GAME TRANSLATE · SNES GUIDE
Rejoice
Party & Systems
How 2-player mode and the Order command work, the Materia rule, difficulty, damage and money, every boss with real numbers, every shop, and the odds of every random event.
Rejoice looks like a simple action RPG, but a lot depends on who walks onto a spot. This page explains the systems behind the walkthrough. The numbers were read from the game’s tables and checked in an emulator.
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Order and 2-player mode
Verified
When a scene starts from a spot on the map, the game records which character touched it, and many scenes check that record. Doll reads a sign differently from Treno; shopkeepers show the weapons of whoever walks up. You can choose that character in two ways.
👑 System → Order (one player)
Open the X menu, choose System → Order and swap the party so the character you want is first. The new leader walks the field and is the one who triggers scenes. In our test, Doll leading and stepping on a scene spot gave exactly the “Doll” version.
🎮 SELECT on controller 2 (two players)
Press SELECT on controller 2: a second character joins the field, controlled with controller 2. Press it again to send them back. Who appears depends on the story (see below), and in some places the game refuses (“Doll’s at Akim’s House, isn’t he”). Some scenes need 2-player mode to be on and Doll to be the one who walks in: that is what this guide calls Doll as player 2.
In our test, turning 2-player mode on while Doll was leading moved Doll to player 2 and gave the lead back to another member, so for “Doll as player 2” scenes, walk Doll in with controller 2. On an emulator, map a second controller (or a few keys) to controller 2.
| Story point | Player 2 is… |
|---|---|
| Ch. 3–4, after Doll joins on the coast | Doll |
| Ch. 4 end – Ch. 5, Doll sick at Akim’s | refused |
| Ch. 5–6, after Doll rejoins | Doll |
| Ch. 7, Cave Town | Doll (the first call is how she rejoins); Doll + Gitchon after Gitchon joins; refused while shrunk |
| Ch. 8–10 | Doll and Millrose |
| Ch. 10 after Galt’s House – Ch. 11 | Mikey |
| Ch. 12, Howard Castle | Doll and Mikey, then Doll |
| Ch. 14–16 | Doll with Materia or Chris |
If no story stage matches, turning 2-player mode off prints a leftover developer label, PC2-OFF.
Materia or Chris
Script
On Clockwork Castle 10F (Ch. 14) a friend of Doll’s from Halo-Halo Town appears. The game checks three groups of flags in turn: if Doll earned at least one flag in each of groups A, B and C, it’s Materia; if any group is empty, it’s Chris. The choice changes the reunion, a scene at the burning bridge, some lines in the tower and the very last line of the game. Nothing else is locked either way.
Easiest route: group C, read the forest sign with Doll leading (Ch. 4); group B, walk into the Chapel with Doll leading (Ch. 6); group A, pick up the Honey Factory Key with Doll leading (Ch. 7). Ticks here are shared with the walkthrough.
| Group | Chapter | Where | How | ||
|---|---|---|---|---|---|
| A | Ch. 9 | Ghost Ship, Pirate Rich's treasure room exit tiles | Doll leading | Details | |
| A | Ch. 10 | Great Magella River [Upper], first step on the snow | Doll or Millrose leading; first time only | Details | |
| A | Ch. 7 | Honey Factory 48, customs room | Doll leading | Details | |
| A | Ch. 7 | Honey Factory 45, the cloth cover | Doll (or Gitchon) as player 2 | Details | |
| A | Ch. 7 | Honey Factory 4A, the customs Key | Doll leading | Details | |
| B | Ch. 7 | Cave Town 36, the strange rock (3,5) | Doll leading | Details | |
| B | Ch. 6 | Mischief Castle B1, the headless skeleton | Doll leading, use the Skeleton Head | Details | |
| B | Ch. 6 | Chapel / B1 corridor, "We're locked in!" | Doll leading | Details | |
| B | Ch. 5 | Akim's Town, Tinaby joins (after entering the castle) | Doll as player 2 | Details | |
| B | Ch. 5 | Akim's House, first talk after Doll rejoins | Doll as player 2 | Details | |
| C | Ch. 5 | Solam's House, the Solam Mail | Doll leading, after Sam's rumour | Details | |
| C | Ch. 5 | Akim's Town, Tinaby recognises Doll | Doll leading, before talking to Akim again | Details | |
| C | Ch. 4 | Mushroom Forest 07, Mikey's Knife spot | Doll as player 2 | Details | |
| C | Ch. 4 | Mushroom Forest 07, the sign | Doll leading | Details | |
| C | Ch. 3 | Mushroom Coast, the wash-up spot | Doll as player 2, after she joins | Details |
Difficulty and Config
Verified

The Config screen has five rows: Sound (Stereo / Mono), Text speed (Slow / Normal / Fast), Item (what the item button does: Healing or Special Attack), Difficulty (Easy / Normal / Hard) and Music Mode. A new game starts on Normal; you can change it any time.
| Difficulty | Coins dropped by enemies | Damage you take |
|---|---|---|
| Easy | full count | the same on all three: enemy attack minus your defence (tested on Hard) |
| Normal | half (at least 1) | |
| Hard | a quarter (at least 1) |
We measured coin drops and contact damage. Enemy behaviour on each setting was not measured.
Damage, EXP and money
Verified
- Damage you take when an enemy touches you = the enemy’s attack − your defence, at least 1. Example: attack 52 against defence 15 = 37.
- Damage you deal with a sword = your attack (weapon included). We found no defence value for enemies, and on the five enemy types we measured (three of them boss parts) every hit did exactly your attack. Resistances to magic stones were not measured.
- EXP from each kill is added to your experience counter; when it reaches the next level’s value you level up and it starts again from 0. The level cap is 100.
- Coins: each enemy drops a fixed number of 100-Pera and 10-Pera coins (see Difficulty). At most 8 coins are on screen; uncollected coins vanish.
- Money is capped at 650,000 Pera. Money chests hold 1,000 to 5,000 Pera.
- Bosses give EXP; the ones made of ordinary enemies (the library guards, Ice Cube, Dokukinokon…) also drop coins. Story items (Yorda Ring, Keys) come from the scenes after the fight.
All bosses
Verified HP, attack and EXP were read from the boss tables and matched in battle for ten of the thirteen fights; the opening Ice Cube, the Man-Eating Giant and Howard are ROM values only.
| Boss | Where | When | HP | Attack | EXP | Note |
|---|---|---|---|---|---|---|
| Ice Cube (opening) | Opening battle room | Prologue | 800 | 25 | 0 | Story loss for Millrose |
| Dokukinokon | Mushroom Forest 0D | Ch. 4 | 900 | 22 | 150 | Coins 1×100 + 7×10 (Easy) |
| Library guards | Mischief Castle 3F (1B) | Ch. 6 | 4 × 325 | 28 | 4 × 60 | Four soldiers |
| Library guards | Mischief Castle 3F (1D) | Ch. 6 | 4 × 325 | 28 | 4 × 60 | Four soldiers |
| Stained Glass Knight | Chapel | Ch. 6 | 1,500 | 34 | 500 | + window pieces, 100 HP each |
| Ice Cube | Mikey's cell, B1 | Ch. 6 | 5,200 (6 blocks) | ≤ 40 | 11,510 | |
| Shrike | The Shrike's lair | Ch. 8 | 6,000 + 2 × 3,000 | 70 / 65 | 15,000 + 2 × 400 | Don't hit it while it's stone |
| Shoreweed Lizard | Ghost Ship AC | Ch. 9 | 12,000 | 79 | 30,000 | Optional |
| Man-Eating Giant | Giant's Plain | Ch. 11 | 10,000 | 125 | 13,000 | |
| Gigas | Howard Castle, Lesser Palace | Ch. 12 | 8,000 | 125 | 17,000 | |
| Balloon Dragon | Archfiend's Hall | Ch. 12 | 10,000 | 120 | 18,000 | |
| Bamboo Dragon | Clockwork Castle lower 1F | Ch. 14 | 12,000 | 130 | 20,000 | |
| Demon King Howard | Archfiend's Tower 9F | Ch. 15 | 10,000 | 140 | 10 | Final boss (ROM values) |
Shops
Script Stock in menu order with prices in Pera. Weapon shops show the list of whoever is leading, so switch leaders with System → Order to buy for someone else. Weapons and stones are unique: “You already have that!”
| Shop | Where | Stock |
|---|---|---|
| Ken-chan's Item Shop | Akim's Town | Mega Flash A 320, P-Up 800, Macchon EX 2,800, Holds 280, Unclose 480, L-Up 540, Power Time Bomb 180, Remote Bomb 240 |
| Arms Dealer Hardhead | Akim's Town | Treno: General Force 1,000, Circle Force 980, Spread Force 1,200, Force Sword 2,400 · Doll: Fireball 1,800, Fire Bolt 1,200, Dual Flame 1,600, Flame Knuckle 2,400 |
| Popo's Armor Shop | Akim's Town | Gale Armor 1,200, Gilbo 1,800, Pull Mail 2,400, Venom Shield 640, Para Guard 800, Con Guard 540 |
| Granny Tsuru's Pharmacy | Akim's Town | Machovitan A 50, Machovitan B 150, Poison Killer 40, Para-B-Gone 60, Confu-Laundry 80, Refresh Arrow 1,200, Lisa Lisa 2,400 |
| Weapon Shop Katydeal | Cave Town | Treno: six Force stones up to Force Axe · Doll: six Fire stones up to Through Fire · Mikey: Short Sword, Knife, Long Sword, Boomerang, Magic Sword, Great Sword |
| Armor Shop Rip-Hopper | Cave Town | Gale Armor, Gilbo, Pull Mail, Crown Armor, Tim Mail, Merica Armor, Poison Shield 2,000, Parapa Shield 1,800, Cook Shield 2,400 |
| Hopper Bargains | Cave Town | Mega Flash A and B, P-Up, Macchon EX, Holds, Unclose, L-Up, Power Time Bomb, Remote Bomb (the "50 or 60% off" sign is a joke: list prices) |
| Quackhopper Drugs | Cave Town | Machovitan A, B, C, Poison Killer, Para-B-Gone, Confu-Laundry, Refresh Arrow, Lisa Lisa |
| Hotel Lord Hopper (inn) | Cave Town | The only inn in the game; refuses guests who are already healthy |
| Terra | The Kitten (Ch. 9), Millrose only | Rapier, Cardtail → Jasmine Saga, Starleen → Darkness Sword, 10,000 each, one per talk |
| Kon-chan's Weapon Shop | Neve Town | Treno: 8 Force stones (General Force 1,000 … Force Axe 6,800, Force Bomb 12,800, Force Inferno 24,800) · Doll: 8 Fire stones (Fireball 1,800 … Through Fire 7,200, Panzer Flame 9,800, Tres Flame 19,800) · Mikey: Short Sword 800, Knife 750, Long Sword 2,400, Boomerang 4,800, Magic Sword 5,200, Great Sword 7,800, Giga Hammer 9,200, Mahal Sword 12,000 · Millrose: Rose Saber 1,200, Fire Sword 1,980, Rapier 8,200, Cardtail 9,800, Jasmine Saga 10,000, Starleen 12,000, Darkness Sword 14,800 |
| Shin-chan's Item Shop | Neve Town | Mega Flash A 320, B 640, C 1,200, P-Up 800, Macchon EX 2,800, Holds 280, Unclose 480, L-Up 540, Power Time Bomb 180, Remote Bomb 240 |
| Old Onba's Pharmacy | Neve Town | Machovitan A 50, B 150, C 500, Poison Killer 40, Para-B-Gone 60, Confu-Laundry 80, Seirozon 180, Refresh Arrow 1,200, Lisa Lisa 2,400 |
| Dave's Armor | Neve Town | Gale Armor 1,200, Gilbo 1,800, Pull Mail 2,400, Crown Armor 3,200, Tim Mail 4,800, Merica Armor 5,600, Ultra Mail 7,800 |
| Tia's Special Weapons | Neve Town | Fire Hawk 800, Flame Bird 4,800, Nice Bomber 1,200, Flying Drop 3,200, Misty Bomb 4,800, Barrage Shot 5,200, Mega Fall 6,400, Thunderbolt 9,800 |
| Kay's Special Armor | Neve Town | Venom Shield 640, Poison Shield 2,000, Antipoison 3,600, Para Guard 800, Parapa Shield 1,800, No-Rise Protect 4,200, Con Guard 540, Cook Shield 2,400, Mixdown Tect 3,200 |
| Mash's Shop | Fairy Forest | Weapons for whoever leads (Kon-chan's lists) + Tia's special weapons |
| Veara's Shop | Fairy Forest | Dave's armor list + Solam Mail 8,200; Kay's special armor |
| Nasty's Shop | Fairy Forest (after the giant) | Machovitan A 50, B 150, C 500, D 1,000, Poison Killer, Para-B-Gone, Confu-Laundry, Seirozon, Refresh Arrow, Lisa Lisa; Shin-chan's special items |
Random events: the real odds
Verified The game rolls from a fixed table of 256 numbers, stepping through it about twice per frame. For these events we ran all 256 starting points in an emulator (Oil’s step uses the same rule as Ail’s and was computed from it), so these are exact odds.
| Event | Odds |
|---|---|
| Will’s House: keeping Ail’s or Oil’s progress after a step | 35.94% each step |
| Will’s House: Will hands over the Premium Armor | 26.17% per talk (otherwise start over); about 25 talks on average |
| A Studio in Akasaka warp (after the armor) | 21.09% per step on the inner doorway |
| Santa’s first gift | Machovitan B 12.1%, C 12.1%, D 11.3%, Poison Killer 11.7%, Para-B-Gone 11.7%, Confu-Laundry 11.7%, Seirozon 12.9%, Machovitan A 16.4% |
| Pig race: chance your pair wins | 1-2 17.6% · 1-3 16.0% · 1-4 21.1% · 2-3 18.8% · 2-4 12.1% · 3-4 14.5% |
| Pig race: expected profit per 1,000-Pera race | 1-2 +11,648 · 1-3 +10,524 · 1-4 +14,177 · 2-3 +12,491 · 2-4 +7,713 · 3-4 +9,399 Pera |
The winner and payout are fixed on the frame the last text box closes, so in real play the results feel random. Every pair wins money on average; the average prize when you win is about 72,000 Pera.