GAME TRANSLATE · SNES GUIDE
Bakumatsu Kourinden ONI
Karma Guide
How the karma meter works, what it really changes, and every karma choice in the game with its exact value.
Karma (業) is the hidden moral score behind almost every conversation in ONI. It decides whether samurai greet you or draw their swords, which allies will join, and whether you can earn the last summons. The numbers on this page come straight from the game’s event script, so they replace the rough “+2 / −2” figures found in older guides.
How karma works
Karma is a number from 0 to 100. You never see the number itself: the status menu shows a title instead. Choices move it up or down, usually by 1 to 5 points; the biggest swings are 10 or 11 points.
| Karma | Title | Karma | Title |
|---|---|---|---|
| 0 | Villain | 51–60 | Nice Guy |
| 1–10 | Wicked | 61–70 | Good Man |
| 11–20 | Wanted | 71–80 | Big Shot |
| 21–30 | Bad Guy | 81–90 | Governor |
| 31–40 | Rascal | 91–99 | Sage |
| 41–50 | Ordinary | 100 | Godlike |
What karma actually changes
We searched the whole event script for karma checks. There are only six thresholds, and here is every one of them:
| Karma | What happens |
|---|---|
| 0 | Rest at home in Iida Town and Yakubyougami, the god of plague, visits Yamato in a dream. |
| below 21 | Resting at home brings Binbougami, the god of poverty, instead. Both dreams are warnings only. |
| below 20 | 46 people across Japan, mostly samurai and ronin, attack instead of talking (full list below). Five of them are recruitable allies: Naozane, Kaishuu, Takeaki, Katsura and Kurama. Beat one and he is gone for good. The checkpoint guards between west and east Honshu attack too. |
| below 40 | The offering box in the Tsukumogami shrine (east of Umibe Village) accepts money and resets your karma to 46. Price: 100 gold, doubling each time up to 6,400. |
| 70+ | The Djinn on the plain east of Hill Village (America) lends you his power. |
| 100 | Rest at home and Mayuki’s blessing teaches Yamato the Seven Gods. Seima Doji, the last summon, needs it. |
The 1999 GameFAQs guide also mentions better drops, cheaper shops and stronger summons at high karma, and weaker ones at low karma. Those effects are not in the event script; if they exist, they live in the battle code, which we have not verified.
The biggest karma swings
Biggest gains
- +7 — The bushido master's eight pupils (Chapter 3)
- +5 — Return the Store Key (Chapter 7)
- +4 — Inari (save the fox) (Chapter 11)
- +3 — Give the boy a Kabuto (Chapter 4)
- +3 — Gold Pill for the Kagoshima old woman (Chapter 11)
- +3 — Medicine for the Grande girl (Chapter 19)
- +2 — Give the coughing old man a Herb (Chapter 2)
- +2 — Ayashibi in Okayama (see the Youkai Village list) (Chapter 4)
Biggest losses
- −11 — Shinpachi's cut (Chapter 3)
- −10 — Take Hijikata's sword (Izumi Kami) (Chapter 3)
- −10 — 'Go with Natsume?' at the Mt. Tsurugi Spirit Hole (Chapter 13)
- −10 — Interest-free loan (10000 gold) (Chapter 17)
- −10 — Fort chests cost karma (Chapter 20)
- −5 — Tanukichi founds the Youkai Village (Chapter 15)
- −5 — Help Timba carry the cargo (Chapter 16)
- −5 — Don't fight Tamiara's ghost (Chapter 21)
Nothing on this page matches your search. Try a shorter word, or clear the box.
Every karma choice in the game
In play order. Values are exact; “Yes/No” refers to the answer you give. Tick them off as you go; the ticks are shared with the Complete Walkthrough.
| Event | Where | Karma | Ch. | |
|---|---|---|---|---|
| Fight the Mt. Maru ghost at once Karma | Mt. Maru: the cave | +1 (only if you never refused); each No: −1 | Ch. 1 | |
| Herb in Yachiho's house (theft) Karma | Iida Town: the house east of the well (upper door), the jars just below Yachiho | −2 | Ch. 1 | |
| Pill in your family's storehouse (theft) Karma | Iida Town: the storehouse south of your house, shelves on the left wall | −1 | Ch. 1 | |
| Give the coughing old man a Herb Karma | Toyama Village: the inn (north-west house by the well) | +2 | Ch. 2 | |
| Speed Orb in a Toyama home (theft) Karma | Toyama Village: the house just north of the bridge, upper room next to the bully | −2 | Ch. 2 | |
| Shinpachi's cut Karma | Kyoto: right outside the house east of the HQ, after Shinpachi's hunt | Yes: −11 · No: 0 | Ch. 3 | |
| Take Hijikata's sword (Izumi Kami) Karma | Kyoto: Shinsengumi HQ, the sword stand by the left wall of the upper-right room | −10 | Ch. 3 | |
| The bushido master's eight pupils Side quest | Kyoto: the ronin master by the east road, right end of the central wall | +7 | Ch. 3 | |
| Ayashibi in Okayama (see the Youkai Village list) Youkai Village | Okayama Village: south-east corner | No: +2 · Yes (exterminate): −2 | Ch. 4 | |
| Give the boy a Kabuto Karma | Izumo Village: the house just south of the burned Saigami estate | +3 | Ch. 4 | |
| Power Orb in an Izumo home (theft) Karma | Izumo Village: the upper house on the west side, the pot by the back wall (where the old man and old woman sit) | −2 | Ch. 4 | |
| Escort the old woman from Nikkou to Edo Karma | Nikkou Village: house in the north-west, next to the samurai | +2 (on arrival in Edo) | Ch. 6 | |
| Korobo in Nikkou Youkai Village | Nikkou Village: beside the elder's house | +2 | Ch. 6 | |
| Tanumi in Nikkou Youkai Village | Nikkou Village: north-east, near the top of the village | No: +2 · Yes: −2 | Ch. 6 | |
| The savings jar in Edo (theft) Karma | Edo: the western house of the pair on the west side, one row south of Tasuke's house | −2 | Ch. 6 | |
| Return the Store Key Karma | Mt. Houju: temple, the Monk | +5 | Ch. 7 | |
| Storehouse chests (theft) Karma | Mt. Houju storehouse: Kunai (small middle room), Gold Pin (lower-left room) | −2 each | Ch. 7 | |
| Gold Pill for the Kagoshima old woman Karma | Kagoshima Village — the small south-west house | +3 | Ch. 11 | |
| Inari (save the fox) Summon | Kagoshima Village — north-west corner | +4 (refuse: −4) | Ch. 11 | |
| 'Go with Natsume?' at the Mt. Tsurugi Spirit Hole Karma | Mt. Tsurugi: the Spirit Hole below the summit | Yes twice +2 / any No −10 | Ch. 13 | |
| Ayashibi (Beppu Village) Youkai Village | Beppu Village — a boy in the middle of the village | No +2 / Yes −2 | Ch. 15 | |
| Ayashibi (Okayama Village) Youkai Village | Okayama Village — a man in the east part of the village | No +2 / Yes −2 | Ch. 15 | |
| Bakebi (Umibe Village) Youkai Village | Umibe Village — the boy in the far south-west corner | No +2 / Yes −2 | Ch. 15 | |
| Kaparou (Yamashiro Village) Youkai Village | Yamashiro Village (Shikoku) — south part of the village | No +2 / Yes −2 | Ch. 15 | |
| Kappa (Kourai shrine) — needs the Ranjatai Youkai Village | The Kourai (Kappa) shrine on the western Honshu map — step on the spot in front of the pond | Yes +2 / No: no change, the Kappa keeps the Ranjatai and is lost | Ch. 15 | |
| Kappa (Rokkou Village) Youkai Village | Rokkou Village — south-east part of the village (a boy has caught a kappa) | Yes +2 / No −2 | Ch. 15 | |
| Kooni (Iida Town storehouse) Youkai Village | Iida Town — the storehouse south of Yamato's house (where Mom's Box was) | Yes +2 / No −2 | Ch. 15 | |
| Korobo (Nikkou Village) Youkai Village | Nikkou Village — middle of the village | +2 | Ch. 15 | |
| Korori (Umibe Village) Youkai Village | Umibe Village — the man on the west side, north part of the village | No +2 / Yes −2 | Ch. 15 | |
| Pokkun (Herai Village) Youkai Village | Herai Village — north-west part of the village | No +2 / Yes −2 | Ch. 15 | |
| Tanujou (Iida Town) Youkai Village | Iida Town — a man in the middle of town | Yes +2 / No −2 | Ch. 15 | |
| Tanukichi founds the Youkai Village Youkai Village | Beppu Village (Shikoku, Ch. 13) — the man in the north-west corner | Yes +2 / No −5 | Ch. 15 | |
| Tanumi (Nikkou Village) Youkai Village | Nikkou Village — north-east part of the village | No +2 / Yes −2 | Ch. 15 | |
| Tsurube (Takachiho Village) Youkai Village | Takachiho Village (Kyushu) — the boy in the north part of the village | Yes +2 / No −2 | Ch. 15 | |
| Tsurube-otoshi (Hachinohe Village) Youkai Village | Hachinohe Village — the man at the north edge of the village | No +2 / Yes −2 | Ch. 15 | |
| Yukihime (Toyama Village) Youkai Village | Toyama Village — north-west part of the village | Yes +2 / No −2 | Ch. 15 | |
| Accept the Shogun's order Karma | Gyuuki Cave entrance, Ezo | Yes +1 / No −3 | Ch. 16 | |
| Give the boy a Pill Karma | Abashiri Village — right-hand small house (south row) | +2 | Ch. 16 | |
| Help Timba carry the cargo Karma | Hakodate Village — the inn, on your first visit | Yes +2 / No −5 | Ch. 16 | |
| Interest-free loan (10000 gold) Karma | Yokohama — back room of the item-shop building | Borrow −10 / repay +10 | Ch. 17 | |
| Medicine for the Grande girl Karma | Grande Village, outside, by the north fence | +3 | Ch. 19 | |
| Agree to hunt the man-eating monster (Fort Key) Karma | Hill Village, right-hand tent on the upper east side | +2 if your first answer is Yes; each No costs 1 | Ch. 20 | |
| Fort chests cost karma Karma | Fort south of Hill Village | -2 each (-10 total) | Ch. 20 | |
| Don't fight Tamiara's ghost Karma | Ruins temple, altar chamber (lowest door) | No: +2; Yes: -5 | Ch. 21 | |
| Ruins Village chests cost karma Karma | Ruins Village courtyard | -2 each | Ch. 21 | |
| Ranjatai in Abashiri Karma | Abashiri Village, house | -5 | Ch. 22 | |
| Refuse to return to the Shogun Karma | Yokohama: the first time you try to leave town after returning from America (west exit, north gate or east side) | Yes: -5 (a second Yes is a game over) | Ch. 22 | |
| Ranjatai for sale (50000 gold) Item | Ihika Village, bottom-left building, first counter | none (unlike the Abashiri one, −5) | Ch. 25 |
Stealing: what counts
Searching pots, drawers and chests inside other people’s homes is theft. A ronin in Iida Town even warns you at the start. These are all the spots that cost karma:
- Chest: Kunai, Mt. Houju storehouse — −2 (Chapter 7)
- Chest: Gold Pin, Mt. Houju storehouse — −2 (Chapter 7)
- Chest: Remedy, Fort — -2 (Chapter 20)
- Chest: Kobu Herb, Fort — -2 (Chapter 20)
- Chest: Power Orb, Fort — -2 (Chapter 20)
- Chest: Speed Orb, Fort — -2 (Chapter 20)
- Chest: Guard Orb, Fort — -2 (Chapter 20)
- Chest: Ice Charm, Ruins Village — -2 (Chapter 21)
- Chest: Gewehr, Ruins Village — -2 (Chapter 21)
- Chest: Holy Charm, Ruins Village — -2 (Chapter 21)
- Pill in your family's storehouse (theft) — −1 (Chapter 1)
- Herb in Yachiho's house (theft) — −2 (Chapter 1)
- Speed Orb in a Toyama home (theft) — −2 (Chapter 2)
- Power Orb in an Izumo home (theft) — −2 (Chapter 4)
- The savings jar in Edo (theft) — −2 (Chapter 6)
- Take Hijikata's sword (Izumi Kami) — −10 (Chapter 3)
- Ranjatai in Abashiri — -5 (Chapter 22)
Several of them are also remembered by the god Kongouyasha in Ezo: see Secrets.
Every “Cut down, no pardon!” duel
With karma below 20, each of these people attacks instead of talking. Winning pays out gold but costs karma and removes them for good; losing costs gold. With karma 20 or more they just talk.
| Where | Who | Win | Lose | Karma |
|---|---|---|---|---|
| Abashiri Village (indoors) | Ronin | +800 | −1,500 | −2 |
| Abashiri Village (indoors) | Ronin | +400 | −800 | −2 |
| Checkpoint (Honshu west/east) | Samurai | +500 | −800 | −2 |
| Checkpoint (Honshu west/east) | Samurai | +1,000 | −1,200 | −2 |
| Edo | Ronin | +500 | −1,000 | −2 |
| Edo | Samurai | +150 | −500 | −2 |
| Hachinohe Village (indoors) | Kurama ⚠ lost as an ally | +1,000 | −1,500 | −2 |
| Hachinohe Village | Ronin | +400 | −800 | −2 |
| Hakodate Village | Ronin | +300 | −500 | −2 |
| Hakodate Village (indoors) | Ronin | +1,000 | −1,000 | −2 |
| Hakodate Village (indoors) | Ronin | +500 | −1,000 | −2 |
| Hakodate Village (indoors) | Samurai | +400 | −800 | −2 |
| Hakodate Village (indoors) | Samurai | +600 | −1,000 | −2 |
| Herai Village | Samurai | +400 | −800 | −2 |
| Herai Village | Samurai | +100 | −200 | −2 |
| Iida Town | Naozane ⚠ lost as an ally | +400 | −600 | −2 |
| Iida Town | Ronin | +350 | −400 | −2 |
| Izumo Village | Ronin | +100 | −200 | −2 |
| Izumo Village (indoors) | Ronin | +200 | −1,000 | −2 |
| Izumo Village | Samurai | +400 | −800 | −2 |
| Kagoshima Village (indoors) | Ronin | +400 | −800 | −2 |
| Kagoshima Village (indoors) | Ronin | +900 | −1,800 | −2 |
| Kagoshima Village | Samurai | +600 | −700 | −2 |
| Kyoto | Ronin | +350 | −600 | −2 |
| Kyoto (indoors) | Ronin | +400 | −700 | −2 |
| Kyoto | Samurai | +1,000 | −2,000 | −2 |
| Kyoto (indoors) | Samurai | +300 | −600 | −2 |
| Niigata Village (indoors) | Ronin | +200 | −400 | −2 |
| Niigata Village | Samurai | +400 | −500 | −2 |
| Nikkou Village | Ronin | +1,000 | −3,000 | −2 |
| Nikkou Village | Samurai | +200 | −300 | −2 |
| Okayama Village | Ronin | +150 | −500 | −2 |
| Okayama Village | Takeaki ⚠ lost as an ally | +1,000 | −3,000 | −2 |
| Rokkou Village | Kaishuu ⚠ lost as an ally | +600 | −800 | −2 |
| Rokkou Village | Ronin | +300 | −800 | −2 |
| Rokkou Village | Ronin | +300 | −600 | −2 |
| Rokkou Village | Samurai | +200 | −300 | −2 |
| Takachiho Village (indoors) | Ronin | +300 | −600 | −2 |
| Toyama Village | Ronin | +200 | −500 | −3 |
| Toyama Village (indoors) | Ronin | +1,200 | −2,000 | −2 |
| Umibe Village (indoors) | Katsura ⚠ lost as an ally | +800 | −1,200 | −2 |
| Umibe Village (indoors) | Ronin | +200 | −500 | −2 |
| Umibe Village (indoors) | Samurai | +400 | −800 | −2 |
| Yamashiro Village | Ronin | +600 | −700 | −2 |
| Yamashiro Village | Samurai | +1,200 | −2,500 | −2 |
| Yokohama | Samurai | +2,000 | −3,000 | −2 |
Keeping your karma where you want it
Easy points
- Spare every harmless youkai: most are worth +2 each (Youkai Village).
- The hidden bushido quest in Kyoto is worth +7 (how).
- Return the Store Key at Mt. Houju: +5.
- Pay for the fox in Kagoshima: +4, and the money comes back.
Traps
- Never take Hijikata’s sword (−10) or Shinpachi’s cut (−11).
- On Mt. Tsurugi answer Yes twice to “Go with Natsume?”; any No is −10.
- The Yokohama loan is −10 until you repay it.
Heading for 100
Everything above adds up to far more than 100, so a clean playthrough reaches Godlike well before the end. If you slipped, repay the loan (+10) and finish the Youkai Village before the final chapter, then rest at home for the Seven Gods.
Rescue from low karma
Below 40, the offering box east of Umibe Village sets you straight to 46 for 100 gold the first time. It is the fastest way back above 20.