GAME TRANSLATE · SNES GUIDE
Rejoice
Missables & Materia
Everything you can lose for good, sorted by the chapter where it closes, and the fifteen scenes that decide Materia or Chris.
Rejoice moves you forward one region at a time, and almost every region closes behind you: the forest collapses, the castle floor gives way, the ship sinks. What you leave behind stays behind. This page lists everything that closes, in the order it closes, plus the hidden scenes that decide the late-game friend.
How to use this list
- Grouped by chapter. Each group closes in that chapter. Clear it before you move on.
- Ticks are shared with the Complete Walkthrough (same browser).
- “Details” jumps to the full entry in the walkthrough.
The five easiest to miss
🎁 Poppin (Ch. 2)
Hidden in the trees at the bottom-left of upper Ishu Town. His gift, Mr. Invincible 1, also unlocks the hidden debug menu. From Ch. 3 the same spot runs a different scene.
🗑️ The junk pile (Ch. 4)
Its prize is chosen by the first sensor column you step on in the 8th forest screen, and you must walk back to search it before the boss. One chance only.
👗 Materia (Ch. 3–10)
Doll needs one flag in each of three groups before Clockwork Castle 10F, or her friend Chris comes instead. Most flags need Doll leading (System → Order).
🔑 The last Ghost Ship door (Ch. 9)
The Key gets stuck in the right-hand seal door. Clear B6 and fight the Shoreweed Lizard (30,000 EXP) behind the other doors first.
🛒 Clockwork Castle 10F (Ch. 13)
The point of no return. The last shops are in Fairy Forest; shop before you set foot on 10F.
Nothing on this page matches your search. Try a shorter word, or clear the box.
Everything that closes, chapter by chapter
⏳ Ch. 2: Ishu Town scams (2)
| What | Where / how | Lost when | ||
|---|---|---|---|---|
| Poppin's hidden item Secret · from Ch. 2 | Ishu Town, upper part: trees in the bottom-left corner (n6) Walk into the trees and talk to Poppin. Reward: Mr. Invincible 1 (and the debug-menu unlock). | End of Ch. 2 | Details | |
| The weapon-shop change scam Money · from Ch. 2 | Ishu Town, weapon shop (upper part) Enter the weapon shop before the armor shop and let Treno do the talking. Reward: +7,450 Pera. | When you enter the armor shop | Details |
⏳ Ch. 3: Ben Markist and the tidal wave (1)
⏳ Ch. 4: Mushroom Forest and Dokukinokon (4)
| What | Where / how | Lost when | ||
|---|---|---|---|---|
| The junk pile prize Secret · from Ch. 4 | Mushroom Forest 08 (29,22); sensor row in 0C Touch only the sensor column you want in 0C (row 11; the lowest touched wins), go back to 08 and search the pile as Treno. Reward: Force Inferno / Premium Armor / Mixdown Tect / Lisa Lisa / Mr. Invincible 2. | Dokukinokon (the forest collapses) | Details | |
| The forest sign Materia C · from Ch. 4 | Mushroom Forest 07, sign (e1) Read the sign with Doll leading (System → Order). Reward: Materia flag FB0 (group C). | Dokukinokon | Details | |
| Mikey's Knife spot Materia C · from Ch. 4 | Mushroom Forest 07, top-left (e2–e4) Walk Doll onto the spot as player 2 (2-player mode on). Reward: Materia flag FAF (group C). | Dokukinokon | Details | |
| Mushroom Forest chests Chests · from Ch. 4 | Mushroom Forest 07, 08, 0B, 0C Mushroom Ring, Gale Armor, Machovitan A ×6, Venom Shield, Poison Killer ×10. The forest collapses after Dokukinokon. | Dokukinokon | Chapter |
⏳ Ch. 5: Akim's Town and the What-You-See Door (5)
| What | Where / how | Lost when | ||
|---|---|---|---|---|
| Tinaby recognises Doll Materia C · from Ch. 5 | Akim's Town, Tinaby Right after Doll rejoins, before talking to Akim again, talk to Tinaby with Doll leading. Reward: Materia flag FAE (group C). | Your next talk with Akim | Details | |
| Doll asks Akim about the door Materia B · from Ch. 5 | Akim's House First talk with Akim after Doll rejoins, with Doll as player 2. Reward: Materia flag FAC (group B). | That first talk | Details | |
| Solam Mail Materia C · from Ch. 5 | Solam's House After Sam's rumour, talk to Solam with Doll leading. Reward: Solam Mail + Materia flag FAD (group C). | The seventh door condition | Details | |
| Tinaby joins Materia B · from Ch. 5 | Akim's Town, after entering Mischief Castle once Talk to Tinaby with Doll as player 2. Reward: Tinaby (temporary) + Materia flag FAB (group B). | Using both 3F drop holes in Mischief Castle | Details | |
| Don't eat the Dodomerian early Warning · from Ch. 5 | Akim's Town Eating it before the door scene may leave the party shrunk; the shrink is only cleared in Cave Town. Keep it until Gitchon says you have to be tiny. | Eating it in Akim's Town | Chapter |
⏳ Ch. 6: Mischief Castle (3)
| What | Where / how | Lost when | ||
|---|---|---|---|---|
| "We're locked in!" Materia B · from Ch. 6 | Chapel entrance, or B1 corridor (1E) Walk in with Doll leading. Reward: Materia flag FAA (group B). | Leaving Mischief Castle | Details | |
| The headless skeleton Materia B · from Ch. 6 | Mischief Castle B1, map 26 (n5/n6); head in chest 24 D Use the Skeleton Head on it with Doll leading. Reward: Materia flag FA9 (group B). | Leaving Mischief Castle | Details | |
| Mischief Castle chests (33) Chests · from Ch. 6 | Mischief Castle 1F–B1 The floor collapses after the B1 Ice Cube and you land in Cave Town. | Ice Cube (B1) | Chapter |
⏳ Ch. 7: Cave Town, the Queen's Hot Spring and the Honey Factory (7)
| What | Where / how | Lost when | ||
|---|---|---|---|---|
| The strange rock Materia B · from Ch. 7 | Cave Town 36, tile (3,5) Look at it with Doll leading (and again with Mikey for the stash scene). Reward: Materia flag FA8 (group B). | The minecart (end of Ch. 7) | Details | |
| The customs Key Materia A · from Ch. 7 | Honey Factory 4A (left side, e6) Pick it up with Doll leading. Reward: Key + Materia flag FA7 (group A). | The minecart | Details | |
| The customs room Materia A · from Ch. 7 | Honey Factory 48 (e6) Enter with Doll leading. Reward: Materia flag FA5 (group A). | The minecart | Details | |
| The cloth cover Materia A · from Ch. 7 | Honey Factory 45, top right (e4) Look at it with Doll (or Gitchon) as player 2. Reward: Materia flag FA6 (group A). | The minecart | Details | |
| Immortal Jewel Rare item · from Ch. 7 | Queen's Hot Spring 3A, chest E Open the chest. Reward: Immortal Jewel (only one in the game). | End of Ch. 7 | Details | |
| Staff of Madness Rare item · from Ch. 7 | Honey Factory 4D, chest C (reached from 4A or 4C) Open the chest. Reward: Staff of Madness (only one in the game). | End of Ch. 7 | Details | |
| Hot Spring and Honey Factory chests Chests · from Ch. 7 | Queen's Hot Spring, Honey Factory No way back after the minecart and the Shrike. | The minecart | Chapter |
⏳ Ch. 9: Cascal Sea, the Kitten and the Ghost Ship (5)
| What | Where / how | Lost when | ||
|---|---|---|---|---|
| Terra's free Fire Sword Weapon · from Ch. 9 | Kitten cabin (A5) Enter the cabin the first time with 2-player mode off. Reward: Fire Sword (Millrose). | First cabin visit | Details | |
| Darkness Sword Weapon · from Ch. 9 | Terra (Kitten cabin), or Kon-chan's Weapon Shop in Neve Town Easiest: buy it in Neve for 14,800 with Millrose leading. At Terra: Rapier, Cardtail, one tier-2 sword, then the Darkness Sword; never hold both chest swords at the tier-2 step. Reward: Darkness Sword (Millrose's best). | Galt's House (Millrose leaves, Ch. 10) | Details | |
| Pirate Rich's treasure room Materia A · from Ch. 9 | Ghost Ship treasure decks, exit tiles at the bottom Step on them with Doll leading. Reward: Materia flag FA3 (group A). | The Kitten sinks | Details | |
| Shoreweed Lizard Boss · from Ch. 9 | Ghost Ship AC Use the left top seal door first; walk up to it. Reward: 30,000 EXP. | Using the last seal door | Details | |
| Cascal Sea, Pirate Ship and Ghost Ship chests Chests · from Ch. 9 | Under the Cascal Sea The Kitten sinks at the end of the chapter and you come ashore far away. | The Kitten sinks | Chapter |
⏳ Ch. 10: Giant's Forest, Neve Town and Galt's House (2)
| What | Where / how | Lost when | ||
|---|---|---|---|---|
| First snow Materia A · from Ch. 10 | Great Magella River [Upper] (8E), the snow tiles The very first step on the snow, with Doll or Millrose leading. Reward: Materia flag FA4 (group A). | Your first step there | Details | |
| Chihiro's Santa story Side · from Ch. 10 | Neve Town 2C Talk to Chihiro after Galt's House, before you take the boat. Reward: Santa's gifts at the river (Ch. 11). | The boat | Details |
⏳ Ch. 13: Clockwork Castle (2)
| What | Where / how | Lost when | ||
|---|---|---|---|---|
| Last shopping trip Warning · from Ch. 13 | Fairy Forest shops Buy what you need before stepping onto 10F. Reward: —. | 10F (86) | Details | |
| Clockwork Castle B1 chests Chests · from Ch. 13 | Clockwork Castle B1 (78) Premium Armor and Catfish Extract. 10F is the point of no return. | 10F (86) | Chapter |
Things you don’t need to worry about
- Choice menus. The game asks very few questions, and none of them changes the story. Parson’s two topic menus in Cave Town must simply be heard in full.
- 2-player mode at the Mischief Castle cell. It only changes who lands where in the next scene; Doll rejoins soon either way.
- Will’s Premium Armor and the pig race stay available for a long time; Neve Town can be walked back to from Fairy Forest.
- The Shoreweed Lizard is optional, but it’s the best EXP in the game: fight it before the last Ghost Ship door.
- The ending. There is one ending. Materia or Chris changes a few scenes and the last line.