Rejoice: Aretha Oukoku no Kanata Missables & Materia

GAME TRANSLATE · SNES GUIDE

Rejoice
Missables & Materia

Everything you can lose for good, sorted by the chapter where it closes, and the fifteen scenes that decide Materia or Chris.

Last updated: October 5, 2026

Rejoice moves you forward one region at a time, and almost every region closes behind you: the forest collapses, the castle floor gives way, the ship sinks. What you leave behind stays behind. This page lists everything that closes, in the order it closes, plus the hidden scenes that decide the late-game friend.

31missable entries
15Materia scenes in the checklists
3groups, one each
1point of no return (10F)

How to use this list

  • Grouped by chapter. Each group closes in that chapter. Clear it before you move on.
  • Ticks are shared with the Complete Walkthrough (same browser).
  • “Details” jumps to the full entry in the walkthrough.

The five easiest to miss

🎁 Poppin (Ch. 2)

Hidden in the trees at the bottom-left of upper Ishu Town. His gift, Mr. Invincible 1, also unlocks the hidden debug menu. From Ch. 3 the same spot runs a different scene.

🗑️ The junk pile (Ch. 4)

Its prize is chosen by the first sensor column you step on in the 8th forest screen, and you must walk back to search it before the boss. One chance only.

👗 Materia (Ch. 3–10)

Doll needs one flag in each of three groups before Clockwork Castle 10F, or her friend Chris comes instead. Most flags need Doll leading (System → Order).

🔑 The last Ghost Ship door (Ch. 9)

The Key gets stuck in the right-hand seal door. Clear B6 and fight the Shoreweed Lizard (30,000 EXP) behind the other doors first.

🛒 Clockwork Castle 10F (Ch. 13)

The point of no return. The last shops are in Fairy Forest; shop before you set foot on 10F.

Everything that closes, chapter by chapter

⏳ Ch. 2: Ishu Town scams (2)

WhatWhere / howLost when
Poppin's hidden item
Secret · from Ch. 2
Ishu Town, upper part: trees in the bottom-left corner (n6)
Walk into the trees and talk to Poppin. Reward: Mr. Invincible 1 (and the debug-menu unlock).
End of Ch. 2Details
The weapon-shop change scam
Money · from Ch. 2
Ishu Town, weapon shop (upper part)
Enter the weapon shop before the armor shop and let Treno do the talking. Reward: +7,450 Pera.
When you enter the armor shopDetails

⏳ Ch. 3: Ben Markist and the tidal wave (1)

WhatWhere / howLost when
Doll's monologue on the coast
Materia C · from Ch. 3
Mushroom Coast, wash-up spot (e2)
After Doll joins: turn on 2-player mode and walk Doll (controller 2) onto the spot. Reward: Materia flag FB1 (group C).
Leaving the Mushroom Forest (end of Ch. 4)Details

⏳ Ch. 4: Mushroom Forest and Dokukinokon (4)

WhatWhere / howLost when
The junk pile prize
Secret · from Ch. 4
Mushroom Forest 08 (29,22); sensor row in 0C
Touch only the sensor column you want in 0C (row 11; the lowest touched wins), go back to 08 and search the pile as Treno. Reward: Force Inferno / Premium Armor / Mixdown Tect / Lisa Lisa / Mr. Invincible 2.
Dokukinokon (the forest collapses)Details
The forest sign
Materia C · from Ch. 4
Mushroom Forest 07, sign (e1)
Read the sign with Doll leading (System → Order). Reward: Materia flag FB0 (group C).
DokukinokonDetails
Mikey's Knife spot
Materia C · from Ch. 4
Mushroom Forest 07, top-left (e2–e4)
Walk Doll onto the spot as player 2 (2-player mode on). Reward: Materia flag FAF (group C).
DokukinokonDetails
Mushroom Forest chests
Chests · from Ch. 4
Mushroom Forest 07, 08, 0B, 0C
Mushroom Ring, Gale Armor, Machovitan A ×6, Venom Shield, Poison Killer ×10. The forest collapses after Dokukinokon.
DokukinokonChapter

⏳ Ch. 5: Akim's Town and the What-You-See Door (5)

WhatWhere / howLost when
Tinaby recognises Doll
Materia C · from Ch. 5
Akim's Town, Tinaby
Right after Doll rejoins, before talking to Akim again, talk to Tinaby with Doll leading. Reward: Materia flag FAE (group C).
Your next talk with AkimDetails
Doll asks Akim about the door
Materia B · from Ch. 5
Akim's House
First talk with Akim after Doll rejoins, with Doll as player 2. Reward: Materia flag FAC (group B).
That first talkDetails
Solam Mail
Materia C · from Ch. 5
Solam's House
After Sam's rumour, talk to Solam with Doll leading. Reward: Solam Mail + Materia flag FAD (group C).
The seventh door conditionDetails
Tinaby joins
Materia B · from Ch. 5
Akim's Town, after entering Mischief Castle once
Talk to Tinaby with Doll as player 2. Reward: Tinaby (temporary) + Materia flag FAB (group B).
Using both 3F drop holes in Mischief CastleDetails
Don't eat the Dodomerian early
Warning · from Ch. 5
Akim's Town
Eating it before the door scene may leave the party shrunk; the shrink is only cleared in Cave Town. Keep it until Gitchon says you have to be tiny.
Eating it in Akim's TownChapter

⏳ Ch. 6: Mischief Castle (3)

WhatWhere / howLost when
"We're locked in!"
Materia B · from Ch. 6
Chapel entrance, or B1 corridor (1E)
Walk in with Doll leading. Reward: Materia flag FAA (group B).
Leaving Mischief CastleDetails
The headless skeleton
Materia B · from Ch. 6
Mischief Castle B1, map 26 (n5/n6); head in chest 24 D
Use the Skeleton Head on it with Doll leading. Reward: Materia flag FA9 (group B).
Leaving Mischief CastleDetails
Mischief Castle chests (33)
Chests · from Ch. 6
Mischief Castle 1F–B1
The floor collapses after the B1 Ice Cube and you land in Cave Town.
Ice Cube (B1)Chapter

⏳ Ch. 7: Cave Town, the Queen's Hot Spring and the Honey Factory (7)

WhatWhere / howLost when
The strange rock
Materia B · from Ch. 7
Cave Town 36, tile (3,5)
Look at it with Doll leading (and again with Mikey for the stash scene). Reward: Materia flag FA8 (group B).
The minecart (end of Ch. 7)Details
The customs Key
Materia A · from Ch. 7
Honey Factory 4A (left side, e6)
Pick it up with Doll leading. Reward: Key + Materia flag FA7 (group A).
The minecartDetails
The customs room
Materia A · from Ch. 7
Honey Factory 48 (e6)
Enter with Doll leading. Reward: Materia flag FA5 (group A).
The minecartDetails
The cloth cover
Materia A · from Ch. 7
Honey Factory 45, top right (e4)
Look at it with Doll (or Gitchon) as player 2. Reward: Materia flag FA6 (group A).
The minecartDetails
Immortal Jewel
Rare item · from Ch. 7
Queen's Hot Spring 3A, chest E
Open the chest. Reward: Immortal Jewel (only one in the game).
End of Ch. 7Details
Staff of Madness
Rare item · from Ch. 7
Honey Factory 4D, chest C (reached from 4A or 4C)
Open the chest. Reward: Staff of Madness (only one in the game).
End of Ch. 7Details
Hot Spring and Honey Factory chests
Chests · from Ch. 7
Queen's Hot Spring, Honey Factory
No way back after the minecart and the Shrike.
The minecartChapter

⏳ Ch. 9: Cascal Sea, the Kitten and the Ghost Ship (5)

WhatWhere / howLost when
Terra's free Fire Sword
Weapon · from Ch. 9
Kitten cabin (A5)
Enter the cabin the first time with 2-player mode off. Reward: Fire Sword (Millrose).
First cabin visitDetails
Darkness Sword
Weapon · from Ch. 9
Terra (Kitten cabin), or Kon-chan's Weapon Shop in Neve Town
Easiest: buy it in Neve for 14,800 with Millrose leading. At Terra: Rapier, Cardtail, one tier-2 sword, then the Darkness Sword; never hold both chest swords at the tier-2 step. Reward: Darkness Sword (Millrose's best).
Galt's House (Millrose leaves, Ch. 10)Details
Pirate Rich's treasure room
Materia A · from Ch. 9
Ghost Ship treasure decks, exit tiles at the bottom
Step on them with Doll leading. Reward: Materia flag FA3 (group A).
The Kitten sinksDetails
Shoreweed Lizard
Boss · from Ch. 9
Ghost Ship AC
Use the left top seal door first; walk up to it. Reward: 30,000 EXP.
Using the last seal doorDetails
Cascal Sea, Pirate Ship and Ghost Ship chests
Chests · from Ch. 9
Under the Cascal Sea
The Kitten sinks at the end of the chapter and you come ashore far away.
The Kitten sinksChapter

⏳ Ch. 10: Giant's Forest, Neve Town and Galt's House (2)

WhatWhere / howLost when
First snow
Materia A · from Ch. 10
Great Magella River [Upper] (8E), the snow tiles
The very first step on the snow, with Doll or Millrose leading. Reward: Materia flag FA4 (group A).
Your first step thereDetails
Chihiro's Santa story
Side · from Ch. 10
Neve Town 2C
Talk to Chihiro after Galt's House, before you take the boat. Reward: Santa's gifts at the river (Ch. 11).
The boatDetails

⏳ Ch. 13: Clockwork Castle (2)

WhatWhere / howLost when
Last shopping trip
Warning · from Ch. 13
Fairy Forest shops
Buy what you need before stepping onto 10F. Reward: —.
10F (86)Details
Clockwork Castle B1 chests
Chests · from Ch. 13
Clockwork Castle B1 (78)
Premium Armor and Catfish Extract. 10F is the point of no return.
10F (86)Chapter

Things you don’t need to worry about

  • Choice menus. The game asks very few questions, and none of them changes the story. Parson’s two topic menus in Cave Town must simply be heard in full.
  • 2-player mode at the Mischief Castle cell. It only changes who lands where in the next scene; Doll rejoins soon either way.
  • Will’s Premium Armor and the pig race stay available for a long time; Neve Town can be walked back to from Fairy Forest.
  • The Shoreweed Lizard is optional, but it’s the best EXP in the game: fight it before the last Ghost Ship door.
  • The ending. There is one ending. Materia or Chris changes a few scenes and the last line.

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