Granhistoria: Genshi Sekaiki Missables & Choices

GAME TRANSLATE · SNES GUIDE

Granhistoria
Missables & Choices

Every choice that changes history, every person who can be lost and every item with a deadline, sorted by the year it closes.

Last updated: October 3, 2026

Granhistoria rarely locks you out of an area, but almost every year asks you a question that rewrites history: who lives, who joins, who pays. Most of these answers are asked only once. This page lists them in the order the game asks them, together with the deadlines and inventory traps.

15missable entries
9one-time choices
1real deadline (Kunon)
1game-ending answer

How to use this list

  • Grouped by year. Each group closes in the year shown. Clear it before you move on.
  • Ticks are shared with the Complete Walkthrough (same browser).
  • “Details” jumps to the full entry in the walkthrough.

The five easiest to miss

👶 Prince Kunon (806)

After you free High Priest Mijua in Sanzakal, go straight back to the capital. Dawdle and Kunon misses Za’s blessing: he dies later, and one of the 817 companions is gone.

🔮 The 500 Nel loan (807)

Lend 500 Nel to the man at the East Region port. You need his Soul Orb aboard the Yukumo; public guides say it is what saves every passenger.

⚔️ Zenobia (809)

Spare her after the fight in the corridor. Alive, she frees you from prison, joins from the War Vault and can be your 817 companion.

🌱 The seeds (812)

Fetch the seeds before you deal with the Rubel gold mine, or a great famine costs you half your money.

🫥 “Look for another body?” (816)

The only answer that continues the game is Yes.

Everything that closes, year by year

⏳ 805: Bandit Forest & the Bandit Hideout (1)

WhatWhere / howLost when
Free inventory slots
Item · first possible in 805
Whole game
Angel Bell, Soul Orb, the armory gifts, the Bomb Gun, the seeds, the large orb and the Demon Vajra all have a "can't carry any more" message. Keep two or three slots free at all times.
When the bag is full at the moment the item is handed overChapter

⏳ 805: The Mountain Path: the Fengshui Gold ambush (1)

WhatWhere / howLost when
Royal Army or bandits?
Choice · first possible in 805
Mountain Path ambush site
Fight the bandits (Royal Army route) or the knights (bandit route). Reward: Mikene or Gainaster joins for the fight; different bosses.
Decided at the ambushDetails

⏳ 805: The Royal Capital of Asashina (1)

WhatWhere / howLost when
Let Saman go (prison)
Choice · first possible in 805
Royal Capital: Prison
When Mikene asks whether you object to releasing Saman, agree. On the bandit route, take her with you when you escape. Reward: Later: Bomb Gun ("Blast Gun") from Saman at the capital inn (Ch. 5).
Decided in the prisonDetails

⏳ 806: Bekano & Sanzakal: rescuing the High Priest (3)

WhatWhere / howLost when
Save Prince Kunon in time
Deadline · first possible in 806
Old Sanzakal Mine → palace Altar Room
After Mijua is rescued, return to the capital with no detours (official guide: about 150 steps). Reward: Kunon lives; he can join in 817 and appears in later events.
Fails if you dawdleDetails
Saman's thank-you gift
Item · first possible in 806
Royal Capital: Inn
Let Saman go in 805, then sleep at the capital inn with a free slot. Reward: Bomb Gun (called the "Blast Gun" in the scene).
Needs the 805 choiceDetails
Take back Rody's equipment
Tip · first possible in 806
Before the Old Sanzakal Mine
Unequip Rody before the betrayal; he never returns. Reward: Keep the gear.
Rody leaves in the mineDetails

⏳ 807: The Eastern Region, the Yukumo & Druk (1)

WhatWhere / howLost when
Lend 500 Nel at the port
Choice · first possible in 807
East Region Port
Answer Yes to the man who lost his money. Needs 500 Nel and a free slot. Reward: Soul Orb (public guides: all Yukumo passengers survive).
Once you board the YukumoDetails

⏳ 809: The new capital: murder and a crown (4)

WhatWhere / howLost when
Spare Zenobia
Choice · first possible in 809
New capital: Corridor
After beating her, refuse to kill her. Reward: Zenobia can rescue you, join from the War Vault (810+) and be picked in 817.
Decided after the fightDetails
Tell the truth about Schwank
Choice · first possible in 809
New capital: Government Hall
Answer Yes to telling Mikene his body was taken over. Reward: Schwank's family gets condolence money instead of being banished.
Answered onceDetails
Ask Mikene to watch Paradoc
Choice · first possible in 809
New capital: Government Hall
Talk to Mikene before the escort mission. Reward: Mikene frees you from prison.
The king is murderedDetails
Donea: stay or go home?
Choice · first possible in 809
New capital: King's Room
Yes = she stays at your side; No = she returns to Galamania. Reward: Changes where Donea lives and her People entry.
Answered onceDetails

⏳ 812: Seeds or the Rubel gold mine? (1)

WhatWhere / howLost when
Seeds before Rubel
Choice · first possible in 812
New capital, spring 812
Choose to look for the seeds first and bring them back in time. Reward: No famine; you keep your money.
The harvest in 813Details

⏳ 814: Galamania threatens war (1)

WhatWhere / howLost when
Gainaster takes half your Nel
Money · first possible in 814
Galamania Government Hall, 814
When you report back after bringing the Irai priest, Gainaster reminds you that you betrayed him and Tand died in Galamania, and half of your money is taken with no choice. Spend your Nel on equipment first.
The 814 report to GainasterChapter

⏳ 817: A second life in Druk (1)

WhatWhere / howLost when
Choose one companion
Party · first possible in 817
Druk: Rizara's House
Talk to the candidates and answer Yes to one. Reward: Zenobia, Karia, Barcurea, Kunon, … (depends on history).
Locked once chosenDetails

⏳ 819: The Sky Ship, the Sky Kingdom & Nikura (1)

WhatWhere / howLost when
Demon Vajra
Key item · first possible in 819
Nikura (805): Demon Vajra Cave
Defeat Kain's shadow with a slot free. Reward: Demon Vajra (needed for the ending).
StoryDetails

Things you don’t need to worry about

  • Treasure chests stay put until you open them; the walkthrough lists them where you first pass by. We could not test every dungeon for re-entry late in the game, so the safe habit is to open them on the first visit.
  • Becoming head of the Eastern Region (807), Karia’s questions (815) and the Nozuchi’s question (812) show no different result in the script.
  • The final switch (825) picks one of two endings; neither locks anything else.

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