turns back! Now, give it your all!' The castle flies off (a short flight scene) and lands you at Earth's Blade. → checklist
            3. MainNaji is tired of waiting: the tournament has already begun. The winner becomes the world's greatest hero, worthy to rule Earthtia and able to defeat even the Evil Dragon Clan. If Idoro or Galden won, the world would be thrown into chaos, so Adeu vows to protect Earthtia as a Holy Knight. → checklist
            4. TipThe bouts come one after another with no break: no shop, no inn, no saving. Go in at full strength.
            5. WarningLosing a bout doesn't end the tournament: the story simply goes on to the next opponent. But only a clean sweep earns the full ending: win all five bouts, and over the five fights deal at least 448 more damage than you take. → checklist
            6. MainBout 1: Vice and his gang. They say they're a whole other league now, and they combine their machines again, as at Mist Station in Episode 1.
            7. MainBout 2: Gratches. He can't entrust the world to anyone who can't beat him, and he won't hold back.
            8. MainBout 3: the goblins Bopplin and Bubblin in their Solid, sure that they're the ones who'll rule this world.
            9. MainNaji warns that the real contest starts now. Bout 4: Sarutobi, who wants to settle things with Adeu: win and he'll accept you, fair and square. Paffy begs them to stop; Izumi says Earthtia has no need for two heroes and they should watch. → checklist
            10. MainNaji senses Earthtia's barrier is about to break and wants to halt the tournament, but Idoro and Galden arrive. Bout 5: Galden in his Shutel, now granted the Evil Dragon Clan's power. He means to beat you and take the Spirit Stone.
            11. MainWin and Naji declares you the strongest knight in all Earthtia. Paffy, Izumi and Sarutobi congratulate you, but Sarutobi points out you'd still need the Spirit Stone's power to become a Paladin, and Naji agrees. → checklist
            12. MainThe barrier breaks and an Evil Dragon Soldier comes for the Spirit Stone. Adeu tells Izumi to take everyone back to the castle and faces it alone with Zephyr. This is the final battle. → checklist
            13. MainEnding (normal): Naji can hardly believe you beat the Evil Dragon Clan, and Adeu admits it was a close call. Naji says the Evil Dragon Clan is tough to fight unless you're the Lightspeed Paladin, and tells Adeu to work hard to become Ryu Paladin Lord Zephyr. → checklist
            14. MainEnding (full): if you won all five bouts and dealt at least 448 more damage than you took, Naji instead proclaims that Adeu has done it: he is Ryu Paladin Lord Zephyr, the Lightspeed Paladin. 'Then… I'm a [Holy Knight]?' → checklist
            15. MainEpilogue, with the King of Pafuricia and Maria: Adeu recites his Ethos of Chivalry, the King entrusts Earthtia to him, and Maria asks everyone to join their strength to protect the kingdom. → checklist

            Checklist

            Choice
            Ballena: the point of no return
            Where
            Flying Whale Castle
            How
            Answer 'Go on ahead!' or 'Train some more'.
            Reward
            'Go on ahead!': a short flight scene, then Earth's Blade; the tournament starts at once. 'Train some more': nothing changes; leave by the castle's south exit and talk to the flying whale to board again.
            Opens
            Episode 12, once you're aboard Flying Whale Castle
            Closes
            Everything else in the game, once you go on
            Event
            The Grand Tournament
            Where
            Earth's Blade
            How
            Win five bouts in a row: Vice's gang, Gratches, Bopplin and Bubblin, Sarutobi, Galden.
            Reward
            Naji declares Adeu the strongest knight in all Earthtia
            Opens
            Finale
            Event
            Sarutobi as your opponent
            Where
            Earth's Blade, bout 4
            How
            Story: Sarutobi enters to settle things with Adeu.
            Reward
            He promises to accept you if you win
            Opens
            Finale
            📝 Paffy and Izumi watch from the side.
            Event
            Adeu fights alone
            Where
            Earth's Blade, after the tournament
            How
            Story: Adeu sends Izumi back to the castle with everyone and takes on the Evil Dragon Soldier with Zephyr.
            Opens
            Finale
            Event
            Naji's verdict (normal ending)
            Where
            After the final battle
            How
            Story.
            Reward
            Naji tells Adeu to work hard to become Ryu Paladin Lord Zephyr
            Opens
            Finale
            Event
            Epilogue with the King and Maria
            Where
            Pafuricia Castle, great hall
            How
            Story.
            Reward
            The King entrusts Earthtia to Adeu
            Opens
            Finale
            Event
            The full ending: Ryu Paladin Lord Zephyr
            Where
            Earth's Blade, after the final battle
            How
            Win all five tournament bouts, and over the five fights deal at least 448 more damage than you take.
            Reward
            Naji proclaims Adeu Ryu Paladin Lord Zephyr, the Lightspeed Paladin
            Opens
            Finale
            Closes
            as soon as you lose a bout
            ⏳ Missable
            📝 Checked after the bout with Galden. Damage counts only in the five tournament bouts.

            Bosses

            Vice's gang (combined)
            Earth's Blade, bout 1
            The same gang you can fight, and rematch, at Mist Station in Episode 1. They claim they're much stronger now.
            Gratches
            Earth's Blade, bout 2
            You can practise against him at his dojo in Gratches Village; he takes you on again any time.
            Bopplin & Bubblin (Solid)
            Earth's Blade, bout 3
            A rematch of the Goblin Kingdom fight from Episode 9.
            Sarutobi
            Earth's Blade, bout 4
            He says he knows Adeu's bad habits well.
            Galden (Shutel)
            Earth's Blade, bout 5
            Galden's Shutel has been granted the Evil Dragon Clan's power; he calls it the strongest of all.
            Evil Dragon Soldier
            Earth's Blade, after the tournament
            The final battle, a normal Ryu duel: losing it resets the game. Adeu and Zephyr fight it alone after sending the others back to the castle.
            🗺️ Maps for this chapter (1)

            Blue numbers mark people, orange numbers events and pickups, green numbers exits (doors, gateways and screen edges). Yellow letters A, B, C… are treasure chests; white squares are shop counters (I items, H herbs, A armor, W weapons, R inn); red L marks a wall lever. People who walk around are shown where they start. Tap a map to open it full size.

            Earth's Blade · map B3
            Map of Earth's Blade (Haou Taikei Ryuu Knight) with numbered exits and lettered chests
            • 1Great Sage Naji — the Grand Tournament

            Reference tables

            NameRoleJoinsLeaves
            AdeuHero; a knight-in-training and Zephyr's pilotStart of the gameNever. He fights the final battle alone.
            SarutobiNinja and Adeu's rivalRain Town, at Lazania's house (Episode 11): Gesshin brings him back hurt by Galden and makes him and Adeu call a truce. He has a few lines with the party before that.Steps aside for Adeu's duel with Galden; becomes your opponent in the tournament; sent back to the castle before the final battle.
            IzumiMage, taken in Madora's Mage Hunt; protects PaffyFreed in Madora CastleWatches the tournament from the side; takes everyone back to the castle before the final battle.
            PaffyPrincess of Pafuricia; her rod holds the Spirit StoneFound in Ice Town, where the beasts healed herTaken by Idoro at the castle, rescued in Friedel Castle; watches the tournament; sent back to the castle before the final battle.
            GratchesRyu pilot and dojo master; avenging his brother ChamberAt his dojo in Gratches Village, to go to Rain TownAfter Hellreet is beaten he goes home. Later you can duel him at the dojo any time; he is an opponent in the tournament.
            KatzeMerchant and bounty hunter (optional)Optional. After Banbara she asks to come along and Adeu declines; in a later version of the scene (Paffy and Izumi with you) you can take her along.At the Magic School after Galden she leaves for Mithril Town, where you can find her trading.
            NPC helpersNot playable: Floi (holds off the enemies in Madora Castle), Yagumo (Rain Town briefing), Gesshin (finds Sarutobi, guides you at Whale's Valley), Jada (opens the hidden cave, gives Jada's Wooden Box), Ballena (flies Flying Whale Castle), the Great Sage NajiStoryStory

            Credits & sources

            Written for Game Translate from our own work on the English patch: the full English script (every line cited by its record), data read straight from the ROM (maps, exits, chests, shop stock, prices, armor stats, the smith and tournament rules), and tests in an emulator (controls, saving, chests, hidden levers, the World Map, the maps themselves). Route and boss notes were cross-checked against the two GameFAQs guides: Rough Hike by SuperJoshua (2021) and FAQ (Incomplete) by Steven Bruck (1999). Thanks to both authors for charting this game long before a translation existed. Release facts were checked against public game databases.

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